Jedi Archive
Thread: Something to Consider...
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Darkvicious
Fri Oct 21, 2005 12:07 am
#27
majorglory wrote:
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
LOL, if u think that a pre-cu jedi was 3x5 times more powerful than regular profs, you were smoking something good. Melee BH could easily OWN Fully templated FRS knights, guardians, etc. Yes, there was a huge advantage to ranged with the high block, but that gap was closing with new Legendary weapons dropping, WS krayted T-21's that could hit for 1500 damage, etc etc etc.
You make alot of good points, but this one is dead wrong.
Back then BH still required Master Scout and Master Marksman.
Oh , and dont forget LS were doing Kinetic damage.
Skyyr
Fri Oct 21, 2005 12:11 am
#28
Oh PLEASE! They did 3,000 kinetic damage. You guys are pathetic if you think that a weapon that does 3,000 kinetic damage is crap. At 80% mitigation that's 600 base damage before specials. Combine that with a 2.0x special, that's 1200 damage per hit and 1800 while kd'd.
Darkvicious wrote:
majorglory wrote:
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
LOL, if u think that a pre-cu jedi was 3x5 times more powerful than regular profs, you were smoking something good. Melee BH could easily OWN Fully templated FRS knights, guardians, etc. Yes, there was a huge advantage to ranged with the high block, but that gap was closing with new Legendary weapons dropping, WS krayted T-21's that could hit for 1500 damage, etc etc etc.
You make alot of good points, but this one is dead wrong.
Back then BH still required Master Scout and Master Marksman.
Oh , and dont forget LS were doing Kinetic damage.
Darkvicious
Fri Oct 21, 2005 12:20 am
#29
Skyyr wrote:
Oh PLEASE! They did 3,000 kinetic damage. You guys are pathetic if you think that a weapon that does 3,000 kinetic damage is crap. At 80% mitigation that's 600 base damage before specials. Combine that with a 2.0x special, that's 1200 damage per hit and 1800 while kd'd.
Darkvicious wrote:
majorglory wrote:
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
LOL, if u think that a pre-cu jedi was 3x5 times more powerful than regular profs, you were smoking something good. Melee BH could easily OWN Fully templated FRS knights, guardians, etc. Yes, there was a huge advantage to ranged with the high block, but that gap was closing with new Legendary weapons dropping, WS krayted T-21's that could hit for 1500 damage, etc etc etc.
You make alot of good points, but this one is dead wrong.
Back then BH still required Master Scout and Master Marksman.
Oh , and dont forget LS were doing Kinetic damage.
Uh,yeah , that was on a rifleman.But back then , It was stackers with PSG's, synthsteak + intimidate, if you knew what you were doing, jedis were a joke. Btw, I'm talking back in dec '03. There wasn't many jedis then.
THEsmuggla
Fri Oct 21, 2005 12:20 am
#30
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
Q TO THE F TO THE E
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