Jedi Archive

Thread: U WANT FIX's well here they are!

FrankDaTank17arl
Tue Jun 14, 2005 5:17 am
#27

so should i put this in the core system? and have ti up here and the core? you tell me guys

/bump

Message Edited by FrankDaTank17arl on 06-20-2005 11:20 AM

Delusionalminer
Tue Jun 14, 2005 5:18 am
#28

I would like to see force / action costs on moves of the same type leveled out. For example force run 3 costs more force than force run 1.


I know the reason for this was because force run 3 is faster, but with no access to lower level skills (I think if we did have access to all versions of skills there would be far too many without at least 1 extra toolbar, I struggle as it is) it doesn't seem right that a dabbler will get better deal (cost wise) than a master in their chosen profession.


As we go up the skills we should gain benefits, not a double edged sword of "it's a bit better... but you're gonna have to pay big time for it muhahah!!"
Ma-Hadi
Tue Jun 14, 2005 5:30 am
#29

As Armour break has become the single most sort after jedi skill move it too techniques. This will give more variety in saber styles as most people have 0-4-0-4. People could get 4-0-0-4, 0-0-4-4 sabers to add more variety.



Daves'a Sillywalker
<>
I am the King of all I see which makes the Universe mine
Fluke_SillyWalker
Tue Jun 14, 2005 5:31 am
#30



Ma-Hadi wrote:
As Armour break has become the single most sort after jedi skill move it too techniques. This will give more variety in saber styles as most people have 0-4-0-4. People could get 4-0-0-4, 0-0-4-4 sabers to add more variety.




I seconded that.



"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

Avari, "Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete,!"
*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
FrankDaTank17arl
Tue Jun 14, 2005 5:38 am
#31

huummmmmmmmmm............ well i will not put up a suggestion to move it to the tech line in sabers jus because styles should have there own benifits





MasterSad
Tue Jun 14, 2005 5:47 am
#32

Oh man the font is terrible, I onlu looked at it and stopped reading further. You have soemthin gto work on



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
---------------------------------------------------------------------------------------------------------------------------------------
"Don't be too proud of this technological terror you've constructed..."
---------------------------------------------------------------------------------------------------------------------------------------
Profile for Saitek X52|RSS feeds for SWG forums|The SWG Pilot Code of Conduct
FrankDaTank17arl
Tue Jun 14, 2005 5:57 am
#33

ok now i will take care of that thx

FrankDaTank17arl
Tue Jun 14, 2005 6:00 am
#34

hay what about the font to big to small i cant improve unless i know what to fix pls tell me next time thax good person

Costello
Tue Jun 14, 2005 6:07 am
#35

1) Vissbility should not be generate by people you kill in combat. Especiallyparticipating in the GCW even fighting to defend the empire leads instantly to the empire placing a bounty on your head. This doesnt make any sence. Nor does the dead tribes man going to the empire and reporting you.



.
FrankDaTank17arl
Tue Jun 14, 2005 6:08 am
#36

Nice yes the dead reporting u is funy THAX FOR POSTING

RIP101
Tue Jun 14, 2005 7:10 am
#37

Ive already posted alot of my ideas but i think the tech tree in LS need more block. its kinda sad that a youngling in the movie can block more blasters then an MLS in game





Competition isn't about winning, it's about causing your opponent as much pain as possible.

+Stealth+
Zakafein Scimitar -- Rebel Strategist of Starsider

FrankDaTank17arl
Tue Jun 14, 2005 10:19 am
#38

THX FOR POSTING MAN THIS GREAT FEEDBACK


KEEP POST'N AND BUMP'N


/bump



RIP101
Tue Jun 14, 2005 10:20 am
#39

i plan on making the devs actually read something good for a change





Competition isn't about winning, it's about causing your opponent as much pain as possible.

+Stealth+
Zakafein Scimitar -- Rebel Strategist of Starsider

Page 3 of 7