Jedi Archive

Thread: 80-85% Armor or 60-85% Lightsaber block, What do you prefer?

Hoonis
Fri Sep 03, 2004 8:06 am
#27






mochloD wrote:

Since the revamp and the removal of the Jedi's ability wear armor, we have all seen are Lightsaber blocking ability against ranged attacks increased. Many people (mostly ranged classes) feel that this makes us way overpowered (melee classes however arent minding it at all).


So my question to my fellow Jedi is this-


Would you rather have your 80-85% resist Composite Armor back or are you happy with Lightsaber block?







At what point does my armour block lightsabres?



Tantel and psgs lose the resist after server restart, so don't gimmie that crap.




Kynes of Radiant

~~~Bounty Hunter first - Imperial duty second~~~

MericCarew
Fri Sep 03, 2004 1:19 pm
#28






Lamenter1313 wrote:





MericCarew wrote:






As it stands at the moment with the current hit rate it is actually equlivent to Composite. Composite may be 80% Kinetic or Lightning resist but Blast resists is still 60%. This being said a 1K hit will be reduced to 400 + additional resistances against Composite whereas the Jedi would take the full or most of the 1000 damage unless they used Force armor which would kill their Force pool.




I think your thinking here is flawed. As things stand now the guy getting hit for 400 every 1 or 2 seconds is in the worse position, because he is always taking atleast some damage. Where the Jedi has an 85% chance to block every shot sent his way.



You also didn't take into account that there is no saber resistant armor. So where the Jedi still has his 85% chance to block every shot the person he is fighting has no protection against a hit.


I have stood at my ideal range for my weapon and fired for 5 minutes at a Jedi, who I managed to hit 10 times out of96 shots. I guess then the Jedi got tired of the show and hit me 6 times to finish me off. That right there should speak some kind of imbalance in the system.



Message Edited by MericCarew on 09-02-2004 10:19 AM





You speak of imbalance, and that's what jedi are talking about as well, we spent xxxx amount of xp getting MLS, only to get put down by a single defense stacker. That's imbalance, and as it stands, as a Jedi, I refuse to be fodder by both types of combat templates, ranged and melee.I simply refuse to be easy prey for every other combat class out there. Because if that is the case, why bother with the insane amounts of xp? For lackluster performance and abilities? 'To be a jedi' Sure, i could say just for the fanboi aspects, but that goes right out the window when that first tkm/bh beats on you. If your gunna make us pvp, then give us the tools. There's nothing fanboy about seeing your hard work get dumped because you can't defeat the tkm's regen, because your lightsaber's hitting for 15 points of damage.So untill defense stackers and every other class goes through a 'revamp', leave our ****ing Master Lightsaber box alone.





First defense stacking is going to be dealt with in CB or atleast thats what the word is. I am a Master Bounty Hunter and the Devs have stated it's our job to hunt Jedi. Truthfully I could care less about what issues Jedi have against melee templates because I am ranged and have always been ranged. As things stand now there is a 'huge" imbalance with Jedi against ranged.


I could also care less how much XP you've had to dump into a box to get a skill. There are people who have been playing this game since day 1 that could care less about being a Jedi. If Jedi want to be so strong that they are imbalanced then they need to be rare. Which isn't the case at the moment.


I thinka big problem with Jedi is that they refuse to give up any ground. A majority of the Jedi community seems to want a "God" mode for whatever they do. So lets try this idea...



  • Master Saber- 65 ranged block

  • Master Defender- 65 melee block

The reason for this is because Jedi that aren't Knights or Masters for the matter should not have all the power. So once a Jedi gets his master title he is given 20 more block to each.



  • Jedi Master- 85 ranged, 85 melee block

That way not every Jedi is or can be the best. Now there is a limited number of Jedi who have exceptional skill and should actually be feared.







Commander Naithan Carew
121st Imperial Fighter Group
Lamenter1313
Fri Sep 03, 2004 1:48 pm
#29






Lamenter1313 wrote:





MericCarew wrote:





Lamenter1313 wrote:





MericCarew wrote:






As it stands at the moment with the current hit rate it is actually equlivent to Composite. Composite may be 80% Kinetic or Lightning resist but Blast resists is still 60%. This being said a 1K hit will be reduced to 400 + additional resistances against Composite whereas the Jedi would take the full or most of the 1000 damage unless they used Force armor which would kill their Force pool.




I think your thinking here is flawed. As things stand now the guy getting hit for 400 every 1 or 2 seconds is in the worse position, because he is always taking atleast some damage. Where the Jedi has an 85% chance to block every shot sent his way.



You also didn't take into account that there is no saber resistant armor. So where the Jedi still has his 85% chance to block every shot the person he is fighting has no protection against a hit.


I have stood at my ideal range for my weapon and fired for 5 minutes at a Jedi, who I managed to hit 10 times out of96 shots. I guess then the Jedi got tired of the show and hit me 6 times to finish me off. That right there should speak some kind of imbalance in the system.



Message Edited by MericCarew on 09-02-2004 10:19 AM





You speak of imbalance, and that's what jedi are talking about as well, we spent xxxx amount of xp getting MLS, only to get put down by a single defense stacker. That's imbalance, and as it stands, as a Jedi, I refuse to be fodder by both types of combat templates, ranged and melee.I simply refuse to be easy prey for every other combat class out there. Because if that is the case, why bother with the insane amounts of xp? For lackluster performance and abilities? 'To be a jedi' Sure, i could say just for the fanboi aspects, but that goes right out the window when that first tkm/bh beats on you. If your gunna make us pvp, then give us the tools. There's nothing fanboy about seeing your hard work get dumped because you can't defeat the tkm's regen, because your lightsaber's hitting for 15 points of damage.So untill defense stackers and every other class goes through a 'revamp', leave our ****ing Master Lightsaber box alone.





First defense stacking is going to be dealt with in CB or atleast thats what the word is. I am a Master Bounty Hunter and the Devs have stated it's our job to hunt Jedi. Truthfully I could care less about what issues Jedi have against melee templates because I am ranged and have always been ranged. As things stand now there is a 'huge" imbalance with Jedi against ranged.


I could also care less how much XP you've had to dump into a box to get a skill. There are people who have been playing this game since day 1 that could care less about being a Jedi. If Jedi want to be so strong that they are imbalanced then they need to be rare. Which isn't the case at the moment.


I thinka big problem with Jedi is that they refuse to give up any ground. A majority of the Jedi community seems to want a "God" mode for whatever they do. So lets try this idea...



  • Master Saber- 65 ranged block

  • Master Defender- 65 melee block

The reason for this is because Jedi that aren't Knights or Masters for the matter should not have all the power. So once a Jedi gets his master title he is given 20 more block to each.



  • Jedi Master- 85 ranged, 85 melee block

That way not every Jedi is or can be the best. Now there is a limited number of Jedi who have exceptional skill and should actually be feared.









Oh, and yes, I'm still grinding, and by my template you can i'm sure see that I'm hardly doing this to be a combat pvp monster. I want enough to enjoy myself should I pvp, enough to handle myself against any lone assassin (see Bounty Hunters). Point is, I'm still working at the template I want to play, and have been for months now. I'd like to finish and just enjoy the template.



N E O P Y T H E
ARMENIANS UNITED BOOM BIOTCH
MericCarew
Fri Sep 03, 2004 3:35 pm
#30






Your right, we don't want to give up ground because if we give up more why bothering grinding the length of the profession? You have incentive to grind to MBH, most jedi get to knight trials and that's it. Talk about incentive. No giant revelations, No end game, justa deadend. Your basing your proposal on the same thing that your naysaying in the previous paragraph, More work for more reward. Aside from Master being something that is unattainable right now anyways, I for one am unwilling to give up something that is indeed a huge achievment in it's on Master lightsaber box. Not everyone has it. It's not instantly just awarded to you. There's no quick way to get it, and before that you are still quiet vulnerable to ranged.


Oh, and just because your a master doesn't make you save against ranged professions. I don't have force run, only Novice enhancer, and don't plan on getting more.I am not working on the latest FOTM, and instead have settled on a template I can enjoy MLS, Mpowers, and Healing 4004. I don't care for enhancer, and although I do see the value in Defender I refuse to be just just another FOTM. I like powers, and I'm sticking to it.


We can argue this point back and forth all day, but in the end it comes down to the devs doing whatever they want anyways, I will however continue to run my mouth about being against any changesto MLS and Lightsaber block until the time the devs decided to nerf us again, or do it right and fix the real issues, which we won't go into 'cause ... well we'd be here quiet awhile. So in closing I'd agree that ranged needs loving, but until jedi aren't on the menu for every other combat profession in the game, i'll have to firmly but politely disagree with your proposal.






Ranged professions needs help against Jedi, and Jedi need help against melee. We both agree with it but like most Jedi don't want to give up what you have going against range yet still want help against the melee people.


I want to be able to enjoy the game as the next person. You people who became Jedi knew that it meant you would be hunted from time to time. You knew it would be a hard profession to deal with, yet even when you have it all on a silver platter you want more. All myself and almost every other ranged player is asking for is a little balance so that we can hunt Jedi and atleast standa chance. As things are now a lot of ranged Bounty Hunters have said screw hunting the older Jedi because there is fresh meat around that they can atleast stand a chance against. So while all the Jedi with Master Saber might be enjoying the game on high it only serves to piss those younger Jedi off because they have all just became the target of a lot of pissed of Bounty Hunters.


Like you said it is in the Devs hands and nothing we can do. I respect your disargeement with what I'm saying even if I don't agree with your stance.



Commander Naithan Carew
121st Imperial Fighter Group
Renairdor
Fri Sep 03, 2004 4:17 pm
#31






Lamenter1313 wrote:





Renairdor wrote:

Other clases are going to be 'nerfed' in the combat balance too. The armor certifications is one part of this. My understanding is, not all players can use composite, and existing armor stats will change dramatically. In this regard, Jedi are already 'powerful' in comparison to what will be coming the combat balance.





Which really won't matter as there really isn't any armor resistant to lightsabers, jedi hunters take armor off to fight jedi in the first place, letting their three hour buffs defeat our 10 min force pools.





Ah, not exactly. We compare the damage we take from PvE to the current melee stackers. As well as the damage a current melee stacker takes in PvP from other classes. The main point here is that a nerf will come in so 95% damage reduction is no longer possible to a melee stacker. What is a fair amount of reduction? I mainly meant to point out the melee stackers will have a general balance in the (hopefully not so distant) future, which will likely result in a reduction in their ability to avoid damage.Which means the position of a jedi on the 'tanking totem pole' will change.


I agree with the comments about ranged combat blocking. We have no armor (Well.... there is an enhancer armor power, but that's not REALLY the same. That's like a Center of Being ). We do have toughness and block. Toughness works against all attacks. Master LS/Master Def reduces damage by a net 75%, which is nothing to laugh at. Not all Jedi can be, or should be, master LS/master def. For the most part, I always thought some basic jedi defences would be part of a 'introduction' tree before specializing in the top 5 trees. I'm still stunned the Dev team went the route they did, but we are stuck with it unless they revamp the revamp Not really likely.


Robes were supposed to include the 'balance' of defences that all Jedi would enjoy, to allow for class flexibility. Master LS is currently a no-brainer. Master Def has some major issues, but is the best we have against PvE and non-jedi PvP.


I feel 'all' jedi at the knight level should have about 65% 'toughness' via some sort of defence, with masters in LS, masters in Def, and enhancer shields adding additional protection based on that profession line. Master LS gets a focus on defending against ranged, Master Def gets a general defence similar to a dodge, at a cost in force over time. It grants no offensive power. Enhancer should provide a number of shields spread out over the 4 lines, possibly even a 'group' shield or power to add to melee/ranged defence.


To get to the above vision, we need a few things to happen. One is a redo of the current trees. That MAY happen in the sandbox testing, I have no idea if they are after tweaks or major revamp fixes.


What is 'obvious' is we have a strong amount of offense and defence in lightsaber, being the only 'real' jedi tree that works as designed, but also has the most criticism for being 'too powerful' against ranged. I don't think it is, frankly, since the 85% block is still not as powerful as the 90% composite armors out there and it is our 'armor'. We have toughness close to on par with a master TKA , but no damage mitigation as they do. The state defence 'weirdness' and lack of KD/Posture down is a major problem. I also really don't like how Jedi cannot dabble in all 5 trees. I think that's a MAJOR disadvantage we suffer over the 'regular' classes.


There is also a perception that all jedi are masters in all 5 trees. I had a tough time explaining that my 'tank' jedi template (master LS, masterDef, 2 lines Enhance) does not have healing, lightning , intimidate or KD Most non-jedi really do think we have all that, and more.


Ren
Commander_Blevins
Fri Nov 04, 2005 8:14 am
#32

I don't want my armor back not now. Simple fact is 90% base Composite armor + 45% Force Armor 2 + 44% damage reduction Synthsteak = me instant God. As said before, they need to balance our block with melee professions. I would take a lowering of saber block from 85% to 80% or 75%, not much lower than that if they would kindly balance our inability to fight a good melee stacker.



."
Page 3 of 3