Jedi Archive
Thread: 80-85% Armor or 60-85% Lightsaber block, What do you prefer?
mochloD wrote:
Since the revamp and the removal of the Jedi's ability wear armor, we have all seen are Lightsaber blocking ability against ranged attacks increased. Many people (mostly ranged classes) feel that this makes us way overpowered (melee classes however arent minding it at all).
So my question to my fellow Jedi is this-
Would you rather have your 80-85% resist Composite Armor back or are you happy with Lightsaber block?
At what point does my armour block lightsabres?
Tantel and psgs lose the resist after server restart, so don't gimmie that crap.
Lamenter1313 wrote:
MericCarew wrote:
As it stands at the moment with the current hit rate it is actually equlivent to Composite. Composite may be 80% Kinetic or Lightning resist but Blast resists is still 60%. This being said a 1K hit will be reduced to 400 + additional resistances against Composite whereas the Jedi would take the full or most of the 1000 damage unless they used Force armor which would kill their Force pool.
I think your thinking here is flawed. As things stand now the guy getting hit for 400 every 1 or 2 seconds is in the worse position, because he is always taking atleast some damage. Where the Jedi has an 85% chance to block every shot sent his way.
You also didn't take into account that there is no saber resistant armor. So where the Jedi still has his 85% chance to block every shot the person he is fighting has no protection against a hit.
I have stood at my ideal range for my weapon and fired for 5 minutes at a Jedi, who I managed to hit 10 times out of96 shots. I guess then the Jedi got tired of the show and hit me 6 times to finish me off. That right there should speak some kind of imbalance in the system.
Message Edited by MericCarew on 09-02-2004 10:19 AM
You speak of imbalance, and that's what jedi are talking about as well, we spent xxxx amount of xp getting MLS, only to get put down by a single defense stacker. That's imbalance, and as it stands, as a Jedi, I refuse to be fodder by both types of combat templates, ranged and melee.I simply refuse to be easy prey for every other combat class out there. Because if that is the case, why bother with the insane amounts of xp? For lackluster performance and abilities? 'To be a jedi' Sure, i could say just for the fanboi aspects, but that goes right out the window when that first tkm/bh beats on you. If your gunna make us pvp, then give us the tools. There's nothing fanboy about seeing your hard work get dumped because you can't defeat the tkm's regen, because your lightsaber's hitting for 15 points of damage.So untill defense stackers and every other class goes through a 'revamp', leave our ****ing Master Lightsaber box alone.
First defense stacking is going to be dealt with in CB or atleast thats what the word is. I am a Master Bounty Hunter and the Devs have stated it's our job to hunt Jedi. Truthfully I could care less about what issues Jedi have against melee templates because I am ranged and have always been ranged. As things stand now there is a 'huge" imbalance with Jedi against ranged.
I could also care less how much XP you've had to dump into a box to get a skill. There are people who have been playing this game since day 1 that could care less about being a Jedi. If Jedi want to be so strong that they are imbalanced then they need to be rare. Which isn't the case at the moment.
I thinka big problem with Jedi is that they refuse to give up any ground. A majority of the Jedi community seems to want a "God" mode for whatever they do. So lets try this idea...
- Master Saber- 65 ranged block
- Master Defender- 65 melee block
The reason for this is because Jedi that aren't Knights or Masters for the matter should not have all the power. So once a Jedi gets his master title he is given 20 more block to each.
- Jedi Master- 85 ranged, 85 melee block
That way not every Jedi is or can be the best. Now there is a limited number of Jedi who have exceptional skill and should actually be feared.
Lamenter1313 wrote:
MericCarew wrote:
Lamenter1313 wrote:
MericCarew wrote:
As it stands at the moment with the current hit rate it is actually equlivent to Composite. Composite may be 80% Kinetic or Lightning resist but Blast resists is still 60%. This being said a 1K hit will be reduced to 400 + additional resistances against Composite whereas the Jedi would take the full or most of the 1000 damage unless they used Force armor which would kill their Force pool.
I think your thinking here is flawed. As things stand now the guy getting hit for 400 every 1 or 2 seconds is in the worse position, because he is always taking atleast some damage. Where the Jedi has an 85% chance to block every shot sent his way.
You also didn't take into account that there is no saber resistant armor. So where the Jedi still has his 85% chance to block every shot the person he is fighting has no protection against a hit.
I have stood at my ideal range for my weapon and fired for 5 minutes at a Jedi, who I managed to hit 10 times out of96 shots. I guess then the Jedi got tired of the show and hit me 6 times to finish me off. That right there should speak some kind of imbalance in the system.
Message Edited by MericCarew on 09-02-2004 10:19 AM
You speak of imbalance, and that's what jedi are talking about as well, we spent xxxx amount of xp getting MLS, only to get put down by a single defense stacker. That's imbalance, and as it stands, as a Jedi, I refuse to be fodder by both types of combat templates, ranged and melee.I simply refuse to be easy prey for every other combat class out there. Because if that is the case, why bother with the insane amounts of xp? For lackluster performance and abilities? 'To be a jedi' Sure, i could say just for the fanboi aspects, but that goes right out the window when that first tkm/bh beats on you. If your gunna make us pvp, then give us the tools. There's nothing fanboy about seeing your hard work get dumped because you can't defeat the tkm's regen, because your lightsaber's hitting for 15 points of damage.So untill defense stackers and every other class goes through a 'revamp', leave our ****ing Master Lightsaber box alone.
First defense stacking is going to be dealt with in CB or atleast thats what the word is. I am a Master Bounty Hunter and the Devs have stated it's our job to hunt Jedi. Truthfully I could care less about what issues Jedi have against melee templates because I am ranged and have always been ranged. As things stand now there is a 'huge" imbalance with Jedi against ranged.
I could also care less how much XP you've had to dump into a box to get a skill. There are people who have been playing this game since day 1 that could care less about being a Jedi. If Jedi want to be so strong that they are imbalanced then they need to be rare. Which isn't the case at the moment.
I thinka big problem with Jedi is that they refuse to give up any ground. A majority of the Jedi community seems to want a "God" mode for whatever they do. So lets try this idea...
- Master Saber- 65 ranged block
- Master Defender- 65 melee block
The reason for this is because Jedi that aren't Knights or Masters for the matter should not have all the power. So once a Jedi gets his master title he is given 20 more block to each.
- Jedi Master- 85 ranged, 85 melee block
That way not every Jedi is or can be the best. Now there is a limited number of Jedi who have exceptional skill and should actually be feared.
Lamenter1313 wrote:
Renairdor wrote:
Other clases are going to be 'nerfed' in the combat balance too. The armor certifications is one part of this. My understanding is, not all players can use composite, and existing armor stats will change dramatically. In this regard, Jedi are already 'powerful' in comparison to what will be coming the combat balance.
Which really won't matter as there really isn't any armor resistant to lightsabers, jedi hunters take armor off to fight jedi in the first place, letting their three hour buffs defeat our 10 min force pools.