Jedi Archive

Thread: Major Issue Ability to Retrain FS Boxes Full Template Jedi

anigav
Tue Aug 02, 2005 11:08 am
#27

So why make us waste skill points on these? I take it these skills are the lower end type you learn on the long path to Jedi. They are useful prior to padawan, but once your skills increase to Knight they are a distant memory. It's not as if you forget the basics of anything on the way to mastery.





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h4rr0w
Tue Aug 02, 2005 11:14 am
#28

would be nice



i myself own to trees of FS boxes that are broken or mods do not exsist in the game and/or taken out.


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Pixtaker
Tue Aug 02, 2005 11:42 am
#29

What I would like to see with the FS boxes is to have the skill points invested into them returned upon reaching Knight. Once Knight is attained the FS trees would convert to a system like Pilot where you could still train skill but use no points to do so. A Knight would have the ability to grind out all the FS boxes at that time if they chose to do so (in this system Jedi xp should exchange 1:1 or 2:1).


This system would allow Knights to improve thier template by freeing up 24 points and allow them to pick up any FS skills they might desire. It would also reward players who work hard to keep thier XP from going negative.





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iskareot
Tue Aug 02, 2005 11:45 am
#30

While you guys are on this crusade to change Jedi entirely can you guys add to this:


Give back old players that lost entire pearls and Sabers while crafting thier sabers back.


Lost XP due to Server crashes and all other PvE loss that was given as well, not to mention PvP death.


Lost time = lol nuff said there.


I mean , you guys are doing so well with all these (Lets change the FS stuff because we took bad skills stuff) I figure I got nothing to lose with all the crap I lost as well.



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In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Galbatorix
Tue Aug 02, 2005 11:46 am
#31

firstly i just want to say for the person that said that the fs skills should not require any sp, i disagree...it is very good at limiting us from pulling off a far superior template cuz so far i hav found that no matter wat there has been a weekness that could not be filled in due to being just short in sp.


secondly and more importantly i think that we should be able to trade in jedi xp for any kind of fs xp, this would enable us to choose and grind out new fs branches and drop ones we don't want...the ideal exchange rate would probably be about 1 fs xp for every 5 jedi xp since currently the exchange rate for combat professions is 1 : 30 and they make about 6 times as much xp.


my second point alone would allow for a person to retrain their fs xp and only hav to giv up 4 sp at any given time...and currently many ppl hav either a line in their template that is either tier 2 or tier 1 which would enable them to remain in the frs and also not hav to grind too much of their template back after completely finishing the fs skill change.


Crizis
Tue Aug 02, 2005 2:58 pm
#32






iskareot wrote:

While you guys are on this crusade to change Jedi entirely can you guys add to this:


Give back old players that lost entire pearls and Sabers while crafting thier sabers back.


Lost XP due to Server crashes and all other PvE loss that was given as well, not to mention PvP death.


Lost time = lol nuff said there.


I mean , you guys are doing so well with all these (Lets change the FS stuff because we took bad skills stuff) I figure I got nothing to lose with all the crap I lost as well.





A pearl does not make your entire role/template ineffective. Not a valid comparison. You also characterize it as "bad skills" when its more appropriate to identify them as "changed by CU" or "changed by Revamp."


Further, your ramblings don't make sense in the first place regarding what issues you do have, if any. I don't know of any pearls that disappeared, but that's off topic anyway.







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Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
deerahr
Tue Aug 02, 2005 4:33 pm
#33





Galbatorix wrote

firstly i just want to say for the person that said that the fs skills should not require any sp, i disagree...it is very good at limiting us from pulling off a far superior template cuz so far i hav found that no matter wat there has been a weekness that could not be filled in due to being just short in sp.







Need I remind you the jedi profession's are 1.5 TIMES stronger than the strongest NON-JEDI profession per SOE. So what you are saying that jedi are already too strong is vastly incorrect.


Deerahr
Galbatorix
Tue Aug 02, 2005 5:40 pm
#34






deerahr wrote:





Galbatorix wrote

firstly i just want to say for the person that said that the fs skills should not require any sp, i disagree...it is very good at limiting us from pulling off a far superior template cuz so far i hav found that no matter wat there has been a weekness that could not be filled in due to being just short in sp.







Need I remind you the jedi profession's are 1.5 TIMES stronger than the strongest NON-JEDI profession per SOE. So what you are saying that jedi are already too strong is vastly incorrect.


Deerahr





im not saying that jedi are too strong persay, i am only comparing it jedi vs other jedi in terms of weaknesses and strengths...in terms of non-jedi prof i think jedi is not strong enough and needs to be adjusted accordingly...i just always found that 24 sp investment to make sure that all jedi templates hav some form of a weaknessin concern for going against other jedi.
Crizis
Fri Aug 05, 2005 12:28 am
#35

bamp



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
Crizis
Thu Sep 08, 2005 2:12 pm
#36

bomp



===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
BountyHunterTHX1138
Thu Sep 08, 2005 2:13 pm
#37

I totally agree with FS. It should take points so we cant be the jedi that the pre pub9 jedi are.




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