Jedi Archive
Thread: 750 max damage lightsaber in action/My observation of current combat system.
total agreement here as well. As a cm/bh and a doc/fencer, i think heals should be increased by atleast 1/3. As it is right now i can heal 1500+ and by the time i need to heal again i've regened atleast half of the cost for the first heal. I can't remember the last time i had half mind from healing. It just hasn't happened for me, even as i tank 5 NS sentinals.
What gets me is why we have force cost for saber attacks in the first place. Force cost should be only for force skills, not attacking skills.
Aye. and add to the fact that "the force" is guiding our slashes.. should probably be more accurate than someone that has just eaten a hearty meal of biscuits or whatever the accuracy enhancing food is now.
But no.. the force isn't actually making us more accurate, it just protects us from chopping our own limbs off.. yeeeh.. that's why my toon is master lightsaber.. so selfmutilation can be kept at a minimum ![]()
Zabba wrote:
However on the other side of the debate CMs claim they are fully balanced.
I Know, but have them explain how come in most 1 on 1 tournaments a MBH/MCM wins? even though old time Jedi enter the tournaments... The last tournament I checked there were 3 MBH/MCM and 1 jedi in the semi finals this was on Gorath, needless to say a MBH/MCM won the whole shaite..
Has anyone considered (especially you Zhouyu) that the people winning in these fights are possibly doing things to break timers? It can be very subtle and hard to determine if it's the case, but the possibility exists ... just tell me how it is that one doc or cm with rifle and all the goodies can beat near everyone in a fight while others with the same template and equipment cant.
You need to think about who it is you refer to when you say you cant beat them due to their healing while you dont have the same issues with others under the same circumstances. Fix the timer bug and SOE will make huge advances toward balancing this game.
I honestly cant say if it's over or under powered on either side at the moment because you simply cant tell sometimes who is using which exploits to win under given circumstances. Fix the timer breaking and we can see ...
I want to add that those you refer to being dominant the way the are now wasnt the case until timer breaking exploits became fairly well known. Think about it ... Ive PvPed against these guys for a long time now and had no issues kicking their arses until the past month or so.
The timer breaking you discovered some people were using isnt isolated to stim/bliel/stim, heal/aura/heal, powerhit/headhit/powerhit. The breaking can be done with ANY skills in ANY combo that reverts back to the cooldown skills (breaking the cooldown/warmup timers).
Message Edited by 12AngryMinh on 10-04-2005 01:49 AM
12AngryMinh wrote:
I want to add that those you refer to being dominant the way the are now wasnt the case until timer breaking exploits became fairly well known. Think about it ... Ive PvPed against the guys for a long time now and had no issues kicking their arses until the past month or so.
Thats what I have been trying to figure out myself. Possiblity of healing timer breaking by current doctors/CMs can be causing the 1700+ heals every 2secs. I too have noticed this the past month. Before that everything seemed to work just fine.Though I just can't think of a major change or publish that changed anything in this field. Most likely it is the timer breaking exploit. In any case though, something needs to be done. The exploit needs a fix, and perhaps a 4sec timer on CM healings.
Zabba wrote:
12AngryMinh wrote:
I want to add that those you refer to being dominant the way the are now wasnt the case until timer breaking exploits became fairly well known. Think about it ... Ive PvPed against the guys for a long time now and had no issues kicking their arses until the past month or so.
Thats what I have been trying to figure out myself. Possiblity of healing timer breaking by current doctors/CMs can be causing the 1700+ heals every 2secs. I too have noticed this the past month. Before that everything seemed to work just fine.Though I just can't think of a major change or publish that changed anything in this field. Most likely it is the timer breaking exploit. In any case though, something needs to be done. The exploit needs a fix, and perhaps a 4sec timer on CM healings.
We need to discuss this in game. A few of us have figured the basic mechanics for EXACTLY how it works, reported it to developers and been informed that it's a very difficult fix (for some reason) but they are 'looking into it'.
12AngryMinh wrote:
Zabba wrote:
12AngryMinh wrote:
I want to add that those you refer to being dominant the way the are now wasnt the case until timer breaking exploits became fairly well known. Think about it ... Ive PvPed against the guys for a long time now and had no issues kicking their arses until the past month or so.
Thats what I have been trying to figure out myself. Possiblity of healing timer breaking by current doctors/CMs can be causing the 1700+ heals every 2secs. I too have noticed this the past month. Before that everything seemed to work just fine.Though I just can't think of a major change or publish that changed anything in this field. Most likely it is the timer breaking exploit. In any case though, something needs to be done. The exploit needs a fix, and perhaps a 4sec timer on CM healings.
We need to discuss this in game. A few of us have figured the basic mechanics for EXACTLY how it works, reported it to developers and been informed that it's a very difficult fix (for some reason) but they are 'looking into it'.
Me and a friend of mine noticed this around a month ago when we were grinding. We were somehow able to use jedi heals once every 2 secs. Which was clearly not right. I'm in game right now if you wanna dicuss. I sent a PM to the jedi corr about it a while back. No response from him though.