Jedi Archive

Thread: 750 max damage lightsaber in action/My observation of current combat system.

Zabba
Mon Oct 03, 2005 5:31 pm
#14






EstoMax wrote:

I have a 745max and a 1.22 mod speed "soon to be master LS again woo!". I never seem to have much of a problem at all UNLESS the BH has the right armor thus making me not hit them very hard. My latest example is my last BH encounter. I was getting ready to hit the nuetral vette and Ullyses "intrepid" came after me. We battled for a few minutesbut there was not a way I could come close to out damaging his healing and was soon out of action and shortly mind from him hitting me hard as well. After a few minutes I stasised him for the third time and shuttled to the vette before he hit me again. If not for this I would have died if not ran off.


Icannot rationalize with the logical reasoning between Jedi having a 6 second heal delay and a regularprofession not as it just doesnt logically make any sense!!


How can a Jedi be limiited from using the force when a player can shoot himself up with stims every second???


I am not calling for a NERF but since the devs keep pushing the word BALANCE around then they are not balancing things out very well.


I state that oneof the following pairs needs to happen in order to balance healing out:

1.) Make the entire 18 boxes worth of Jedi healer each have a speed modifier in it. You might actually start seeing Jedi Healers around...what a concept.

/ Novice 6 seconds / 40004 seconds / 44002.5 seconds / 44401.5 seconds / 4444 1.25 seconds / Master 1 second /


2.) Add a healing efficiency mod into all 18 boxes of Jedi Healer for a reduction to mind cost

/ Novice 100% of what it is now / 4000 80% / 4400 65% / 4440 55% / 4444 50% / Master 40% /


-=OR DO THE FOLLOWING=-


1.) Make combat medic fast at combat debuffing and such but make a combat medic not able to heal themselfes with Bocta Toss. Bacta Shot and personal stims should be all they can use on themselves.


2.)Add all healing except for bacta infusionfor a combat medic or doctoron the same timer and put a 4-6 second cooldown on healing. They have the ranged advantage and should be able to be effective if they have the correct gear.





I believe Bounty Hunters should be able to take out a full templeteJedi and they can in this present time with all the best stuff. I DO NOT agree with the devs bugging the hell out of Jedi and making it harder for everyone of us for not reason, it is offencive and just plain rude. They need to at least bringa balancebetween healingto get everyone by for now.






I'm with you. I mean even if they are going to keep CM the same .... atleast bring improved force sap in pair with CM debufss ..... I disagree with increasing healing rates ... remember we don't want a healing game. I was totally fine with the jedi heal fix, giving jedi 6secs timer again, however not only non-jedi get to heal 1700 every 2secs BUT they have more than 1 healing ablitity ...so their cooldowns are meaningless. Mind regens WAY too fast with all the buffs and spices around. I just don't see any logic behind this .... simply don't get it.



Also please note that on Naritus not a single jedi can defeat, I'm not another nub jedi pvper .....but I honestly can't do any damage to non-BH CMs. I'm not even complainning about BHs, but combat medic or doctor +a combat profession. They can have up to 8k energy resist + armor break debuff. I don't know ... just simply don't understand.





ZhouYu
Grand Champion Of Naritus

Sexiest Beast On Naritus
Highlight Of Naritus
(ggg|||||[z]WXggggggggggggggggggggggggggg)
This world is in chaos, a galaxy where demons fight.
If I must become a demon myself to end the chaos
A demon is what I swear to be!!

Alexandre1
Mon Oct 03, 2005 6:17 pm
#15


Lets think in something:

Jedi pre-patch9, Kinect good damage all jedi powers plus the armor

Jedi pre-CU, LS good special damage and no armor

Jedi pos-CU, LS crap energy damage and no armor


Get ourarmor back or put some ignore armor damage on saber and powers !


And indeed we dont need more nerfs lets boost the jedi.

Message Edited by Alexandre1 on 10-03-2005 06:19 PM



Alexandryos, Phalanx - Bloodfin - 2 years of SWG, now an imbecile will ruin the game once forall !
The Last Hope: Patch 3283487234782304: The Developers Revamp.
KRAKEN666
Mon Oct 03, 2005 6:21 pm
#16

its not mcm's that are ruining their proffesion, its the others who take advantage of the mcm lines. if you are going to be a healer, be a healer. dont use the other proffesions as bonus advantages over other proffesions that can dabble...ie, jedi.


Elisar
Mon Oct 03, 2005 6:24 pm
#17

i eat CM's for breakfast..... with toast and grits... mmmm mmmm good.


Yeah i agree theres something stupid in that their Mind bar just does not go down while your Force i steadily depleting...



BUT.... pick your fights. Whenever i get a BH i make a great effort to find a more favorable environment to fight the BH. IF in a city, he can bank on going into a public building to finght me so i can draw him in close and reduce the 'too far away' lag when i start smackin him around, even tho i'm Standing on him.


If out in the wild i will head toward the roughest terrain i can fins... lots of hills and valleys are great. world structures such as old walls or wooded areas... anything that cuts out his ability to kite you...


And remember if you have em, to use your snare and root... As a MDEF i miss +root+ the most. and FR is great for closing the gap once you lay that in.





Miles militis publicus

Elisar - Bloodfin

Be seeing ya!

You know... in my head... I saw that going differently.
Ewockman
Mon Oct 03, 2005 6:27 pm
#18


MPowers with a 670 max Saber and 0 4 0 0 Sabers...most TKM Docs cant win although they do last a while. A jedi who knows how to play will be a very good PvPer even with an ok saber.


Not Pre-CU btw.

Message Edited by Ewockman on 10-03-2005 06:27 PM



Ewockman Elder Jedi
Cloakentuna Elder Bounty Hunter
Ewock-Incarnate Unimportant Smuggler
You cannot learn how to live until you have learned how to die.
Killin is my business, and business is good.

CityHall
Mon Oct 03, 2005 6:34 pm
#19



KRAKEN666 wrote:

its not mcm's that are ruining their proffesion, its the others who take advantage of the mcm lines. if you are going to be a healer, be a healer. dont use the other proffesions as bonus advantages over other proffesions that can dabble...ie, jedi.






I'm sorry are you saying non jedi should not be allowed to use all of there skill points on usefull things? That is what I am hearing.

Being diverse is not a crime.

Suggest they fix jedi before you suggest they break the rest of the game, please I would like to continue to have fun. (without hunting jedi that is, my choice)



_____________________________

Lowca: Oiboim Wane

Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
00over0
Mon Oct 03, 2005 6:35 pm
#20

Just a comment to those who think that just decreasing the timer between Jedi heals is beneficial--you'll just run out of force and mind all the faster. The cost of Jedi heals is severelyinhibiting, and that cannot be overlooked.

There are so many things in the game that are broken, it's very, very difficult to determine what's balanced and not balanced. It's impossible to balance a system that's broken. Everything first needs to be fixed, and then balancing implemented (and that's a lesser solution than having things balanced before putting them in in the first place--but clearly that was never in the cards) in our sadly still-experimental game.


Unfortunately for Jedi, we've been repeatedly "balanced" in a broken system.



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Zabba
Mon Oct 03, 2005 6:38 pm
#21






00over0 wrote:
Just a comment to those who think that just decreasing the timer between Jedi heals is beneficial--you'll just run out of force and mind all the faster. The cost of Jedi heals is severelyinhibiting, and that cannot be overlooked.

There are so many things in the game that are broken, it's very, very difficult to determine what's balanced and not balanced. It's impossible to balance a system that's broken. Everything first needs to be fixed, and then balancing implemented (and that's a lesser solution than having things balanced before putting them in in the first place--but clearly that was never in the cards) in our sadly still-experimental game.


Unfortunately for Jedi, we've been repeatedly "balanced" in a broken system.





Out of everyone that has posted here, you are one true pvper.



ZhouYu
Grand Champion Of Naritus

Sexiest Beast On Naritus
Highlight Of Naritus
(ggg|||||[z]WXggggggggggggggggggggggggggg)
This world is in chaos, a galaxy where demons fight.
If I must become a demon myself to end the chaos
A demon is what I swear to be!!

manifest7
Mon Oct 03, 2005 7:22 pm
#22

right on bro i agree









WHITE KNIGHT
wwEvil System Destroyerww
The Righteous Shall Fear Not
MasterGettingOnTerms
Mon Oct 03, 2005 7:31 pm
#23

/agree



Opasrats Ascero
Pre-CU Jedis Spy
dola-brun
Mon Oct 03, 2005 7:37 pm
#24

if you want to complain about that then how about mbh...we are just as screwed as you. if we go mcm, we lose dmg from picking up rifles/carbines or pistols. it's all about what type of player you see yourself as. let me ask you something....how do you do against non healers? i bet you can whoop them in a matter of seconds. well it's all about how you want to relocate your sp's.


if i wanted to hunt you as a mbh/mpistoleer cm 4/x/x/x i can guarantee you will outdamage my heals. so when they get rid of pre cu sabers, then maybe they can nerf the healers.





Dola-brun
INTERGALACTICnobody
Diable
Mon Oct 03, 2005 7:58 pm
#25

I had my first encounter withhard MBH/CM's today.Before i start I will give you my template: Master Saber 434x Defender 4xxx Heal 4002 Enhancer with a 14fc max 625 1.4 saber. Immediately you would think lay into this person and watch their health bar drop. That's the first tactic i took but I realized that my force was dropping hard and his mind was not dropping at all. The beefed up armor with AB slices were keeping me hitting for minimial damage and wasting force trying to root and keep armor break on. Finally I changed my tactics and turned on saber hit as auto and just hit that with some saber throws constantly applying armor break. This was a much slower pace of fight but since he wasn't doing consistent damage i was able to pull off these action/force efficient attacks and slowly work his mind. Moral of the story: no matter how solid you think your tactics are always be ready to change them. I almost learned it the hard way that it doesn't pay to be stubborn.



Diable Infernus - Starsider
Oneshot Onekill - Starsider
Zabba
Mon Oct 03, 2005 8:05 pm
#26

Alot of people are missing the idea : I'm not complainning about BH/CMs. I complaining about non-jedi healing and over powered (compared to jedi) CM debuffs. This has nothing to do with BHs. Actually a BH/CM is beatable ... a non-BH/CM or non-BH/doctor is he trouble. They get BEST healing, BEST Dots, BEST debuffs, BEST roots and snares ... now pick something like rifleman and and add a little pistoleer to it. Get a 1000+ weapon, kitting, roots. This is where the problem is, not BHs. BHs are totally balanced and quiet honestly they are screwed too, because they are FORCED to take CM or doctor. Only because of the unbalance healing rates and overpowered debuffs. Just remember force sap got nerfed for a reason. The same nerf rate should apply to CM debuffs as well. Jedi healing got nerfed for a reason, the same rate nerf should apply to ALL healings.



ZhouYu
Grand Champion Of Naritus

Sexiest Beast On Naritus
Highlight Of Naritus
(ggg|||||[z]WXggggggggggggggggggggggggggg)
This world is in chaos, a galaxy where demons fight.
If I must become a demon myself to end the chaos
A demon is what I swear to be!!

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