Jedi Archive

Thread: The good way to experiment the best saber

exc
Sat Oct 29, 2005 7:18 pm
#27

bump



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gildrian
Sat Oct 29, 2005 9:55 pm
#28

Lots of back & forth here on entertainer buffs impacting saber crafting...Its been my impression that WS Entertainer Buffs did impact?
impcrusher123
Sat Oct 29, 2005 10:39 pm
#29

nice guide




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Cerosis
Sat Oct 29, 2005 11:19 pm
#30



RoundWallKing wrote:
Ive read that its better to experiment only 1 point at a time. So it would be , experiment/bespin port/experiment/bespin port/experiment/bespin port until you are full then wait for your stomach to empty and then continue.


The reason they say this is because if you critically fail, you must start over if you use all experimentation points at the same time. Where as if you use 1 at a time you can recover from it(in a normal craft, not LS craft)

This is the same technique i use when trying to craft the best possible because if you do get an amazing success, it's the same thing as getting amazing success's EVERY time you use up one experimentation point. But doing it one experimentation point at a time is HIGHLY Improbably(i won't say impossible because it is possible, just very unlikely. When crafting armor i've had 4 amazing's in a row, with no food/buffs)



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exc
Sun Oct 30, 2005 6:22 am
#31

Have you ever seen the difference between a 0pt damage saber and a full damage experimented one? Nearly nothing before defenses. So after ........... think what you whant and experiment that yourself.



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HillbilliesRule
Sun Oct 30, 2005 1:44 pm
#32

id rather have a SAC of 100 and more damage myself. dont really need a 95 SAC on a saber.get it 99 or lower then spend the rest in damage...MUCH better saber. just keep the booster blue handy.



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exc
Tue Nov 01, 2005 3:54 am
#33

bump for teh craft



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Nadro
Tue Nov 01, 2005 4:09 am
#34







exc wrote:


- have the experimentation/assembly Force Sentive lines (i don't unfortunately)






I asked about this several days ago, and was informed these two lines dont effect saber crafting in any way.

Although, they probably should.



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:: CANCELLED - The NGE killed SWG ::
:: SWG RIP 15th November 2005 ::


- I support Rollback to pre-NGE!
exc
Tue Nov 01, 2005 4:15 am
#35

they definitely do, extensively tested even recently.



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Nadro
Tue Nov 01, 2005 4:31 am
#36

Bah, time to get them then! >_<



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IGN: Tasto | Bounty Hunter Elder | Freelance Pilot

:: CANCELLED - The NGE killed SWG ::
:: SWG RIP 15th November 2005 ::


- I support Rollback to pre-NGE!
TheFruitThatAteAntarctica
Tue Nov 01, 2005 4:46 am
#37

Anyone know the dmg/spd/sac/fc caps (or best guesses thereof) for gen 4 sabers?



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Distiler
Tue Nov 01, 2005 4:56 am
#38

Salute
I'm recent to saber (and others) craft and i dont understand the two lines in guide:

10- after numerous tries you reached step 10, greetings
11- now you have something looking like 51/92/27

Should i keep cancelling assembly until I get similar values like those? each time i re-assemble the original 27/27/27 (aprox) does increase? or i can get those 51/92/27 the first time I assemble? sorry I cannot understand those steps. Help apreciated :-)
Thanks in advance.
exc
Tue Nov 01, 2005 5:06 am
#39






Distiler a écrit:
Salute
I'm recent to saber (and others) craft and i dont understand the two lines in guide:

10- after numerous tries you reached step 10, greetings
11- now you have something looking like 51/92/27

Should i keep cancelling assembly until I get similar values like those? each time i re-assemble the original 27/27/27 (aprox) does increase? or i can get those 51/92/27 the first time I assemble? sorry I cannot understand those steps. Help apreciated :-)
Thanks in advance.




original assembly with best resources can be 28/28/28 at best i think, 51/92/27 means after first experimentation



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


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