Jedi Archive
Thread: BH Fight Advice
NVM. I mistook saber DPS for DMG. ![]()
Message Edited by Grunzer on 10-31-2005 08:46 PM
/saberhit as default
FR1
/follow
wear him down with out using too many special attacks and make him heal to lower his mind.
then you can whittle him away when you get him low on mind/action
/saberhit as default
FR1
/follow
wear him down with out using too many special attacks and make him heal to lower his mind.
then you can whittle him away when you get him low on mind/action
I like the advice except I do not have FR 1 with this template.
Havn't lost to a bh since I hit full templete with this, saber is 546 max dam 30fc 106 sac 1.8 speed
The trick is to get them into a healing cycle example (look at the last half of that combat log)
Even if your health is down, don't stop to heal, unless they root/snare.. Trick is laying down the damage to keep making them heal, then eventually they'll either run out of mind or will take the fall.
My panic macro runs through my foods:Vegasparine, Blob Candy, Bofa treat, spiced tea, booster blue, durindfire, ithorian myst, (these 2 reduce dot effectiveness and chance to stick) crispic, and rancor aid.
I have 3 stacks of exo-protein wafers on my hotbar (5 filling, 20 second) dam mitigation foods
I find that most bh don't heal till their health hits half or below, so say they have 3500 health, during the fight you notice it get down to about 1600 or so, go for the knockdown, they can't heal while knocked down. with my saber, after armor break, it does between 630-700, so if I'm lucky I can get two hits in before they get up, bringing them to around 400 health or less, first thing they are gonna do is heal, but it's around 1200-1400 usually, and I get about two hits off for each time they have to heal, bringing them back down to where they were at this point they arn't focusing on fighting back, just staying alive, and then another knockdown after 30s of negating their heal, and it's all over.
Canith wrote:
I have looked through the MASSIVE FAQ and still havent found the good advice for someone my template to fight bh.
First off my Template MDEF MLS 3000 healer 0002 enhancer.
My saber is 453 dps 614 max dmg. 19 fc
I run infusion macro and aura macro.
I eat piketta pie, bofa treat, blob candy, spiced tea and Booster blue.
I use dervish s the default attack and try to armor break KD then power attack. If the BH kites i use my snare and try to keep him armor breaked and KDed as much as possible. But it seems the Bh always manages to heal up to fast for me to incap. pleas adivce is needed.
Drop Dervish as your default attack. It uses three times the force per use as another attack and is an area. You would be ahead to use saber throw if you are going to use anything. The only problem with using saber throw is that you have a 30 second lock out on KD'ing the guy once it hits.
I put myself on follow on the BH then I don't have to manually run around chasing him. I use Blob Candy, Kanali Wafers, Spiced tea, booster blue, Vayerbok, Pikatta pie, vegesparine, Elshandruu Pica Thundercloud. Keep Exo-protein wafers for a little edge at times and Corellian Ale for massive bursts of accuracy. I use Cavaelian Cremes if they look like a one shot wonder, and have ruby available if I need stims, but it has been along time since I needed it. Rancor Aid is there if I have a MCM and I have to break snare.
I usually try to do things in this order: Armor break, KD, then Head, Leg, Body hits in that order. The cooldown timer doesn't interfer with those three. I don't use a default attack, so I save my Force for when I am in range of him. Let him unload all his attacks, he will try to do as much damage to you as he can, but he can only keep it up for a short while, then his action starts to get down. When his action is low, KD, and unload as many attacks as you can on him. If you get lucky, he can't get up until his action regens, which can allow you one or two more hits when he is down. When he is up again, continue to attack and keep armor break on him if possible.
Canith wrote:
/saberhit as default
FR1
/follow
wear him down with out using too many special attacks and make him heal to lower his mind.
then you can whittle him away when you get him low on mind/action
I like the advice except I do not have FR 1 with this template.
I used to have your template, and mobility was the gaping weakness in it. I retemplated to 4440 and added 3002 enhancer.
I really like my new one much better.
I put myself on follow on the BH then I don't have to manually run around chasing him. I use Blob Candy, Kanali Wafers, Spiced tea, booster blue, Vayerbok, Pikatta pie, vegesparine, Elshandruu Pica Thundercloud. Keep Exo-protein wafers for a little edge at times and Corellian Ale for massive bursts of accuracy. I use Cavaelian Cremes if they look like a one shot wonder, and have ruby available if I need stims, but it has been along time since I needed it. Rancor Aid is there if I have a MCM and I have to break snare.
I usually try to do things in this order: Armor break, KD, then Head, Leg, Body hits in that order. The cooldown timer doesn't interfer with those three. I don't use a default attack, so I save my Force for when I am in range of him. Let him unload all his attacks, he will try to do as much damage to you as he can, but he can only keep it up for a short while, then his action starts to get down. When his action is low, KD, and unload as many attacks as you can on him. If you get lucky, he can't get up until his action regens, which can allow you one or two more hits when he is down. When he is up again, continue to attack and keep armor break on him if possible.
Canith wrote:
Are Stims worth Getting if so which ones?
I keep them as a backup just in case of scarey situations, also try and pop a rubky bliel beforehand if you have the stomach left
the ruby bliel makes you able to use stims more often, but if you have jedi healing then asa combo, u should be damn good at healing ![]()
stims I use are 1200 i believe, they are stim-d's
Message Edited by Etagnirps on 11-02-2005 10:32 AM