Jedi Archive
Thread: Saber speed CA's broke
KRAKEN666 wrote:
its definatley broken, best u can do with a macro is 2 secs between hits....been that way since cu. no modifiers of anytype are working including the mls modifiers...I know, I am mls.
With improved Force Speed since publish 24 I am able to hit every once a second if I alternate saber hit and leg or head hit using my pre CURB lightsaber, the body/head/leg hit has a fixed cooldown timer so it cannot be done every once a second. Before publish 24 I was unable to do that without a cooldown bypass bug which I do not know how to use.
AndrewAzzameen wrote:
I'm not attacking any faster as a lighsaber master than I was attacking as paddy. (when i got 2 specials to alternate so basicly at ls 0102). I don't think that's intended.
Lolindir wrote:
it only work on saber hit and speed up the warmup for power hit
that is wrong. Modded speed works for all attacks. The reason people think it works only for saber hit, and not for the other attacks, is that saber hit is a simple attack and as such it has a very small delay factor (close to 1). Advanced attacks, such as headhit/leghit, have higher delay factors, around 1.5.
For all who still think it's broken, read the tests I posted a while ago here
I did several more tests after that, and they all showed the same thing, that modded speed works.
Please tell me what in those tests are wrong because I can't find it...
KRAKEN666 wrote:
zargon, you are wrong because your scenario defeats the dps stats. average damage per second is an invalid stat at the moment. when the devs admittedly said it was broke pretty much said it all. your modifier is what the average attack should be and most modifier sabersare less than 2 seconds. so how can you say that 2 seconds is the norm when your saber stats plainly show u that its less than that. here's an experiment. macro head hit and leg hit and use lurid mushroom pie and look at your combat log....after that let the pie wear off and do the hits again.....post your results.
Message Edited by Anarchicgorilla on 11-02-2005 09:32 AM
chewboywa wrote:
I am not sure if this will help much but here is a screenshot of a short combat log fighting a level 80 Blackscale on Kashyyyk, only buff I had on was improved Force Speed and Blob candy and Spiced tea. I was not wearing any speed clothing either.
Well, from that shot it looks like your attacking pretty fast, even 1 second after a headhit there. It's difficult though, because there's only a few attacks, and it's tricky to seperate pure modded speed from force speed as they do some different things, and some (possibly) same.
It's very good that you cycled more than 2 attacks before going back to the first though, my tests showed that you need to cycle at least 3 different attacks, to use a fast speed efficiently.
Message Edited by Anarchicgorilla on 11-02-2005 09:38 AM
KRAKEN666 wrote:
zargon, you are wrong because your scenario defeats the dps stats. average damage per second is an invalid stat at the moment. when the devs admittedly said it was broke pretty much said it all. your modifier is what the average attack should be and most modifier sabersare less than 2 seconds. so how can you say that 2 seconds is the norm when your saber stats plainly show u that its less than that. here's an experiment. macro head hit and leg hit and use lurid mushroom pie and look at your combat log....after that let the pie wear off and do the hits again.....post your results.
Zarqon wrote:
Lolindir wrote:
it only work on saber hit and speed up the warmup for power hit
that is wrong. Modded speed works for all attacks. The reason people think it works only for saber hit, and not for the other attacks, is that saber hit is a simple attack and as such it has a very small delay factor (close to 1). Advanced attacks, such as headhit/leghit, have higher delay factors, around 1.5.