Jedi Archive
Thread: Does anyone remember what the problem was with Holocrons?
mczx wrote:
If apprentice points were so easy to get why did people have to spam in starports offering to train ppl? Some people even offereed to pay ppl to let them train them.
Becuase some people apparently lack the ability to use thier brain to it's full potential.
Go figure. ![]()
Perhaps for some that had the time and the know how to go at it like it was job the Holo grind was easer, but personally I found it very gratifying to experience all those diffent professions. I had a great time joking with all the entertainers when I had to do that, trying to get in the big groups.....LOL I remember we would send out tells to Reb and Imp guilds that the other invading Theed, get some PvP going and sit back and watch the healing XP roll in
good times!
And my crafting experience back then has helped me a great dealwith my current WS
molybdendum wrote:
in the end tho soe "kind of" admitted to a stealth nerf regarding the silent holo it used to be guess the silent one then it ws changed to guess the multiple silent ones and this is just my thoery ....all 31 in the very end.wish i could necro the post oh well im lazy.
LOL. yep, I remember that. A million and one posts claiming that they had cracked the formula
One problem was that it inflated the economy.
I remeber not being able to get any resource for under CPU.... and that was a lot more oney (relativley speaking) back then. I have noticed that I looked at some of my old emails... the proice of a full set of armor hasn't changed in real terms all that much since pub 7 in real credits to no.. in between it was getting crazy though. It hurt new players alot.
second most people who ground out proffessions did it the fastest way.. either 1handedspinattackX (or the equlivent) or pointblankarea.... so they though they knew the proffession, but didn't... then cried nerf or claimed to be experts in that proffession and spread a lot f disinformation. I did rifleman the second and third times using pointbankarea1 afte I spent 2 months mastering it the first time. it took so little time and i realized why so many masterrifleman sucked in PvP. Didn't know the flushing/flurry shot combo that made a melee stacker a punk back then.
Those are some reasons, although I doubt if they are the real ones, becuase they make sence lol
SVX007 wrote:
Ameno wrote:
Lumby_man wrote:
/whisperthere was no level 1 back then.... rember, back when the game was good.
Message Edited by Lumby_man on 10-21-200511:47 PM
Yeah, know there wasn't. i'm just putting it into retrospect. just incase we have people reading, and they weren't here at the time.. it'll give them a better understanding of pain.
Except this is mostly BS since Mainly you did all of your combat Grinds together So Master brawler and pick things up from there fencer/tkm/swprds/pikes. Same w Artisan professions, ranged..and work in the hybrids when they made senseA melee prof was done in about 3 buff sessions a ranged, maybe double that tops(lets not forget buffs, 80% armor and solo groups).So evenif you were a "CL1" or no combat boxes you could get buffed slap on your composite and change that jsut as quickly as you can now only you didnt need a group to do it.
The village system while just as crappy as the hologrind actualy implements a time gate that hologrinding never had. A dedicated power grinder could blow through all 32 professions in 6-7 weeks, gated only by the need for ap points, The village takes 6 3weeks phases, and a BH/rifleman (factoring the 900k combat cap) would need to cap all of his weapons about 65 times to get all the xp required for unlock, or about 130 times for a regular double elite (sayTKM/Swords). So at the 3 hour to cap rate for a double prof (some posted a few rplies up your looking at about 390hours of steady grinding and a minimum of 15 weeks, supposing you grinded enough to unlock right after your 6th phase.
When Hologrinding was in full swing it was the thing everyone complained about "ruiining the game" People asked for a quest based system to better represent the journey to Jedi. Unfortunately you get 6 dumb quests (well i had two free unlocks) and another type of grind.
Why people feel the need to gloat about hologrinding like it was some mysterious system that was engaged in with nothing but honrable tactics is so beyond me.
How the hell do you know what i did in what order? I don't remember speaking to you at all during my hologrind. melee proff done in 3 buff sessions? you must have been hitting the uber afk grinding spots to do **edit** like that, lemme guess spin group in the geo caves, is all i can assume. I don't know about you but i didn't AFK anything during my whole grind, even the entertainer profs(no matter how much i hated them)
I started this thread because the old system seemed a lot more viable. It was based on chance to a greater degree. Of course there are those that have the time to grind day in and out, and perhaps those are the people that should be Jedi on this type of playing field.
But for the most part you could not make the statement "Oh I will unlock in exacly two weeks" That was the beauty of it from my point of view at around 23 masters prof....many say to hell with this.
Cpl_Fisher wrote:
One problem was that it inflated the economy.
I remeber not being able to get any resource for under CPU.... and that was a lot more oney (relativley speaking) back then. I have noticed that I looked at some of my old emails... the proice of a full set of armor hasn't changed in real terms all that much since pub 7 in real credits to no.. in between it was getting crazy though. It hurt new players alot.
second most people who ground out proffessions did it the fastest way.. either 1handedspinattackX (or the equlivent) or pointblankarea.... so they though they knew the proffession, but didn't... then cried nerf or claimed to be experts in that proffession and spread a lot f disinformation. I did rifleman the second and third times using pointbankarea1 afte I spent 2 months mastering it the first time. it took so little time and i realized why so many masterrifleman sucked in PvP. Didn't know the flushing/flurry shot combo that made a melee stacker a punk back then.
Those are some reasons, although I doubt if they are the real ones, becuase they make sence lol
My first 2 professions were Carbineer/CH, and I never considered dropping them... until the holo craze. My first holo said pikeman, I picked it up, mastered it, and fell in love with melee. Went on to become the best melee PvPer on intrepid. Without holocrons, that never would have happened.
The bad things were:Entertainers got pissed because people were AFKing their profession in large numbers, basically making ATK entertainers useless. Oh, and people were going broke buying resources to do new crafting professions. I went broke when I mastered chef for my 2nd holo.
All in all, I think the hologrind system, while not well thought out, was actually beneficial for SWG as a whole. It encouraged new crafters to set up businesses if they liked crafting, preventing any one person from monopolizing a profession. It encouraged people to try new combat professions, which lead to more and varied templates and greater competition in PvP.
The village is just lame.
Q F E
AriasImmortal wrote:
The advantages of the holocron system were these: It got people to try out new things.
My first 2 professions were Carbineer/CH, and I never considered dropping them... until the holo craze. My first holo said pikeman, I picked it up, mastered it, and fell in love with melee. Went on to become the best melee PvPer on intrepid. Without holocrons, that never would have happened.
The bad things were:Entertainers got pissed because people were AFKing their profession in large numbers, basically making ATK entertainers useless. Oh, and people were going broke buying resources to do new crafting professions. I went broke when I mastered chef for my 2nd holo.
All in all, I think the hologrind system, while not well thought out, was actually beneficial for SWG as a whole. It encouraged new crafters to set up businesses if they liked crafting, preventing any one person from monopolizing a profession. It encouraged people to try new combat professions, which lead to more and varied templates and greater competition in PvP.
The village is just lame.
The holocron system was naturally gated. The village is artifically gated. Which one actually limited the Jedi population more? The holocron system, duh!
AriasImmortal wrote:
Also, due to the fact that it was expensive to do the crafting professions (and sometimes to do the melee profs... gotta buy armor, weapons, and other **edit**) and making players do a multitude of different professions, it assured that only veteran players would have a chance at being a Jedi. Basically, you had to establish yourself ingame before you could start really going for Jedi. This led to a better and more mature Jedi population (at least IMO).
The holocron system was naturally gated. The village is artifically gated. Which one actually limited the Jedi population more? The holocron system, duh!
But Arias,
How manytimes have the Devs broken things worse than than before with their "fixes"?
Every single time.