Jedi Archive

Thread: Does anyone remember what the problem was with Holocrons?

Ameno
Fri Oct 21, 2005 9:26 pm
#14






mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





See.. this is where we ask.. if you could do a profesison in about a day and a half, why didn't you unlock then? and why did you go through the village grind?



Name:Tatsu
Master of Combat and the ways of the Force.
-Enlightened 8/12/04-
I am grey. I stand between the candle and the star.
I stand between the darkness and the light.
___________________________________________
?ire rains upon those who stand before me..

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Ameno
Fri Oct 21, 2005 9:30 pm
#15






mczx wrote:





Ameno wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





See.. this is where we ask.. if you could do a profesison in about a day and a half, why didn't you unlock then? and why did you go through the village grind?





I got free unlocks/credits. Once the secret was out and everyone was doing the hologrind getting Jedi was cake. They also stopped people from unlocking between Pub 9 and 10.





So if you got free unlocks/credit, how many holoprofessions did you do?



Name:Tatsu
Master of Combat and the ways of the Force.
-Enlightened 8/12/04-
I am grey. I stand between the candle and the star.
I stand between the darkness and the light.
___________________________________________
?ire rains upon those who stand before me..

a Second Life for free(checkit out!)
Gillik
Fri Oct 21, 2005 9:30 pm
#16






mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.






Unfortunately the village made millionaire out of wpnsmiths. Who sold nades by the crate to people who wanted the combat xp.



Also the biggest outcriers of holocrons ruining their proffessions were entertainers who found that their hard work of ATK playing was getting outshadowed by tons of holocron AFKers n Mind Buffbots.








Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Insaincat
Fri Oct 21, 2005 9:33 pm
#17



mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days




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Ameno
Fri Oct 21, 2005 9:34 pm
#18






Gillik wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.






Unfortunately the village made millionaire out of wpnsmiths. Who sold nades by the crate to people who wanted the combat xp.



Also the biggest outcriers of holocrons ruining their proffessions were entertainers who found that their hard work of ATK playing was getting outshadowed by tons of holocron AFKers n Mind Buffbots.








Rightfully so, i do feel abit sorry for the "Real" entertainers, but.. soe dropped the system, we conqured it, at all cost. didn't seem to matter anyway, alot of AFKing just seemed to be moving in at that point....why play.. when you can AFK.



Name:Tatsu
Master of Combat and the ways of the Force.
-Enlightened 8/12/04-
I am grey. I stand between the candle and the star.
I stand between the darkness and the light.
___________________________________________
?ire rains upon those who stand before me..

a Second Life for free(checkit out!)
SVX007
Fri Oct 21, 2005 9:44 pm
#19






Ameno wrote:





Lumby_man wrote:


/whisperthere was no level 1 back then.... rember, back when the game was good.

Message Edited by Lumby_man on 10-21-200511:47 PM





Yeah, know there wasn't. i'm just putting it into retrospect. just incase we have people reading, and they weren't here at the time.. it'll give them a better understanding of pain.






Except this is mostly BS since Mainly you did all of your combat Grinds together So Master brawler and pick things up from there fencer/tkm/swprds/pikes. Same w Artisan professions, ranged..and work in the hybrids when they made senseA melee prof was done in about 3 buff sessions a ranged, maybe double that tops(lets not forget buffs, 80% armor and solo groups).So evenif you were a "CL1" or no combat boxes you could get buffed slap on your composite and change that jsut as quickly as you can now only you didnt need a group to do it.


The village system while just as crappy as the hologrind actualy implements a time gate that hologrinding never had. A dedicated power grinder could blow through all 32 professions in 6-7 weeks, gated only by the need for ap points, The village takes 6 3weeks phases, and a BH/rifleman (factoring the 900k combat cap) would need to cap all of his weapons about 65 times to get all the xp required for unlock, or about 130 times for a regular double elite (sayTKM/Swords). So at the 3 hour to cap rate for a double prof (some posted a few rplies up your looking at about 390hours of steady grinding and a minimum of 15 weeks, supposing you grinded enough to unlock right after your 6th phase.


When Hologrinding was in full swing it was the thing everyone complained about "ruiining the game" People asked for a quest based system to better represent the journey to Jedi. Unfortunately you get 6 dumb quests (well i had two free unlocks) and another type of grind.


Why people feel the need to gloat about hologrinding like it was some mysterious system that was engaged in with nothing but honrable tactics is so beyond me.




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Praastep
Fri Oct 21, 2005 9:48 pm
#20






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.


Message Edited by Praastep on 10-21-2005 09:48 PM



my signature was innapropriate
Gillik
Fri Oct 21, 2005 9:55 pm
#21






Praastep wrote:






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.



Message Edited by Praastep on 10-21-2005 09:48 PM




Grinded TK in a day. But I also had Fencer defense mods.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
mczx
Fri Oct 21, 2005 9:56 pm
#22






Praastep wrote:






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.



Message Edited by Praastep on 10-21-2005 09:48 PM



LoL. I'm not a post CU Jedi. I was in the FRS tard. Yes I did hologrind and yes I could do any combat proff in a day and a half minus BH. It really wasn't that hard and it's even faster now. I did master pistoleer in 6 hours the other day. You could get 75k xp a lair pre-cu. Milk the lairs to make it more time efficient. Thats 150k every couple minutes. Chuck some nades for the combat xp. Hardest part was the Apprentice xp. Then they eventually removed that.




___MCZX_______________________
STRENGTH IN NUMBERS
________________________________
Jedi Lightsaber Master || Jedi Knight || Jedi Enhancer Master
"The Dark Side gives me strength. Oppression is my tool to destroy those who challenge the might of the Empire."

Praastep
Fri Oct 21, 2005 9:59 pm
#23






mczx wrote:






Praastep wrote:






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.



Message Edited by Praastep on 10-21-2005 09:48 PM



LoL. I'm not a post CU Jedi. I was in the FRS tard. Yes I did hologrind and yes I could do any combat proff in a day and a half minus BH. It really wasn't that hard and it's even faster now. I did master pistoleer in 6 hours the other day. You could get 75k xp a lair pre-cu. Milk the lairs to make it more time efficient. Thats 150k every couple minutes. Chuck some nades for the combat xp. Hardest part was the Apprentice xp. Then they eventually removed that.






I'm not talking about the two months before the CURB.


I was reffering to the beginning, and if you had a problem with apprenticeship XP, then I know you're lying, becuase that was the easiest thing to get, even before speeders.


Get real man.


One day?


Pffft.





my signature was innapropriate
Gillik
Fri Oct 21, 2005 10:00 pm
#24






mczx wrote:






Praastep wrote:






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.



Message Edited by Praastep on 10-21-2005 09:48 PM



LoL. I'm not a post CU Jedi. I was in the FRS tard. Yes I did hologrind and yes I could do any combat proff in a day and a half minus BH. It really wasn't that hard and it's even faster now. I did master pistoleer in 6 hours the other day. You could get 75k xp a lair pre-cu. Milk the lairs to make it more time efficient. Thats 150k every couple minutes. Chuck some nades for the combat xp. Hardest part was the Apprentice xp. Then they eventually removed that.





You also forgot that some proffession were easier to grind back then due to other masteries. As in: My TK grind was easy cause I was a master fencer. A friend of mine grinded all of CM in a days time. He had 5 dancers flourishing up a storm in full comp with a doc giving them action buffs every 3 hrs. While he did area heals. Then he just afk grinded the crafting tree.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
lovisa
Fri Oct 21, 2005 10:00 pm
#25

i did not unlock by holos but i still think it was a better system becourse no new playes get jedi the first they do they actually try alot of diffrent profs before they even think of jedi wich i think should be



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mczx
Fri Oct 21, 2005 10:02 pm
#26






Gillik wrote:





mczx wrote:






Praastep wrote:






Insaincat wrote:





mczx wrote:
Your joking right? The hologrind was much faster. You could doa combat proffession in about a day and a 1/2 and most artisan proffessions could be done afk. The village is a time gate, nothing more. It forces people to have to wait at least 18-20weeks to become Jedi. If they left the old system in place there would be even more Jedi than there are now. I actually know ppl who gave up on Jedi because they didn't feel like doing the fs grind. I bet I could grind out all 31 professions in the old system in about8 weeks maybe even less if I got lucky and guessed my secret proffs. I just love it how ppl say they had it tough grinding out professions to unlock Jedi. I'd rather do that than the boring fs grind/ village quests.





When you say a day what do you mean? A few hours or 18 hours a day, it took me about a week to grind a prof in the Holo days





He never did a profession a day. The only profession you could do in a day was ID, before they "fixed" it, and possibly Squad leader with a good group.


If he did a professiona day, he didn't have a job, and even so, it took lots of resources, and money and....get this...YOU HAD TO LEARN TO PLAY THE GAME.


What a concept.


Just another waanbe post-CU Jedi regurgitating some trash he heard from someone else who knew nothing either.


It's real easy for people to post this crap, and say how easy it was, even though they never did it.


The reason why they didn't is becuase IT WAS alot harder than running a combat macro in a spin group for 6 months.


No wonder Jedi sucks, look at the people playing them.



Message Edited by Praastep on 10-21-2005 09:48 PM



LoL. I'm not a post CU Jedi. I was in the FRS tard. Yes I did hologrind and yes I could do any combat proff in a day and a half minus BH. It really wasn't that hard and it's even faster now. I did master pistoleer in 6 hours the other day. You could get 75k xp a lair pre-cu. Milk the lairs to make it more time efficient. Thats 150k every couple minutes. Chuck some nades for the combat xp. Hardest part was the Apprentice xp. Then they eventually removed that.





You also forgot that some proffession were easier to grind back then due to other masteries. As in: My TK grind was easy cause I was a master fencer. A friend of mine grinded all of CM in a days time. He had 5 dancers flourishing up a storm in full comp with a doc giving them action buffs every 3 hrs. While he did area heals. Then he just afk grinded the crafting tree.





Man, if that guy couldn't grind a combat proff in a day and 1/2 how he ever got to be a Jedi is beyond me. Probably took him a year to grind out his Jedi.




___MCZX_______________________
STRENGTH IN NUMBERS
________________________________
Jedi Lightsaber Master || Jedi Knight || Jedi Enhancer Master
"The Dark Side gives me strength. Oppression is my tool to destroy those who challenge the might of the Empire."

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