Jedi Archive
Thread: Exploits (Needs dev response or our correspondent)
Baciacca wrote:
Xull_2004 wrote:
can someone be more clear what or how this is happening then maybe Bac can take it to the devs. I know BH and Jedi both are using it on my server and it's getting discusting.
Both myself and the Devs know exactly what is going on. No need to share it anymore. Its being addressed.
I want to know something seriously. Are the devs really aware how some stuff are effecting their game ? 3/4 of my friends stopped pvping because of exploits. Rest have become crafters due to the meaningless of GCW which consists of planting bases all around.
Buffaholic wrote:
That would be the SOE employee SWG server only
Erynder wrote:
Baciacca wrote:
Xull_2004 wrote:
can someone be more clear what or how this is happening then maybe Bac can take it to the devs. I know BH and Jedi both are using it on my server and it's getting discusting.
Both myself and the Devs know exactly what is going on. No need to share it anymore. Its being addressed.
I want to know something seriously. Are the devs really aware how some stuff are effecting their game ? 3/4 of my friends stopped pvping because of exploits. Rest have become crafters due to the meaningless of GCW which consists of planting bases all around.
These guys have been the last portion of pvpers left post-CU, hanging onto the game. And they are mindlessly waiting for the FRS system. God bless SOE if they screw FRS again.
Do the devs know they could keep a horde of their lost subscriptions if they stopped doing whatever they are and they just fixed exploits and gave us a planetary base cap ? Or do they live in their own game where everything is perfect?
1) That's the sort of response I'd expect from a DEV, NOT from our correspondant. Biac, can you please reply properly to this question?
2) LOL, and I bet it's a pre CU server too! ![]()
"Just another one to make sure they are aware of, not sure how it's done. But they can crash a client just before charging a Jedi. This is happening WAY too often on known stable clients at JUST the right moment, only to come back a corpse. It ALMOST happened to me, but thankfully I cloaked just before he got there. It is NOT a coincidence, and others have hinted about knowing how to do it.
The other two major ones I know the DEVS are well aware of, but please make sure they know this client crash exploit."
is this an exploit, I just lost to a BH because my character locked up for about 15 seconds, and ofcourse once it un locks im a corpse. I thought this was weird, as my comp never locks up like that. If this is an exploit, its a serious and gamebreaking one!
Ibacca
Message Edited by Ibacca on 09-23-2005 05:38 AM
Orthell wrote:
Argonithe wrote:
can some1 send me a PM with this exploit ? i want to test mostly to see if its beeing used against me.
Which exploit? The timer one is EASY to identify. Put your combat log into detailed (forgot what it's called) and if you see a special spamming faster than it should then you know.
And example, I tested that I could spam bacta shot every 1-2 seconds, usually 2. I found I could spam headshot and adv critical or torso shot every 1-3 seconds untill my action wore out, now this was with a rifle.
With carefull timing and maybe a macro and some speed capped weapons, I imagine 1-2 second spamming of the heaviest shots is easily possible.
I won't post or PM the method used, but I have had them all used against me.
The only one I don't understand is the crashing one, but I have some ideas on how it's done.
EDIT--- I don't use these to exploit in any way, I just did it to test the severity of the problem, and it's pretty severe IMHO.
Message Edited by Orthell on 05-26-2004 01:11 AM
This seems to be working as intended. You use up your action as you fire off more specials. The same goes with healing eff. The combat timers is meaningless to me as well because in many cases lag makes it look like more attacks are stacked than possible.
Now with the defensive system being the exact opposite of what SOE posted I can see the potential for issues here as well but I probably need to run a few tests. I'm thinking about reverse engineering the SOE combat formulas anyways. Maybe I will look at some of this as well.
Orthell wrote:
Just another one to make sure they are aware of, not sure how it's done. But they can crash a client just before charging a Jedi. This is happening WAY too often on known stable clients at JUST the right moment, only to come back a corpse. It ALMOST happened to me, but thankfully I cloaked just before he got there. It is NOT a coincidence, and others have hinted about knowing how to do it.
The other two major ones I know the DEVS are well aware of, but please make sure they know this client crash exploit.
***Edited for needed details***Message Edited by Orthell on 09-22-2005 02:53 PM
I've noticed that recently the game client on some machines, with some graphics cards + drivers (recent nvidia drivers and cards spring to mind) will crash and cause a quite fatal lock up if someone around you is using a cloak or cover to hide themselves then comes out of that state in combo with some other move. I've seen this a few times on one of my machines with new 6800 GT card and latest drivers while watching from my other machine running an older Ti4600 card, the new one locks up requires a reboot, meanwhile the someone attacks and kills the other character while LD while I watch. It kind of reminds me of a similar bug from the CU testing.
master_finesse wrote:One thing you have to uderstand that some of the so called exploits I've heard about appear to be misconceptions. The BH - Ranged combo is in most cases speed capped considering the choice of finely crafted and sliced weapons so a Macro executing commands simply minmizes the delay in human reaction time.Think about it.
No, there is a why to bypass the timers and turn a 6 second cooldown to 1-3 second cooldown. I've tested it after being informed of it, and it can be macroed in ways DEFINITELY not intended.
Oh, but the only one that REALLY scares me that I hope was noticed by Baciacca was the exploit causing crashes. The timer one has a downside to it, it eats your action and mind, I can deal with that one somewhat. But the crashing one is one that almost got me.
Heekae wrote:
TrsatiQuelray wrote:
As it is common knowledge BH are using exploits on timers, terminals etc etc and even replied to be in existance in a now locked thread by Garva....
Turn off the damn BH system now until you fix this mess, or turn off XP loss for death to a BH. If neither can be done, then SOE should post exactly what the exploit is on the timers so all players have the opportunity to use them for defence of their charachter as well as offense.
I think that is only fair until such time as we can play on a level playing field. (And pigs might fly).
Jedi, Non-Jedi, BH everyone can use an exploit. Exploits have exist in this game since 1st day and they will be here for long. Simple you dont like it you dont play it or in the other case this is a pointless whining thread devs wont turn off the bh system just because someone got exploited (the gcw would be turn off already) and also vvtf are you crying about xp loose they have already removed pve lost, removed vis for groups and make the xp way faster than pre-cu and you stil cry thats what get jedi nerfed.
the fact that they can or cannot is irrelevant. i understand these peoples pains. for some of us older jedi we remember the huge exploits used against us and we did the same thing. unless your ebayed dont even think for a second that this man asking for a fix should be flamed. that is just plain ignorant. instead of us flaming each other, how about a little support for our brethren? or are you to far up your own @$$ to do that?
goldragon76 wrote:
Heekae wrote:
TrsatiQuelray wrote:
As it is common knowledge BH are using exploits on timers, terminals etc etc and even replied to be in existance in a now locked thread by Garva....
Turn off the damn BH system now until you fix this mess, or turn off XP loss for death to a BH. If neither can be done, then SOE should post exactly what the exploit is on the timers so all players have the opportunity to use them for defence of their charachter as well as offense.
I think that is only fair until such time as we can play on a level playing field. (And pigs might fly).
Jedi, Non-Jedi, BH everyone can use an exploit. Exploits have exist in this game since 1st day and they will be here for long. Simple you dont like it you dont play it or in the other case this is a pointless whining thread devs wont turn off the bh system just because someone got exploited (the gcw would be turn off already) and also vvtf are you crying about xp loose they have already removed pve lost, removed vis for groups and make the xp way faster than pre-cu and you stil cry thats what get jedi nerfed.
the fact that they can or cannot is irrelevant. i understand these peoples pains. for some of us older jedi we remember the huge exploits used against us and we did the same thing. unless your ebayed dont even think for a second that this man asking for a fix should be flamed. that is just plain ignorant. instead of us flaming each other, how about a little support for our brethren? or are you to far up your own @$$ to do that?
1st.There are ways of asking for a fix saying "Turn off the damn BH system now until you fix this mess, or turn off XP loss for death to a BH." isnt one, that is whining.
2nd. I'm not ebayed.
xur-soma wrote:
Orthell wrote:
master_finesse wrote:
One thing you have to uderstand that some of the so called exploits I've heard about appear to be misconceptions. The BH - Ranged combo is in most cases speed capped considering the choice of finely crafted and sliced weapons so a Macro executing commands simply minmizes the delay in human reaction time.Think about it.
No, there is a why to bypass the timers and turn a 6 second cooldown to 1-3 second cooldown. I've tested it after being informed of it, and it can be macroed in ways DEFINITELY not intended.
Oh, but the only one that REALLY scares me that I hope was noticed by Baciacca was the exploit causing crashes. The timer one has a downside to it, it eats your action and mind, I can deal with that one somewhat. But the crashing one is one that almost got me.
just a question but is this how 4004 docs can heal so fast? i have seen them heal while being ganked by a mob of jedi many many times and they seem to heal at will over and over and on top of that loose very little mind. I have seen them do it with no ruby bliel also they dont take it. I just dont know if it a game mechanic or a way of using the timer sploit to heal faster but it is imbalacing what ever the case is.I would compare it to the old jedi heals with no timers and no mind loss.Message Edited by xur-soma on 09-23-2005 04:22 AM
You can bypass the timer, but you still use up mind and action. The only way to tell is look at a detailed combat log and see if they're spamming it faster than the timers allow. And as I'm sure somebody has posted, I've been hearing that mind buff crystals stack, so they can uber buff their minds, but this is unconfirmed and just rumored.
But as I posted earlier, I am fairly certain it's possible to heal 1200-1300+ every 1-2 seconds using med or doc skills. Jedi MIGHT be able to exploit the same method, but I haven't tested it. Rumor says yes, but it would kill our mind and force really fast, CM and MD can still outheal using the cooldown bug.
ocili wrote:
jedi too.
TrsatiQuelray wrote:
As it is common knowledge BH are using exploits on timers, terminals etc etc and even replied to be in existance in a now locked thread by Garva....Turn off the damn BH system now until you fix this mess, or turn off XP loss for death to a BH. If neither can be done, then SOE should post exactly what the exploit is on the timers so all players have the opportunity to use them for defence of their charachter as well as offense.I think that is only fair until such time as we can play on a level playing field. (And pigs might fly).
so your all for the "only way to beat and exploiter is to exploit them yourself" rule ?