Jedi Archive

Thread: Current Jedi Bugs

Baciacca
Mon Jul 18, 2005 6:58 pm
#14






Labtec wrote:
force meditate animation looping over and over and over.





Issue not bug and on currently on the Issues list.




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Jedi Guardian
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Vernos
Mon Jul 18, 2005 7:02 pm
#15

With the over kill healer timer we have to use stims and u click on them sometimes they work sometimes they dont. Maybe just reduce the heal timers so we are at least as good as doc 4xxx. =) Speed not working unless u unoad and reload .. And deverish can be moved to novice box its that good. =P



DAR'KE - i have only mastered 4 professions...
CH/SCOUT/RANGER/MARKSMAN
...i dropped marksman, the rest was removed from game !
Damon123
Mon Jul 18, 2005 7:05 pm
#16

General bugs or misfits:


1. lags are causing more deaths in PvP than ganking, stupidity and lack of skills TOGETHER


2. Mezzes can be spammed


3. Annoying to see humanoids of level 90+ while player chars are limited to 80 - even Jedi


Jedi bugs and misfits:


A. LS


1. LS output too low against healer/melee or healer/ranged while damage output against Jedi is too high - balance needed. To have an example, I am LS 0404. I deal more than enough damage to a Jedi to drop his HAM to zero in 10 secs (enough time to use ONE heal). He can heal with stims and ruby bliel too, but will end up with a full stomach quickly - thus making AVOID INCAP a neccessity in J vs J. If a Jedi has not AI, he is DEAD against a MDef.


However, doc/CM templates can heal on different timers, and because mind regen (especially with food) is fast enough to keep healing for a long time you are endangered to run low on force. It is a joke that it is harder to kill a doc/CM than a Jedi.


2. Accuracy (especially against non-Jedi) is too low. Even a MLS is missing a good stacker more than a MDef.


3. Sped cap on sabers - thought there would be none? My bud has mod speed of 1.19 and is hitting EXACT the same frequency than another with 1.49 - and no, they were NOT suffering the speed bug (due to replacement of pearls/crystals).


4. Saber block is TOO low - and NOT working against melee (think its easier to block a sword/stick/fist than a bolt).


5. LS is STILL one of the weakest weapons ingame, and the ONLY one that cannot be combined with a powerup.


6. Pearls/Crystals are not dropping above "good" quality


B. Defender


1. Defense is too low, stackers are superior


2. AI EITHER should have a SNARE OR 1000 Forcecost


3. AI breaks sometimes despite still running


4. State defense doing nothing


C. Enhancer


1. Forcerun 2/3 still have damage reduction - with all the root/snare/mezzes around a joke


2. FA is nullified by armor break AND force breach - it should be breach only - a physical attack should NOT hamper a forcegenerated defense.


3. Resist line does NOTHING


4. Stasis misses too often and is chainable (see above under general)


5. Root misses too much


6. Snare misses too much


D. Healer


1. Master box worthless, totalheal costs too much to be worthwhile


2. Healing costs too much mind and too less force


3. Healing timers have to be reduced


4. healing states/poison/disease/bleed is worthless


E. Powers


1. Overall too less damage and too high timers


2. Force cloak should work like cover from Rifleman - otherwise its the 100%-lifesafer


3. Forcecloak should be break upon any action taken (force usage, healing,using terminal or food, meditate etc.)


General:


1. Jedi need more defenses and armor besides those in DEFENDER and enhancer. Otherwise the J vs J fights will be "who-uses-AI-last-wins" or "who-does-NOT-have-AI-loses". That is NOT the balanced, exciting and tactical PvP we were promised - its dull and dumb.

2. Jedi messing up the GCW. As a matter of fact, they do. Either remove them or have them have severe penalties for dying in regular PvP.


D.
Kid22
Mon Jul 18, 2005 7:06 pm
#17

Hmm, I will have to check for sure, but I believe its saber body hit 2...no strike er, noise, when you hit your target...same with the area attack in Dbl Bladed.

Message Edited by Kid22 on 07-18-2005 07:08 PM




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Reb_Marine
Mon Jul 18, 2005 7:13 pm
#18

Melee, range, and states defences are not working right.Not stacking withBE clothes and food. Thisis a current problem for all professions, but hits Jedi the most. Aura andValor work great. Saber speed resets after you cross a Sever Boundry.



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Sorotia
Mon Jul 18, 2005 7:17 pm
#19

sufferted 2 out of 3 of my jedi deaths to the fact i use knockdown recovery im stuck on the ground dieng and says wrong posture i use it multiple times while on the ground and never get up.
Arcadias
Mon Jul 18, 2005 7:22 pm
#20






Damon123 wrote:

[...]


2. Force cloak should work like cover from Rifleman - otherwise its the 100%-lifesafer



3. Forcecloak should be break upon any action taken (force usage, healing,using terminal or food, meditate etc.)


General:


1. Jedi need more defenses and armor besides those in DEFENDER and enhancer. Otherwise the J vs J fights will be "who-uses-AI-last-wins" or "who-does-NOT-have-AI-loses". That is NOT the balanced, exciting and tactical PvP we were promised - its dull and dumb.

2. Jedi messing up the GCW. As a matter of fact, they do. Either remove them or have them have severe penalties for dying in regular PvP.


D.





On the one hand you complain about J vs J is about AI only. On the other hand you want to nerf Cloak to make it useless in J vs J... Am I the only one smelling a foul here?



btw: All this are issues not bugs






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Arcadias Light-Fantastic n Master Powers cl90 Jedi
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jedi3001
Mon Jul 18, 2005 7:36 pm
#21

Don't know if this has been addressed or not.


Being killed by a bh with an inspiration buff causes an additional 10% xp loss.





Reanna Du'Tok - Elder Jedi
Kristyalyn Stargazer - Medic
KelnMacil
Mon Jul 18, 2005 7:42 pm
#22

Regain conciousness still doesn't work for me. Says I can't regain conciousness when I am unconcious....


Kinda like the KD recovery thing, except it ALWAYS happens when I try to use it.



The bug concerning cloaking...I have noticed everytime I log on, the first cloak is like this. I can attack cloaked and cloak will not break.


The side effect of this is...I can also be attacked and damaged as much as if I was not cloaked in the first place.


So as I general rule, my first cloak of the day, I cloak, uncloak, then cloak again.


If this is NOT fixed soon after 20 hits, and we become untargetable...this will be exploited. And I do NOT want to see that happen.





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The Darkside of the Force is neither Evil nor Good, it is simply an aspect of the Force, just as the Light side is neither Good nor Evil. The Darkside is an offensive and powerful side of the Force, where the Light is defensive and mundane. One is reached through emotion, the other through the absence of emotion. Hatred, Love, and Passion are the most powerful of emotions. Embrace them and you will be able to draw upon the true power of the Force.

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WookieOgre
Mon Jul 18, 2005 7:52 pm
#23

Is it a bug for the elemental damage not to scale with the special modifers? I swear my elemental damage always does the same damage no matter what special I use, is this a bug or intended?
myjedi
Mon Jul 18, 2005 8:47 pm
#24

healing while in a group if u r taking damage u should not heal some1 else with the heal delay + mind cost it ushally means death 1 of the dumbest thing ever put in game






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Malady37
Mon Jul 18, 2005 8:52 pm
#25






Liani wrote:

pearls pearls pearls


no drops above 'good'


randomness of tunes, even for premium and flawless (flawless should tune 120, -9)


ditto crystals




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Sinikal_Munkey
Mon Jul 18, 2005 9:06 pm
#26

"Cannot KD recover while KD'd" - WTH is KD recovery used for if not to recover from KD?


Cannot heal while being hit with disarming shot. Since force heals take a combat action, disarming shot prevents us from healing. I consider this a bug and not an issue.





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