Jedi Archive
Thread: Current Jedi Bugs
Labtec wrote:
force meditate animation looping over and over and over.
Issue not bug and on currently on the Issues list.
General bugs or misfits:
1. lags are causing more deaths in PvP than ganking, stupidity and lack of skills TOGETHER
2. Mezzes can be spammed
3. Annoying to see humanoids of level 90+ while player chars are limited to 80 - even Jedi
Jedi bugs and misfits:
A. LS
1. LS output too low against healer/melee or healer/ranged while damage output against Jedi is too high - balance needed. To have an example, I am LS 0404. I deal more than enough damage to a Jedi to drop his HAM to zero in 10 secs (enough time to use ONE heal). He can heal with stims and ruby bliel too, but will end up with a full stomach quickly - thus making AVOID INCAP a neccessity in J vs J. If a Jedi has not AI, he is DEAD against a MDef.
However, doc/CM templates can heal on different timers, and because mind regen (especially with food) is fast enough to keep healing for a long time you are endangered to run low on force. It is a joke that it is harder to kill a doc/CM than a Jedi.
2. Accuracy (especially against non-Jedi) is too low. Even a MLS is missing a good stacker more than a MDef.
3. Sped cap on sabers - thought there would be none? My bud has mod speed of 1.19 and is hitting EXACT the same frequency than another with 1.49 - and no, they were NOT suffering the speed bug (due to replacement of pearls/crystals).
4. Saber block is TOO low - and NOT working against melee (think its easier to block a sword/stick/fist than a bolt).
5. LS is STILL one of the weakest weapons ingame, and the ONLY one that cannot be combined with a powerup.
6. Pearls/Crystals are not dropping above "good" quality
B. Defender
1. Defense is too low, stackers are superior
Message Edited by Kid22 on 07-18-2005 07:08 PM
Damon123 wrote:
[...]
2. Force cloak should work like cover from Rifleman - otherwise its the 100%-lifesafer
3. Forcecloak should be break upon any action taken (force usage, healing,using terminal or food, meditate etc.)
General:
1. Jedi need more defenses and armor besides those in DEFENDER and enhancer. Otherwise the J vs J fights will be "who-uses-AI-last-wins" or "who-does-NOT-have-AI-loses". That is NOT the balanced, exciting and tactical PvP we were promised - its dull and dumb.
2. Jedi messing up the GCW. As a matter of fact, they do. Either remove them or have them have severe penalties for dying in regular PvP.
D.
On the one hand you complain about J vs J is about AI only. On the other hand you want to nerf Cloak to make it useless in J vs J... Am I the only one smelling a foul here?
btw: All this are issues not bugs
Don't know if this has been addressed or not.
Being killed by a bh with an inspiration buff causes an additional 10% xp loss.
Regain conciousness still doesn't work for me. Says I can't regain conciousness when I am unconcious....
Kinda like the KD recovery thing, except it ALWAYS happens when I try to use it.
The bug concerning cloaking...I have noticed everytime I log on, the first cloak is like this. I can attack cloaked and cloak will not break.
The side effect of this is...I can also be attacked and damaged as much as if I was not cloaked in the first place.
So as I general rule, my first cloak of the day, I cloak, uncloak, then cloak again.
If this is NOT fixed soon after 20 hits, and we become untargetable...this will be exploited. And I do NOT want to see that happen.
QFE!
Liani wrote:
pearls pearls pearls
no drops above 'good'
randomness of tunes, even for premium and flawless (flawless should tune 120, -9)
ditto crystals
"Cannot KD recover while KD'd" - WTH is KD recovery used for if not to recover from KD?
Cannot heal while being hit with disarming shot. Since force heals take a combat action, disarming shot prevents us from healing. I consider this a bug and not an issue.