Jedi Archive
Thread: Increase the XP cap from 4mil to 10mil PLZ /sign
omismiha wrote:
so what your saying, is that any slight change to a profession, we should immediatly have a respec or a change in the amount of exp cap? jedi is supposed to be tough to grind , well at least it used to be. the 4 mill cap is how it should be, for more reasons than just stated
Name one...
The grind doesn't get easier. You have to grind the xp you need to change your template anyway. If the cap would be higher you can work now for any later changes. I'd rather have it done yet and then lean back.
I don't know about a 10mill cap but a 6.4 mill (2x as much as the master box) would make sense.
/sign
/agree
When we want to drop trees to grind new ones, the XP cap is killer...
Wolf
i say make it like 100mill...that way you can change template 3x's LOL...
Ceasar
Jedi Knight
Sunrunner
so, people want the cap higherso they can gain a whole tree at once? its meant to be that when you change template, you get weaker while you are changing it.
damn respec jedi's are enough to make you cry
omismiha wrote:so, people want the cap higherso they can gain a whole tree at once? its meant to be that when you change template, you get weaker while you are changing it.
damn respec jedi's are enough to make you cry
You're a respec jedi skeet
KimAndre wrote:
omismiha wrote:
-Light- wrote:
I agree, would be nice to have 10 Mill XP banked so it would be easier to change template. With only 4 Mill banked you can only change one tree at a time keeping Full Template.
theres the whole reason it is set at 4 mill
I love my current template, but to do an upcoming nerf, Im intending on changing half the temp. Grinding jedi is perhaps easy, but still takes times. And when you are more or less forced to make the change, it would be easier to accept a nerf, when you maybe had stored enough xp to change..
Having a 10mill cap dosent make the grind easier, it remains the same. Only the change gets easy..