Jedi Archive
Thread: New JEDI Abilities Purposal version 2!
neodare
Sat Jan 08, 2005 6:09 am
#14
I like it
stars
It has a very Star Wars feel. Withforce Stealth, think how Palpatine used his abilities to cloud the presense of thedarkside to the council. Kinda the same thing. Hey you might even want to rename it to Force Cloud.
Force seek, is very much like force sense, something all jedi can do is to sense when danger is near. Maybe you can rename it to Force Sense?
All round, very nice ideas
Message Edited by neodare on 01-08-2005 06:44 PM
Glzmo
Sun Jan 09, 2005 6:37 am
#21
Splendid idea, very well thought out.
What I would like to see, though, is a system message upon failure, so we know if the popup window isn't coming up because of failure or because of lag. A messagealong the lines of"Youfail tofocus enough to sense anybody in the Force"should suffice.
Perhaps if a Jedi probes you while you have Force Stealth on and you successfully avoid force seek, you should also get a message "You feel somebody reaching out with the force, but you manage to mask your presence".
Also, I would suggest using Force Seek would cancel out Force Stealth if you have it running. If you reach out to seek somebody in the Force, you have to touch that individual in the Force, hence he'd be able to sense you too if he or shereached out to seek at the same time as well.
Message Edited by Glzmo on 01-09-2005 05:46 AM
rodav
Sun Jan 09, 2005 7:30 am
#22
I'll rework that including your ideas kinda little modified though to better fit some others ideas i have about that.
(like an exciting /forceShout spaming a message to all Jedi player nearby .... more to come
)
Message Edited by rodav on 01-09-2005 03:31 PM
rodav
Mon Jan 10, 2005 8:42 am
#23
I'm very proud my ideas pleased you all. By the way I'm still working on these ideas to implement more ideas I have. I also really love to include your own ideas. If anything come up to your mind, feel free to add some input. Let's make it a cool document that may be used by devs without being too much work to work on but still full featured and giving fun to all Jedi and non Jedi players.
My current question is: what do you think if I simplify it all to only stck to the force progression boxes (Initiate, padawan, knight, guardian, master). My first thoughts about that is: simpler implementation by the devs, less feeling of evolution during the padawan grind, less variety of effects, more equity around, knights would then be really more wanted than padawan, and so on ....
I'll keep the current as a start and expand it but if you fell a simplier version would be better i'll post it as an alternative.
I also think that I'll restrict a little some of the powers I listed because some may seem too powerfull regarding the emperor or yoda's abilities for example. (see full template is perhaps too much for example). Let's discuss and optimize all that.
Message Edited by rodav on 01-10-2005 04:57 PM
rodav
Tue Jan 11, 2005 7:51 am
#24
Hi it's me again hammering youwith my work
Here comes the version 2 updated with 2 brand new abilities and a lot of work on previous abilities. I hope you'll like it as I do. It's still a work in progress even if most of my ideas are now on paper. Feel fre to give a hand 