Jedi Archive

Thread: Improved Force Run

DocOck
Wed May 18, 2005 12:21 am
#14


force meditate is sh!t to be honest! nothing more than some nice effects, i find myself still channel wile i sit instead of activating yoda : D, if you can sit you can channel just as well,
its slow, if FR2 was on a toggle id probably not even get meditate







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I support Sculley's idea for the better balancing of the jedi profession.
Goh K the golden love child of Dirty and Nasty
AnCieNtZ
Wed May 18, 2005 12:30 am
#15






DocOck wrote:


force meditate is sh!t to be honest! nothing more than some nice effects, i find myself still channel wile i sit instead of activating yoda : D, if you can sit you can channel just as well,
its slow, if FR2 was on a toggle id probably not even get meditate







lol


Phaylen
Wed May 18, 2005 12:30 am
#16

Consider that fr2 is actually faster than a swoop. (Terrain) When we try and gank a jedi with this 200k + its impossible to get him when he eventually runs. I'd say this skill is VERY useful.
AnCieNtZ
Wed May 18, 2005 12:34 am
#17






Phaylen wrote:
Consider that fr2 is actually faster than a swoop. (Terrain) When we try and gank a jedi with this 200k + its impossible to get him when he eventually runs. I'd say this skill is VERY useful.






Looks like it is a worthy skill to get.


gigaherz
Wed May 18, 2005 12:35 am
#18

I like fr2 and i find it very useful for running away in emergency situations (pvp mostely) and to get the running jedis which would escape otherwise - run after them - root them - and wait for your friends to catch up....



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DocOck
Wed May 18, 2005 12:37 am
#19

its annoying as h*ll when your in combat tho! no FR1 to add you that boost you need to kick ranged ass and lower their accuracy by sticking up their bums,





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I support Sculley's idea for the better balancing of the jedi profession.
Goh K the golden love child of Dirty and Nasty
jason67
Wed May 18, 2005 12:41 am
#20

Both are valuable skills, FR2 is very nice for escapes, though you can not fight with it active. It is significantly faster than FR1. I use FR2 in conjunction with Cloak for my escapes and it works wonders. FR1 is faster than normally walking but not as fast as burst run, and has very limited use especially with the ranged roots/kd's etc...


Meditate allows a significant improvement in regen time especially for action/mind which when used with channel can bring your force bar back up to full very quickly. You can get by without either one, it just depends on your play style but for myself I have taken up both.





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jalexu
Wed May 18, 2005 12:50 am
#21

So basically, FR2/3 are just get away skills or do they have an "off switch" ? I'm not a runner, but mobility is very important in combat, but if you can't turn it off, it's useless.





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Van_Fannel
Wed May 18, 2005 12:51 am
#22

I think what it's an issue not be able on/off the FR2 . And i think what If you are 4000 enhacer you must have FR1 and FR2 in separated commands . A dev , pls , consider this .
Malack203
Sat Aug 13, 2005 9:19 pm
#23

What's the force cost on Improved Force Run? I have searched but when the search isn't "unavailable" I have found nothing anyway. Thanks,



Malack Trask - Elder Dark Jedi
BountyHunterTHX1138
Sat Aug 13, 2005 10:04 pm
#24

hmm, I think its 400. I am not entirely sure.




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FarSuperior
Sat Aug 13, 2005 10:05 pm
#25

you mean original or FC per tick?



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LairdJimmy
Sat Aug 13, 2005 10:20 pm
#26




He means original I think, I put it somewhere between 200-400(wish I had theexact figure )


I do know that the per tick force cost is not even noticeable. You will regen your force at a faster rate than you lose it while fr2. It's just a pain in the butt to remember to turn it off all the time...on different occasions I have killed a bh and a jedi while fr2 lol.


Message Edited by LairdJimmy on 08-13-2005 10:23 PM



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