Jedi Archive
Thread: Why do we have a force bar?
Germanmedic
Tue Sep 27, 2005 3:40 pm
#14
RoundWallKing wrote:
Seriously, why do we have a force bar? Its stupid that I can have 20 minute fights with other PvPers (not talking about BH's) and end up dying simply because I run out of force. Yet they can continue to go toe to toe with other jedi cause all they have is their mind and action to worry about. Watch out for master Doc /swordsman , they have pretty much the same specials that a MLS jedi has and can get uber AB sliced armor but are not limited by a force bar. Watch out for their power hammers too cause a good one will easily out damage a post CU saber. Granted it will take them around 20-30 mil on my server to be able to hang but I have much more than that invested in my Jedi and still cant compete with these guys. My Template is MLS/0044 DEF/4000 healer/and 3/4/0/2 enh. I have no problem taking out any other profession especially ranged I can drop like flys. Im not calling a nerf on anyone but having a forcebar is not fair in this new system.
no 1 made you go jedi if you are so bothered play your alt
Pday
Tue Sep 27, 2005 3:59 pm
#15
Mfodish wrote:
RoundWallKing wrote:
Seriously, why do we have a force bar? Its stupid that I can have 20 minute fights with other PvPers (not talking about BH's) and end up dying simply because I run out of force. Yet they can continue to go toe to toe with other jedi cause all they have is their mind and action to worry about. Watch out for master Doc /swordsman , they have pretty much the same specials that a MLS jedi has and can get uber AB sliced armor but are not limited by a force bar. Watch out for their power hammers too cause a good one will easily out damage a post CU saber. Granted it will take them around 20-30 mil on my server to be able to hang but I have much more than that invested in my Jedi and still cant compete with these guys. My Template is MLS/0044 DEF/4000 healer/and 3/4/0/2 enh. I have no problem taking out any other profession especially ranged I can drop like flys. Im not calling a nerf on anyone but having a forcebar is not fair in this new system.
Developers would call it, "If the force bar of Jedi were removed, the Jedi profession will be overpowered."
are those the same developers who say : lvl73 templates tanking 5 jedi, healing for 2k a pop and hitting for over 1k is balanced?
WoLpAcK
Tue Sep 27, 2005 4:03 pm
#16
If they doubled the amount of max force given with each box so by the end you had twice as much force id be happy with that..because yes like you say many times i am in a fight and my force is empty and my other bars are full and i dont wanna have to keep using holos.
UberNinjaOfDoom
Tue Sep 27, 2005 4:12 pm
#17
I don't mind the force bar, its one of the few things that makes me feel like I am still playing a Jedi. (even though it limits us). They should just bump out the regen quite a bit and boost in regen when we sit (just like with mind and action). Meditate skill should also work a lot faster.. This would not make things unbalanced, but make times between combat go a lot faster.
Fist_Silvervein
Tue Sep 27, 2005 4:22 pm
#18
I dont think the problem here is the Force bar....the problem is that the Devs put a SAC cost on sabers.
Without the mind drawn from saber attacks, a jedi would be far more effective and efficient in battle, allowing them to make up for their crap force regen and damage.
Afterall a jedi draws his strength from the force, shouldnt that be shown in the game? I mean they left a ton of jedi with Pre-CU no SAC sabers and it seems to balance it out IMO. Force abilities could still use action and mind to limit overuse, but we should not be dying when our mind runs out just from twirling our saber. A jedi should be based the force
Without the mind drawn from saber attacks, a jedi would be far more effective and efficient in battle, allowing them to make up for their crap force regen and damage.
Afterall a jedi draws his strength from the force, shouldnt that be shown in the game? I mean they left a ton of jedi with Pre-CU no SAC sabers and it seems to balance it out IMO. Force abilities could still use action and mind to limit overuse, but we should not be dying when our mind runs out just from twirling our saber. A jedi should be based the force
RebelArchAngel
Tue Sep 27, 2005 4:26 pm
#20
Uninformed wrote:
We have a force bar to further reduce our effectiveness in combat.
Any other answer is wrong. LOL
ROFL jheb, i hate to admit it but ur rite!
BukuJohnson
Tue Sep 27, 2005 4:26 pm
#21
They patched code in for a buffed force regen rate and force bar buffs with pub 23. I Hope to see the code activated in the expansion.
Buku
Naritus
Buku
Naritus
Elisar
Tue Sep 27, 2005 4:32 pm
#22
in addition to comments made here.. one reason you have Force problems is FA. In a long drawn out fight, FA is sucking away your force everytime you take a hit. For those type of encounters. MDEF is always the best. And if you are one of the few Mdef that forgoes channel for FA then it can be useful for simple tanking... combined, you can absorb alot of damage.. BUT once you go on the offense, turn off that FA because you wont last no time with both.
oh and i agree that the Forcebar needs to be adjusted again. if they refuse to lower the mind regen of our more deadly foes, simply because you cannot manage your Forcebar as effectively as they can manage their HAM. It simply dosen't regen at any kind of acceptible rate....now if they made a FOOD and drink for force regen... maybe then we can talk 
VYRIS
Tue Sep 27, 2005 4:41 pm
#23
Logically, the more Jedi you have, the less their power must become. Domination was fine before, because there were less Jedi. The sheer numbers of non-Jedi versus Jedi balanced things better. Now, Jedi is pretty common. Everyone gets an easy chance to play the class but the power must in turn be compensated down to balance.
Oss_Wilum
Tue Sep 27, 2005 4:43 pm
#24
in combat the thing is fine.
jedi can fight heavily for 5-7 minutes, then go on low force use mode for about 1 minute and die or we can use the MANY run abilities we have. Stasis with FR, root with FR, cloak, KD with FR, it's all good except for AFTER combat
we have to sit around and channel all that force back, and even while meditating it takes forever.
I motion for either meditate = 15x force regeneration
force regen while sitting = 7x
TrogdorrtheBurninator
Tue Sep 27, 2005 5:05 pm
#25
omg food or drinks for jedi.. don't talk like that. that's a good idea and SOE will suspend your forum privalige for 4000 minutes...
BukuJohnson
Tue Sep 27, 2005 6:08 pm
#26
They patched code in for a buffed force regen rate and force bar buffs with pub 23. I Hope to see the code activated in the expansion.
___________________________________________________________________________________________________________
I guess you guys missed this, or maybe I wasn't clear.
They are putting in something that we can use that will buff force regen and our force bar.
I was told that the code for it was downloaded to us in patch 23, along with the data for the 5 new robes, no wielding non Jedi weaps while using specials, and the 8 saber form specific holocrons.
Hopefully it goes active in the expansion.
Buku
Naritus
p.s. I am not the one with the TRE reader so don't send me any pms asking for it.
___________________________________________________________________________________________________________
I guess you guys missed this, or maybe I wasn't clear.
They are putting in something that we can use that will buff force regen and our force bar.
I was told that the code for it was downloaded to us in patch 23, along with the data for the 5 new robes, no wielding non Jedi weaps while using specials, and the 8 saber form specific holocrons.
Hopefully it goes active in the expansion.
Buku
Naritus
p.s. I am not the one with the TRE reader so don't send me any pms asking for it.