Jedi Archive

Thread: REMOVE the LIGHTSABER & DEFENDER skill trees...

MX13
Sun Oct 23, 2005 8:00 am
#14






EmpireHunter14 wrote:
That would be stupid cause if jedi decided to use swords that were more powerful than there LS such as a powerhammer they wouldnt be able to block anything and then all melee except TKM would end up grinding jedi resulting in even more than we have now




Nightsisters Block with Powerhammers now. They also throw them.


90% of the Pop is grinding Jedi anyway... this would change nothing.



I am a SOE customer. Now, if they would only treat me like one...

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xphil3
Thu Oct 27, 2005 8:00 am
#15



darthjaycen wrote:

I said, before they made my Discipline FOTM, that it should be removed from the game and it's defense spread throughout the other trees. A master of the lightsaber should be a force to be reckoned with not gimped because he has no defender. A master of the force should be able to whip you into submission, without having to take defender. A master enhancer should be able to enhance and control the force, not forced to run because he has no defender. Soe promised us diversity with patch9, but there was no diversity.

After patch9 everyone was MLS & Healer 4/0/0/0, to not have it in your template was suicide, after the CU Defender is the new MLS. If they truly care about diversity of templates the only choice is to remove Defender from the mix. If that is to drastic at the very least spread some defenses through the other disciplines.

Enough ramblings from a retired Knight and Defender of the Empire.

/Flameon




Agree.
AnzelVincir
Thu Oct 27, 2005 8:18 am
#16






DarthRevan88 wrote:





Wini wrote:





MX13 wrote:

.... and:


  1. Turn Lightsabers into 1H, 2H & Polearms, Certed for Jedi Initiate...

  2. Add unseen (by non-Jedi) Force Values (such as Force Bonuses and Innate Jedi Armor)to the Melee Arts Skill Boxes...

  3. Add unseen (by non-Jedi) Force Skills (such as Saberthrow & Aura) to the Melee Arts Skill Boxes...

  4. Add these unseen values to TK as well, to create an "Akolyte" type of Jedi...

  5. Increase the Pearl & Crystal Values since they are now "Rare"...

Jedi in the past used Swords, so there is no reason they shouldn't be able to now. At least we can compete with regular weapons & justify making the saber uber again, just harder to build.






SO basicly your saying that LS and Def should be one jedi profession? If you do I agree, I have told this would be right long ago.





i want mbh mcm and mrifles in one proff to good idea guys









As long as that template costs 450 million XP like ours does then I have no problem with it. Hell, I'll start grinding it right now.





AnzelZenalXenalXahnAgrippina
EvilAztec
Thu Oct 27, 2005 9:10 am
#17

I like the idea in my Sig Clicky better. It fixes the Jedi defenses issue, eliminates the crystal hassles.


However MsNiL's Lightsaber setup was probably the coolest I'd seen! All the different forms of LS Combat and they were actually for different things





Wini wrote:





MX13 wrote:

.... and:


  1. Turn Lightsabers into 1H, 2H & Polearms, Certed for Jedi Initiate...

  2. Add unseen (by non-Jedi) Force Values (such as Force Bonuses and Innate Jedi Armor)to the Melee Arts Skill Boxes...

  3. Add unseen (by non-Jedi) Force Skills (such as Saberthrow & Aura) to the Melee Arts Skill Boxes...

  4. Add these unseen values to TK as well, to create an "Akolyte" type of Jedi...

  5. Increase the Pearl & Crystal Values since they are now "Rare"...

Jedi in the past used Swords, so there is no reason they shouldn't be able to now. At least we can compete with regular weapons & justify making the saber uber again, just harder to build.






SO basicly your saying that LS and Def should be one jedi profession? If you do I agree, I have told this would be right long ago.









Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Thu Oct 27, 2005 9:12 am
#18

I'll tell you what, you can have all three if we strip all armor certs, ranged/melee defense, and any possible innate armor/dodge/et al. from your normal trees. All professions must now buy these seperately.




DarthRevan88 wrote:



i want mbh mcm and mrifles in one proff to good idea guys











Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Zoner2002
Thu Oct 27, 2005 9:18 am
#19



darthjaycen wrote:

I said, before they made my Discipline FOTM, that it should be removed from the game and it's defense spread throughout the other trees. A master of the lightsaber should be a force to be reckoned with not gimped because he has no defender. A master of the force should be able to whip you into submission, without having to take defender. A master enhancer should be able to enhance and control the force, not forced to run because he has no defender. Soe promised us diversity with patch9, but there was no diversity.

After patch9 everyone was MLS & Healer 4/0/0/0, tonot have it in your template was suicide, after the CU Defender is the new MLS. If they truly care about diversity of templates the only choice is to remove Defender from the mix. If that is to drastic at the very leastspread some defenses throughthe other disciplines.

Enough ramblings from a retired Knight and Defender of the Empire.

/Flameon






QFEx2 Make this guy a dev, wait.....the guy has an intelligent idea, it will never be introduced



 
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0101010101010101010101010 It's guid to be honest and true,
1010101010101010101010101 It's guid to support Caledonia's cause,
0101010101010101010101010 And bide by the buff and the blue!

Reikus
Thu Oct 27, 2005 9:24 am
#20

The OP makes an extremely valid point. A true master of combat has a measure of both offensive and defensive capabilities. I think the original point of separating defender into it's own tree is so that it would be diverse enough for there to be force users in the game that are not as skilled with a lightsaber, but can still defend themselves. While I think it's an interestingvision, I don't remember seeing any jedi in the movies or books that could notdefend themselves witha lightsaber effectively and still use their force powers.


It would be interestingdefender were combined into the LS tree. It would actually make us a bit more like the way we would assume jedi are trained.


JediMasterCarlito
Thu Oct 27, 2005 11:03 am
#21






darthjaycen wrote:

I said, before they made my Discipline FOTM, that it should be removed from the game and it's defense spread throughout the other trees. A master of the lightsaber should be a force to be reckoned with not gimped because he has no defender. A master of the force should be able to whip you into submission, without having to take defender. A master enhancer should be able to enhance and control the force, not forced to run because he has no defender. Soe promised us diversity with patch9, but there was no diversity.


After patch9 everyone was MLS & Healer 4/0/0/0, tonot have it in your template was suicide, after the CU Defender is the new MLS. If they truly care about diversity of templates the only choice is to remove Defender from the mix. If that is to drastic at the very leastspread some defenses throughthe other disciplines.


Enough ramblings from a retired Knight and Defender of the Empire.


/Flameon








Right...



So while we're at it we should combine Enhancer and Powers too right? Since quite honestly they're both the same thing. Heck let's even throw in Healer to that group, since basically everything you do in Enhancer/Healer/Powers is ultimately manipulating the Force to do something for you. That way we can just have two trees: Lightsaber/Defense andForce Manipulation. Ah screw it, why bother with two trees, just more of an effort to balance. Let's head back to everyone having the same template like we had before Publish 9.



/sarcasmOff





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MekoPistol
Thu Oct 27, 2005 11:20 am
#22

The current setup of the skill trees are good in that it allows for more realistic breakdown of someone's skill. What I'm trying to say is, if your one of the top ranked fencers in the world, who has based his career on being over offensive, and the goes up against a good swordsmen but has great parrying and defensive abilities, then perhapsthe defender would win. Basically, its not always true a master swordsmen would also be a master of defense.


Sorry if this post is confusing I'm writing this after a long midterm and before my next class




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It must be remembered that there is nothing more difficult to plan, more doubtful of success, nor more dangerous to manage than the creation of a new system. For the initiator has the animosity of all who would profit by the preservation of the old institution and merely lukewarm defenders in those who would gain by the new.
-Machiavelli, The Prince 1513.
Alicce
Thu Oct 27, 2005 1:04 pm
#23






DarthRevan88 wrote:





Wini wrote:





MX13 wrote:

.... and:


  1. Turn Lightsabers into 1H, 2H & Polearms, Certed for Jedi Initiate...

  2. Add unseen (by non-Jedi) Force Values (such as Force Bonuses and Innate Jedi Armor)to the Melee Arts Skill Boxes...

  3. Add unseen (by non-Jedi) Force Skills (such as Saberthrow & Aura) to the Melee Arts Skill Boxes...

  4. Add these unseen values to TK as well, to create an "Akolyte" type of Jedi...

  5. Increase the Pearl & Crystal Values since they are now "Rare"...

Jedi in the past used Swords, so there is no reason they shouldn't be able to now. At least we can compete with regular weapons & justify making the saber uber again, just harder to build.






SO basicly your saying that LS and Def should be one jedi profession? If you do I agree, I have told this would be right long ago.





i want mbh mcm and mrifles in one proff to good idea guys








You, sir..are an idiot.

Zekk-
Thu Oct 27, 2005 1:06 pm
#24

remove LS no, remove defender. Defender should be in every jedi skill, every reg combat class has these mods but you can only get them in defender.




Jurri Cerae
Scylla
Railyn Trelura
Scylla
manifest7
Thu Oct 27, 2005 1:07 pm
#25

this is a retarted idea!










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SVX007
Thu Oct 27, 2005 1:30 pm
#26






Hulke wrote:

This game doesn't need profs combined it needs them separated. Dabbling is killing the roles of different classes in this game. For example when was the last time you put a group together and said damn we really cant do this without a doc or combat medic?


Due to the CU the game needs to head in the direction of the traditional group has a tank, healer, damage dealers, buffers, etc.


Unfortanetly you almost never need a group in this game because right now you can kill almost anything with just a couple guys.


I mean cmon people are soloing Necrosis for god sakes.



IMO Jedi should be only slightly more powerful than other classes at first but be given options to advance their skills (FRS possibly)









Have you played the game since the last publish? I dont think anyone will be soloing Necrosis for awhile.


I kind of agree with the OP we are the only group that cant wear armor but have to invest a large amount of Skill points into it. Its not a matter of roles its a matter of survival. You basicaly have your Intate armor from Defender ir you get FA from Enhancer. To me FA becaoems less and less of an option because of the Force cost associated with. Average Jedis FC on their sabers is up and since the AI (not the Deender AI ) has been beefed up it results in more Force used per fight.


I think there should be base skills that all Jedi have. Defneder and LS should be like our "basic" Skills perhaps in a toneddown modew Enhancer, Healer and Powers our "Elite". Maybe that would be to booring but something along those lines.





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