Jedi Archive

Thread: The 2 things I think master Healer needs most to make it desirable

UberNinjaOfDoom
Tue Sep 27, 2005 4:01 pm
#14



MsNiL wrote:


Marrow1 wrote:
Nope,
M. Healers have 3. Infusion, Heal, and Total Heal.
M. Docs have 3. Infusion, Shot, Jab
M. CM have 3. Shot, Spray, Toss

Now lets look at a few stats.
Amount Healed - winner is M. Healer without question. Only Total Heal can bring an incapped player to full health in one shot.
Healing Timers - winner is a wash. Since each of the heals can be staggered. Non Jedi may have a slight edge as their weapons can be made with very fast speeds allowing thier combat speed to be fast and hence thier timers to quickly. I have not fully tested this but I know when I play my non-Jedi with a fast pistol with a speed PU he heal faster than with a slow damage pu'ed rifle.
Area Healing - CM - good for tight group places like the dwb but not so practicle as it gains a ton of agro and will quickly find yourself incapped. In pvp is can be helpful bit it is rare that many people are in a tight group.
Range healing - CM - Healer - Doc. Although B. Toss is longer I find that the added range is not all that helpful very often but on those rare times it can be a life saver. The Healer range is just right for 90% of the healing one does.
Rooting - When healing with B. Toss you have to be still. I also find that when I heal others with Jedi Healing I get rooted. Not sure if this was a bug with healer or intentional but man is it frustraiting.
Over all if I could only pick one type of healer to heal damage I would go with M. Healer hands down. Now, if you add in the other skills my heart will always go back to Doc
I believe you missed the most important and final challenge: Useage Cost
This is why I pick Seani when I am serious and Seana when I want to add to her badges or questlist. Seana is my main character, so I still want to build on her, but Seani makes Seana look like a silly medic in comparision.
Seani can keep healing an entire group like there where no tomorrow and survive almost any challenge with mind left.
Seana runs out of force so fast that she most likely have to run after 2 minutes of fighting, or rather keeping friends healed while they are fighting. In pvp that amount is halved.
Furthermore, not only do Seani last longer. She also recover her entire mindbar in less than 20 seconds while sitting down. It takes up to 4 minutes to recover Seana back to full.
Paying just 5% for a bactajab once in awhile is extremely cheap, and only ocasionally you need that extra bactashot if you have armor.
That Seani have better armor, higher defense, better offense, more gruesome debuffs, buffs and revive doesnt make Seana more fun to play.
Only real difference is that Seana can paralyze/root at 30m range, runs faster and can revive herself. None of that is thanks to Healer though, and that doesnt make her better than Seani on her main role.





Nice post MsNil !!!! Too many people think that Total Heal is an equivalent of "the second coming" without taking the force cost into consideration. I played with Mhealers few times and they can not keep even a small group healed for more then a minute or two MHealer needs a lot of well deserved love !!

- Ability to Res
- Area Heal
- Low Cost Second Heal
- Remove ALL and i mean ALL states.
- Adv Force Sap.


I think that would do nicely. I don't think its asking too much either... still missing buffs of doc, and CM debuffs.



________________________________________________________________
UBER
________________________________________________________________
Help to betatest NGE to make the console version of Diablo SWG bug free !!
Ciscero
Tue Sep 27, 2005 4:21 pm
#15


I so love watching people who have not played a Master Healer comment on how effective it is.


btw I have one if not the oldest active Doctor on the Starsider server.


MsNiL is on point when she speaks of limiting factor of Force on Jedi healing.


In the short run a Jedi Healer can out heal a doctor. The ability of Total HealCAN NOTbe matched on a one shot basis. However the force cost associated with it GREATLY LIMITS IT!!!


A Doctor/CM in a prolonged battle (and that is what most Jedi will be forced into with a BH) will out heal a Jedi. The simple fact that to weild a saber or any other force power pulls out of the same force pool as healing. You take away my Jedi's force bar and you'll see me stop complainig about my Jedi Healer's ability compared to Doctor or CM.


Some things you missed:

SP Master Doctor = 106, Melee/Ranged Defense 50/50, Ability to wear armor and PSG, ability to apply CAs/AAs to 10 articles of armor/clothing

SP Master CM = 121, Melee/Ranged Defense 50/50 (+70/+70 with pistol), Ability to wear armor and PSG, ability to apply CAs/AAs to 10 articles of armor clothing

SP Master Healer = 113, Melee/Ranged Defense 20/20, Ability to wear PSG, can apply CAs to 4 articles of clothing


And to the fellow that says, "we can run" that is assuming you have Enhancer 4xxx line. Sorry not all Jedi templates are the same. Don't comment on combinations... comment on profession vs profession.






Ciscero
(gnn[[[[[[[[[[nn]nW9Xgggggggggggggggggggggggg)
IOI
Founder and Council Member
Starsider Role Player
DaTick
Tue Sep 27, 2005 10:56 pm
#16

ya total heal is cool but the FC is to high I was just suggesting a 1k heal in additionto what they have then add a rez just those 2 things would be awsome as for total heal for the FC they could make it a 15m area total heal & it would still be balanced



Datick, CIA, Ahazi
Former Master Powers Jedi
Spies Are Proof That Natural Selection Works
Froidian Slip Medic extrodinare
Sidalo
Wed Sep 28, 2005 12:00 am
#17

They need:


Asecond heal on different timer


A rez


An Area Heal (this could suffice the 1st one as well)





Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
UbifaA
Wed Sep 28, 2005 12:06 am
#18

if there was a rez and a group heal, then i would consider master healer
daetalus
Wed Sep 28, 2005 12:06 am
#19






DaTick wrote:

I think the ability to use a lower level heal on a separate timer like Docs do. They have bacta shot which will heal for 1500-1600 & then they can alternate that with bacta Jab which heals for around 800 I'm just thinking that if master Healer kept total heal & still could use the 1k force heal that would make a lot of people want to use master Healer because they have no defense they need to heal faster.


The second thing is obvious... the ability to REZ OTHER PEOPLE lol I have no odea why they never did this with healer. This would give people who really got jedi to RP a roll in group PVP. I know several people pre & post CU that took DOC just to be able to help out people in thier group I think if healer had this in addition to theextra lower level heal it would be much more fun to play & we would see many more master Healers as a viable part of the Jedi world including PVPing.


I know there are quite a few other things that would help like states being a biger part of PVP but these are teh 2 I would pick if they only gave Healer 2 fix's.






MHealers have 2 heals on seperate timers. Advanced Force Heal from 4,0,0,0 and Total Heal from master. An area heal and the ablity to rez would make the MHealer box viable again.



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
glim3mer
Wed Sep 28, 2005 12:43 am
#20

Advanced SAP at the master box and a cure against Choke would be really star warsie. Dark Powers inflicts a force dot, Light healer cures the force dot.


Also here is a ball park. Give Total Heal an area effect Everything within range 16m gets totaled healed and would work like cloak, for every aditional person or friendly npc you heal/cure it costs 200 force more. So yes in a battle a Master Healer can heal all his friends but would be able to use it a few times before being drained.


Just some ideas... nothing that I wish for really... just somethings Ive been thinking about to kinda give master healer a Ying and Yang fealing.





-...in the end, The Dark side consumes us all- -pre-9-

Vater
pre-9 Padawan 4/2/2/2
pre-CU Master Healer, Master LS, enhancer 4/0/0/4
pre-NGE Master LS, Healer 4/0/0/0, enhancer 4/4/0/2, Defender 3/0/4/0
Nicholastyr
Wed Sep 28, 2005 12:44 am
#21

Total Heal Infusion!... rofl...



----------


Full Temp Elder Jedi
----------
All accounts cancelled
Dekka1
Wed Sep 28, 2005 12:48 am
#22






Nicholastyr wrote:

Total Heal Infusion!... rofl...




FTW! lol







--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
battledroid01
Wed Sep 28, 2005 12:48 am
#23

did obi-wan res qui-gon ?




SHDWSSHDWSSHDWSSHDWSEmox Darksky
SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
SSHDWS

SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
S
SHDWSSHDWSSHDWSSHDWSPRE-CU MBH
SHDWSSHDWSSHDWSSHDWSNot a Jedi
SHDWSSHDWSSHDWSSHDWSImperial Sargeant
SHDWSSHDWSSHDWSSHDWSOne must be patient to be a success

TrogdorrtheBurninator
Wed Sep 28, 2005 12:51 am
#24

healers have 2 heals.... heal and infusion... rez would be cool though



you can't spell STURDUNE without TURD
Tarn Sirun________ _ Evil Sith Council Member

Sith Master of Corbantis

(gnn[[[[[[]nnnWX9gggggggggggggggggggggg)
vendor location-2163 -716Corellia, Temple of Evil
Trogdorr
Bounty Hunter of SS
The Man Behind the Legend Clicky Maker
MsNiL
Wed Sep 28, 2005 2:16 am
#25






DaTick wrote:
ya total heal is cool but the FC is to high I was just suggesting a 1k heal in additionto what they have then add a rez just those 2 things would be awsome as for total heal for the FC they could make it a 15m area total heal & it would still be balanced



14% mind is pretty steep as well.

The BactaJab+BactaShot combo heals for ~3000 damage for 15% mind.

ForceHeal+TotalHeal costs 23% mind to combine.

Message Edited by MsNiL on 09-28-2005 11:17 AM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
pizzathehut67
Wed Sep 28, 2005 3:11 am
#26

my two cents:


jedi should not have rez... the ability was discussed once in the movies (said to have been in the hands of a SITH LORD... not a jedi) and was never used, revealed, shown, or discussed again.


Luke: "But master Yodayou cant die"

Yoda: "Strong am i with the force... but not that strong"


the all powerful most uber jedi of them all cant keep himself alive longer (that is remaining in a state of living) and you want a jedi to bring people back from the dead?


sorry... i dont buy it




the ranged heal... yes

the lower cost heal... yes

a heal that cures ALL and he means ALL states... hell no... doc has a chance to cure all states (and if im not mistaken the chance is determined for each individual state... not all at once) ... jedi should have the same.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
Page 2 of 3