Jedi Archive

Thread: What side effect does FR1 have?

MajesticJester
Fri Sep 30, 2005 6:13 am
#14






Oblox wrote:





MajesticJester wrote:





JordonUK wrote:
What does FR1 do? I heard it affects force regen.





take off 5 from your force regen


so say your regen is 55 with FR1 on its 50









What a load of rubbish.





lol FR1 takes 5 force every 10 secs


so in effect it takes your regen down 5 points


think before you speak
MajesticJester
Fri Sep 30, 2005 6:25 am
#15






Oblox wrote:
No what you said was rubbish. It is still rubbish and will always be rubbish.





errr ok


55 regen every 10 secs - 5 regen every 10 secs for force run = 50 regen every 10 secs while force run is in effect


simple math







RogueLeader7
Fri Sep 30, 2005 6:30 am
#16



MajesticJester wrote:


Oblox wrote:
No what you said was rubbish. It is still rubbish and will always be rubbish.


errr ok
55 regen every 10 secs - 5 regen every 10 secs for force run = 50 regen every 10 secs while force run is in effect
simple math





QFE. This guy is right. Take a look at your force pool while you have it on, costs you about 5 force every 10 secs or so.

So to the guy above who said he's talking rubbish, think before you speak.



[[[[.Ipe Edigi.]]]]
[[[[...LUNA....]]]]


kaati
Fri Sep 30, 2005 6:32 am
#17

FR1 is great! means you can't be kited, and means that you move so much faster when walking around towns When moving from my jedi to my chef i have to use parwaan just so that I don't get frustrated by walking slowly!



All these squawking birds won't quit.
Building nothing, laying bricks.

Oblox
Fri Sep 30, 2005 6:56 am
#18



RogueLeader7 wrote:


MajesticJester wrote:


Oblox wrote:
No what you said was rubbish. It is still rubbish and will always be rubbish.


errr ok
55 regen every 10 secs - 5 regen every 10 secs for force run = 50 regen every 10 secs while force run is in effect
simple math





QFE. This guy is right. Take a look at your force pool while you have it on, costs you about 5 force every 10 secs or so.

So to the guy above who said he's talking rubbish, think before you speak.




Costing force is not affecting regen.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
DocSavag
Fri Sep 30, 2005 7:01 am
#19



Oblox wrote:


RogueLeader7 wrote:


MajesticJester wrote:


Oblox wrote:
No what you said was rubbish. It is still rubbish and will always be rubbish.


errr ok
55 regen every 10 secs - 5 regen every 10 secs for force run = 50 regen every 10 secs while force run is in effect
simple math





QFE. This guy is right. Take a look at your force pool while you have it on, costs you about 5 force every 10 secs or so.

So to the guy above who said he's talking rubbish, think before you speak.




Costing force is not affecting regen.




Are you just trying to be difficult? He isn't saying it does affect regen he is saying the net effect is the same. Mathmatically he would be correct I'm not sure what the issue is.



----------------------------------
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Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



MajesticJester
Fri Sep 30, 2005 7:02 am
#20


say your force regen was 5 which equals 5 force every 10 secs


now you got FR1 on which is also 5 force every 10 secs


how much force will you have gained over 1 hour?

Message Edited by MajesticJester on 09-30-2005 03:03 PM

trajen2
Fri Sep 30, 2005 7:04 am
#21

FR1 is the BEST force run by far. .


makes you go fast, negates snare, give terrain negotiations . . . all this with NO DAMAGE REDUCTION!


Sad that anything above FR1 has such a high damage reduction, they are LESS useful than FR1...


MEs should definitely be able to choose between fR1 and FR2/3 . . . FR1 should ALWAYS Be on for a ME





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Spartan-17
Fri Sep 30, 2005 7:04 am
#22

fr1 has no side effects



(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

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Scoooter
Fri Sep 30, 2005 7:15 am
#23






MajesticJester wrote:






Oblox wrote:





MajesticJester wrote:





JordonUK wrote:
What does FR1 do? I heard it affects force regen.





take off 5 from your force regen


so say your regen is 55 with FR1 on its 50









What a load of rubbish.





lol FR1 takes 5 force every 10 secs


so in effect it takes your regen down 5 points


think before you speak





THink before you type, the 5 every 10 seconds os a cost while moving with it. If you stand still there is no cost with it engaged


So therefore NO it does not remove from your force regen. To correlate that cost removes regen is absurd.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
RogueLeader7
Fri Sep 30, 2005 7:21 am
#24

Exactly. Stop being pedantic. As someone else mentioned, with FR1 on, you will regen 0 force over an hour if your base regen is 5, thus effectively making your regen equal to 0. Stop being an argumentative fool.



[[[[.Ipe Edigi.]]]]
[[[[...LUNA....]]]]


Scoooter
Fri Sep 30, 2005 7:21 am
#25






DocSavag wrote:





Oblox wrote:





RogueLeader7 wrote:





MajesticJester wrote:






Oblox wrote:
No what you said was rubbish. It is still rubbish and will always be rubbish.





errr ok


55 regen every 10 secs - 5 regen every 10 secs for force run = 50 regen every 10 secs while force run is in effect


simple math














QFE. This guy is right. Take a look at your force pool while you have it on, costs you about 5 force every 10 secs or so.

So to the guy above who said he's talking rubbish, think before you speak.






Costing force is not affecting regen.






Are you just trying to be difficult? He isn't saying it does affect regen he is saying the net effect is the same. Mathmatically he would be correct I'm not sure what the issue is.




Doc,


One critical thing is terminology.


We cannot correctly bring issues forward if we are not on the same page. Regen is the amount of regeneration every 10 seconds. Cost is the reduction in the current force pool. In the case of FR1 the COST is only accrued if moving with it turned on. By making the correlation that it affects regen implies just that, your regeneration is affected even while not moving.


Now if we have force regen issues or force cost issues how can we correctly reflect problems to the devs unless we use the same terminology. They true fact is Force Run does not affect force regen. It has a Force Cost. Or are you prepared to say Stasis, saber moves, etc all effect force regen.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
trajen2
Fri Sep 30, 2005 7:24 am
#26

tsk tsk. .


you gotta love how ANY topic on this board...even one that is NOT "Template Help!!" "i want a respec" "nerf ****"


turns into a flame / arguement fest. . .


sad







Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

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