Jedi Archive

Thread: Thoughts on the MCM/MBH problem

huttu
Mon Sep 12, 2005 11:11 am
#14

theres only 1 problem..... its called teh CU



xBadcode(Dark Jedi)
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dudeskis
Mon Sep 12, 2005 11:14 am
#15

for the ppl saying adapt and use better tactics.

what tactics are they suppose to use?

i have no problem with mcm/mdoc. powers + a good kinetic rifle does plenty of damage.



hate the nge... but i lurk. one day maybe things will be fun again. until then soe/la dont get none of my moneys.
daetalus
Mon Sep 12, 2005 11:15 am
#16






Visnja wrote:

So did everyone forget that you can still use stim's? They're made for all different combat levels and I, for one, do not have a problem when I encounter a MCM/MBH.


ForceHeal, Stim, ForceHeal, Stim ...







Na i didnt forget, i jus didnt add them into the mix simply because of the ablity for anyone over CL 64 to use good Stim D's. I also didnt add in the fact that at the moment, Stims have a bug. They can be used by anyone to heal while they are KDed. If you have someone on their back not KDrecovering b/c of low action, then they stand up, then fall right back down, that is them using a Stimpack while KD.



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
Etyrnal
Mon Sep 12, 2005 11:21 am
#17

I still dont know why anyone even thinks of fighting when the only thing you gain is experience. Last night I was out grinding and several dots were shadowing the group I was in and kept doing drive buys. Senta tell to see if they were there for me and one responded that the other had my mission and she had a different jedi in our group. Of course I could have taken the time for a 30 minute fight that would end in a stalemate or I could have done what i did. Hop on the speeder fly to several diferent planets ride home and log for the night. I am 1.4 million from the template i want why take the chance at setting my self back. There is always tomorrow (or in my case 3 days when my mission gets atomatically dropped).



"NO DISINTEGRATIONS!"

"As you wish..."
SinWalker1
Mon Sep 12, 2005 11:25 am
#18






DrNeek wrote:

The problem is here


Combat Medic Heals > Jedi Damage


That is not equal to "nerf combat medics", it could also mean fix saber damage, or just adjust mind cost associated to a CM's heals. After all, they aren't docs.


I saw Anjon (a very powerfull and respected MCM/MBH) fight a guildy of mine. The Jedi has all crystals above 110 damage, and -7, -8 and -9 FC on all of them. Overall a very powerfull pre-CU saber with a force cost of about 10. In short, a better saber than all post-CU Jedi can never have. Sure, after a long time, we get a chance of getting 4 great tunes, but it takes a lot of time, and a pre-cu saber will always be stronger. No problem there, only point is that the Jedi has a very high damge saber at a very little force cost.


It took the Jedi about an hour, and a holocron to be able to beat the combat medic. He won in the end, but after eating a holocron and using a weapon stronger than mine will every be.


Now, explain to me how would it be possible for me, with a 395dps saber and 34 force cost on it, to have a fair chance against a BH like that. I'm not saying I should have an 'I win' button, I'm asking for a fair chance. When a BH like comes for me and I lose, I can't even say "oh darn, I lost because i made this and that mistake. When i get into another fight, i'll be able to improve". I don't even have a fair chance.


So I did adapt, lost a few skills I wanted to go get improved force SAP. A skill I don't want since I don't really PvP that often, a skill that costs me a lot of skill points I would like to see somewhere else, but I took it becuse that gives me slightly better odds, although still not a fair fight.


Look at all post-cu jedi, and look at post-cu combat medics, compare the time it takes to grind, and figure the odds. Then you'll see that there is no balance there.






QFE.... And no with a saber like that you cannot win.. Unless you fighting a yogurt who can't pvp. I'm in the same boat as you so I too feel kinda cheated out of equal playing field.

oANUBUSo
Mon Sep 12, 2005 11:28 am
#19


Hmmm... I don't like calling for nerfs on anything, but when it comes to CMs?...to h3ll with just the jedi prof, vs any other proffession period there is a definate imbalance making CM a nessesity or a give all for uberness complimented with any prof, other than jedi. if not for the force considerations I'd go MLS/MCM/Enhancer variant and just destroy everybody. I'm also still wondering why SOE has nefed the doc and jedi buffs but failed to nerf the CM debuffes that don't even balance but overpower the presumed buffs (Example: +25 Speed Buffs vs. _40 Speed Debuffs), wheres the balance in that?


theres no question the cool downs on jedi healing is a bit much at 6 seconds, even for a padawan. i say that because theres also the effect it has on mindassociated with each heal. not only can we not heal fast enough to survive any encounter without sumplementing stims/ruby and such, but we're also limited to the amount of heals we can do in total. mind cost is becoming as bad as action cost imo. to add a timer to heals, i can accept that, to add a mind cost to heals, i can accept that too, but adding both is retarded imo, at least at the hederance lvl in which they are currently set (6 sec cooldowns, 5-10% mind cost). this vs a CM who can debuff your action/mind/health regen, add a DOT that tics away at your health constantly ( can be countered by infusion but even that has 10% mind cost), a speed debuff that is far superior to any doc/enhnacer buff you can get, coupled with4-5 different heals that can be spammed back-to-back(one of which is totaly mind-cost free). with good enhancers andyCM can fill his/her health bar with only 2 out fo the four given heals.


now if a padawan is suppose to be equvalent to any other elite proffession, fine i can find reasoning in that, but thats totaly not the case when it comes to MCM/BHrs. This double elite profession totaly out classes any jedi temp u can come up with out the box, and i mean at final template completion, no SEAs, no enhnacements, just the basic skill set. if this in due in part to the fact that jedi's power gains are progressive and subtantial as you play threw the FRS, well then i mute myself on this issueif thats the case, but the problem is nobody knows since SOE dosnt reveal such basic information to the public.


its kinda hard to see were SOE is going with all the adjustments/nerfs/changes since there greatest failure seemsto be notcommunicating enough with the SWG community on the games direction. by default it makes me believe that they don't even know what they want to do or lack the exposure nessisary to address major outlining concens of the community imediatly.


I just think there are so many limiting factors placed on jedi its almost retardly funny at times just thinking about it. dealing with it all i don't think would be sucha big problem if people knew what was going on in development with their profession. the conerstone for jedi of which is the FRS. Until SOE gives some insight on what they are going to be doing with that, these post about nerfs and imbalance are going to continue and cause dissension with SOE and its customers.



Anubus, The Dark- Chilastra
Ckronus, The Mighty - Bria

Knight of the Old Combat System
Jacella
Mon Sep 12, 2005 1:21 pm
#20

How to beat a MCM/MBH:


Area attack to kill their droid. Keep the damage to default attacks if you are MDEF, if you are MLS/enh dabbler, attack fast and hard...if their healths drops to 50%, KD and Powerhit and head hit ftw, if you are powers, choke them. The only templates that have problems with this are non-MLS/Healers and non-MLS/Defenders. You will need to hold back and wear them down...make them use their mind...it will eventually wear down.


Secret Revealed: The MCM/MBH that never seem to run out of mind are using a mind crystal and mind foods/drinks. You can't do anything about the mind crystal, but the foods only last a short while at full effectiveness. The droid needs to be killed repeatedly. Save your force, conserve your mind as much as possible, and don't panic. They aren't as tough as they appear.







___________________(J)__________________
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0rv0
Mon Sep 12, 2005 1:29 pm
#21






huttu wrote:
theres only 1 problem..... its called teh CU






QFE


~-





\
[ Asura Weikza'Yaksa [
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Ovro I'Fey\KungFu Fighter
blademaster30
Mon Sep 12, 2005 1:38 pm
#22






Jacella wrote:

How to beat a MCM/MBH:


Area attack to kill their droid. Keep the damage to default attacks if you are MDEF, if you are MLS/enh dabbler, attack fast and hard...if their healths drops to 50%, KD and Powerhit and head hit ftw, if you are powers, choke them. The only templates that have problems with this are non-MLS/Healers and non-MLS/Defenders. You will need to hold back and wear them down...make them use their mind...it will eventually wear down.


Secret Revealed: The MCM/MBH that never seem to run out of mind are using a mind crystal and mind foods/drinks. You can't do anything about the mind crystal, but the foods only last a short while at full effectiveness. The droid needs to be killed repeatedly. Save your force, conserve your mind as much as possible, and don't panic. They aren't as tough as they appear.







your tactics sound very good but till there is a benefit to fighting i will just leave i have no problem in getting away lol



Stormzz / Thunderzz / Rainzz
DrNeek
Mon Sep 12, 2005 1:49 pm
#23






blademaster30 wrote:





Jacella wrote:

How to beat a MCM/MBH:


Area attack to kill their droid. Keep the damage to default attacks if you are MDEF, if you are MLS/enh dabbler, attack fast and hard...if their healths drops to 50%, KD and Powerhit and head hit ftw, if you are powers, choke them. The only templates that have problems with this are non-MLS/Healers and non-MLS/Defenders. You will need to hold back and wear them down...make them use their mind...it will eventually wear down.


Secret Revealed: The MCM/MBH that never seem to run out of mind are using a mind crystal and mind foods/drinks. You can't do anything about the mind crystal, but the foods only last a short while at full effectiveness. The droid needs to be killed repeatedly. Save your force, conserve your mind as much as possible, and don't panic. They aren't as tough as they appear.







your tactics sound very good but till there is a benefit to fighting i will just leave i have no problem in getting away lol





Ok, he's buffed right and has wine and spices, so his health is a little above 4000. He's at 2000 w00t! I knock him down, use powerhit (allright, it laned, 900 damage) then head hit (w00t, another hit, 600 damage). He has 500 left, gets up, uses 2 heals and back at 4000 and full health.


So now, he's back like new, i'm i'm down to 85% force.


Now what?



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Thorkahn
Mon Sep 12, 2005 2:07 pm
#24






0rv0 wrote:





huttu wrote:
theres only 1 problem..... its called teh CU






QFE


~-








QFE


As long as we have a combat level based system, then 80 vs 80 is just that.


The differential factors then become skills, weapons, and equipment.


Jedi for the most part are dis-advantaged when comparing skills to any elite combat prof. Comparison of healing abilities, as we all know, do not come close to elite profs.


As someone that has read the books / expanded universe, Jedi healers are as powerful, if not more powerful than other medical profs, depending upon the specific task.


Anyone that has seen the movies or read the books also knows that only the most skilled non-jedi combatants would have a chance of killing a Jedi.


This is not a cry for an I win button and is only a wish for a reward that is equal to the accomplishment.


Before any PreCu Jedi start flaming, each of you had your fair share of game mechanics that provided for an edge during your grinding as well.


We should also stop wasting our time on these types of issues until SOE has enough nuts to tell us what they are going to do with FRS.





IGN
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Jacella
Mon Sep 12, 2005 2:13 pm
#25






DrNeek wrote:





blademaster30 wrote:





Jacella wrote:

How to beat a MCM/MBH:


Area attack to kill their droid. Keep the damage to default attacks if you are MDEF, if you are MLS/enh dabbler, attack fast and hard...if their healths drops to 50%, KD and Powerhit and head hit ftw, if you are powers, choke them. The only templates that have problems with this are non-MLS/Healers and non-MLS/Defenders. You will need to hold back and wear them down...make them use their mind...it will eventually wear down.


Secret Revealed: The MCM/MBH that never seem to run out of mind are using a mind crystal and mind foods/drinks. You can't do anything about the mind crystal, but the foods only last a short while at full effectiveness. The droid needs to be killed repeatedly. Save your force, conserve your mind as much as possible, and don't panic. They aren't as tough as they appear.







your tactics sound very good but till there is a benefit to fighting i will just leave i have no problem in getting away lol





Ok, he's buffed right and has wine and spices, so his health is a little above 4000. He's at 2000 w00t! I knock him down, use powerhit (allright, it laned, 900 damage) then head hit (w00t, another hit, 600 damage). He has 500 left, gets up, uses 2 heals and back at 4000 and full health.


So now, he's back like new, i'm i'm down to 85% force.


Now what?




No...2000 - AB (which is always a must to keep applied) KD+PH (1280) + Headhit (still kd'ed and ABed) 750 = Incapped.






___________________(J)__________________
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ggggggggggggggggggggggggg||Jacella||

glim3mer
Mon Sep 12, 2005 2:14 pm
#26






SpecterLeader wrote:

Hi...



First you need to check your numbers, when it comes to heals. Matta on the ahazi server has made a few tables and such. Your 1700 heals are over the top.


Secondly why not start using the Gunny Highway methode? Adapt,improve and overcome. Yes some times jedi loose, without the game being unbalanced and without the opponent cheating or something. I just find it sad all the nerf calls around here.


Third and last, no flame or personal harm meant.









I disagree. Its much easier to get CM nerfed them Jedi Healer fixed. Im with original poster on this. Nerf CM.

Adapt improve and overcome can and will be said to CM once they get nerfed.

Seriously... imbalanced. One prof gets 3 heals with no timer delays, and another gets 1 with a timer. This game is based on healing.... they need to un-nerf jedi healing or nerf everyother healing prof in-game, that simple.



-...in the end, The Dark side consumes us all- -pre-9-

Vater
pre-9 Padawan 4/2/2/2
pre-CU Master Healer, Master LS, enhancer 4/0/0/4
pre-NGE Master LS, Healer 4/0/0/0, enhancer 4/4/0/2, Defender 3/0/4/0
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