Jedi Archive

Thread: BALANCING THE JEDI IN 5 STEPS!

nanukkk
Wed Sep 21, 2005 4:10 am
#1




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM

zolee
Wed Sep 21, 2005 4:26 am
#2

fel te patkany



Min-Joe
Dark Jedi Overlord
(Pre9-Dark Side Force Adept)
Corben Dallas - Master Armorsmith


KRAKEN666
Wed Sep 21, 2005 4:28 am
#3

6. Give back the wasted 24 skill points you use up in the village.
Turd_Ferguson523
Wed Sep 21, 2005 4:34 am
#4



nanukkk wrote:
1) revamp healer
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438
2) add more melee/ranged defense to defender 150-200 more
3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)
4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning
5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM





#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Redeemer99
Wed Sep 21, 2005 4:37 am
#5

lol



).-=||=\===R===/=||=-.(
[ J A|X P|R E ][ C|A|P|O|N|E ]
ggggggggggggg9XnllnlnlnllnW9ggggggggggggg
Will you be my Cloner Buddy?


Livius-
Wed Sep 21, 2005 4:39 am
#6






Turd_Ferguson523 wrote:





nanukkk wrote:




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM






#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.




this is a Jedi forum, we give a sh+t on commando/smuggler



Livius Proximo
Master Bounty Hunter


Dementhor aka Skeletor
Pre-9 Dark Jedi Knight, Pre-CU Dark Council Member


Argonithe
Wed Sep 21, 2005 4:40 am
#7


Well if they fix all the broken defence / speed mods we will have almost the stats you are suggesting...
In other words fixx this god forsaken BORKED game...


I was reflecting over something !


I have played WoW / EQ-II / SoRand NO other game has these basic combat skills broken in Live, it must be embarassing for SoE to have this game in live tbh. And the biggest part is the ignorance of fixing broken skills. There is no more patience customers than SWG players.


SHAME on you SoE,,,, SHAME !


Message Edited by Argonithe on 09-21-2005 01:41 PM




SWG R.I.P 2005.11.15
Argonithe
| Light Jedi Padowan |
Argon' | Master Bounty hunter | Elite PvP Crew |
Aeolyn | Master Chef | Aeolyns shop /way -547 2979, Dantooine - MO |
Member of NightWatch


Redeemer99
Wed Sep 21, 2005 4:42 am
#8

Omg HUN is taking over this thread



).-=||=\===R===/=||=-.(
[ J A|X P|R E ][ C|A|P|O|N|E ]
ggggggggggggg9XnllnlnlnllnW9ggggggggggggg
Will you be my Cloner Buddy?


nanukkk
Wed Sep 28, 2005 10:55 am
#9






Redeemer99 wrote:

Omg HUN is taking over this thread





of course we are
OzBlueBoy
Wed Sep 28, 2005 11:03 am
#10






nanukkk wrote:






4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


Message Edited by nanukkk on 09-21-2005 01:25 PM





That it for Powers? Powers need a lot more love, their damage must increase to be at least on par with Saber damage and Force costs are still a little too high.



Kaunee-Guild HT, City- Ville Sura, Naboo
Jack of all trade, master of none
Ville Sura Mall
This 'n That Vendor -2115 951, Droids 'R Us Vendor -2107 950
Ville Sura- Naboo
Or At
So Coro Droids 'R Us Vendor: -152 -5502

Orthell
Wed Sep 28, 2005 11:04 am
#11

And can SOE please tell me WHY a stone sword does more damage than a lightsaber? Does this make ANY sense at all?







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Orthell Tersk - Elder Jedi
Dropoff and pickup vendor @ Dantooine, Cape Arissi -987 4548--- Hey, who broke my lightsaber???
Pday
Wed Sep 28, 2005 11:14 am
#12






Turd_Ferguson523 wrote:





nanukkk wrote:




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM






#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.




i refuse to call a proffession combo that can do an 80m AOE concussion shot, and can keep someone KD griefed till they go LD borked.







Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

EcadMistflier
Wed Sep 28, 2005 11:18 am
#13






Orthell wrote:
And can SOE please tell me WHY a stone sword does more damage than a lightsaber? Does this make ANY sense at all?





Rofl!


True. SoE has some splainin to do....





Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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