Jedi Archive
Thread: TUNE HEALER UP! NEW HEALER SKILL-TREE INSIDE! UPDATED***
Durzel wrote:
Revival is already in M.Enhancer - see "Regain Conciousness".
Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.
nanukkk wrote:
MMKia wrote:
Just a few things about your tree..
- Force Infect goes against everything that a Jedi healer believes in. That should be removed.
- Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.
I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.
- If youre going to add an area heal. Make Adv Infuse an area buff for your group.
- Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.
What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.
Those are just a few things off the top of my head.
i'm an evil healer
that's the point, that's a very powerful healer ability.
how should i do that?+ 500 min regenration to Master Healer or what?
Message Edited by MMKia on 09-19-2005 10:20 AM
MMKia wrote:
Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.
nanukkk wrote:
MMKia wrote:
Just a few things about your tree..
- Force Infect goes against everything that a Jedi healer believes in. That should be removed.
- Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.
I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.
- If youre going to add an area heal. Make Adv Infuse an area buff for your group.
- Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.
What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.
Those are just a few things off the top of my head.
i'm an evil healer
that's the point, that's a very powerful healer ability.
how should i do that?+ 500 min regenration to Master Healer or what?
Message Edited by MMKia on 09-19-2005 10:20 AM
no need to lower the cooldown timer, since there are three powerful healing abilites in the whole healing. Advanced heal heals for 1500, master heal heals total, total heal heals the same, and you can use stim as well.
Total heal is supposed to be a last ditch heal with the FC being high to reflect the large amount of points you heal. To use that in a normal battle when only an adv heal is necessary is wasteful. Speeding up the heal timers would put us on par with the healing abilities of a master CM. Stims and bile help offset the adv heal slowness, but to truly make master healer a viable and diserable template. The speed should be increased for masters.
nanukkk wrote:
MMKia wrote:
Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.
nanukkk wrote:
MMKia wrote:
Just a few things about your tree..
- Force Infect goes against everything that a Jedi healer believes in. That should be removed.
- Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.
I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.
- If youre going to add an area heal. Make Adv Infuse an area buff for your group.
- Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.
What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.
Those are just a few things off the top of my head.
i'm an evil healer
that's the point, that's a very powerful healer ability.
how should i do that?+ 500 min regenration to Master Healer or what?
Message Edited by MMKia on 09-19-2005 10:20 AM
no need to lower the cooldown timer, since there are three powerful healing abilites in the whole healing. Advanced heal heals for 1500, master heal heals total, total heal heals the same, and you can use stim as well.
and yes, i'll replace force infect with force revieve
Message Edited by MMKia on 09-19-2005 10:33 AM
yes yes yes i want to be a Master healer like this.
Are there any current master healers left?
Ohopo wrote:
if you make it this way, EVERY jedi would be Mhealer, Master enhacer and so on dude. Kind of neat thou
I dont think that every jedi would be master healer. There are too many who enjoy dropping pwnage on ppl. The master healer just keeps them fighting.