Jedi Archive

Thread: TUNE HEALER UP! NEW HEALER SKILL-TREE INSIDE! UPDATED***

MMKia
Mon Sep 19, 2005 7:09 am
#14






Durzel wrote:
Revival is already in M.Enhancer - see "Regain Conciousness".





thats a SELF revive. The master healer version would be REVIVE OTHERS. Im the future please try to keep up. Kthxbye




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


MMKia
Mon Sep 19, 2005 7:15 am
#16






nanukkk wrote:






MMKia wrote:

Just a few things about your tree..


  • Force Infect goes against everything that a Jedi healer believes in. That should be removed.

  • Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.

I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.



  • If youre going to add an area heal. Make Adv Infuse an area buff for your group.

  • Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.

What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.


Those are just a few things off the top of my head.






i'm an evil healer


that's the point, that's a very powerful healer ability.


how should i do that? + 500 min regenration to Master Healer or what?




Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.

Message Edited by MMKia on 09-19-2005 10:20 AM




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


MrDecipher
Mon Sep 19, 2005 7:16 am
#17

They should just give master healer a mind regen buff and another 1000 heal that runs on a separtete timer so you could alternate between 1500 1000 and total heal in a fight.



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nanukkk
Mon Sep 19, 2005 7:24 am
#18






MMKia wrote:






nanukkk wrote:






MMKia wrote:

Just a few things about your tree..


  • Force Infect goes against everything that a Jedi healer believes in. That should be removed.

  • Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.

I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.



  • If youre going to add an area heal. Make Adv Infuse an area buff for your group.

  • Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.

What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.


Those are just a few things off the top of my head.






i'm an evil healer


that's the point, that's a very powerful healer ability.


how should i do that? + 500 min regenration to Master Healer or what?




Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.


Message Edited by MMKia on 09-19-2005 10:20 AM




no need to lower the cooldown timer, since there are three powerful healing abilites in the whole healing. Advanced heal heals for 1500, master heal heals total, total heal heals the same, and you can use stim as well.


and yes, i'll replace force infect with force revieve
Dbizzle5
Mon Sep 19, 2005 7:29 am
#19

I like it.



Colonel.Colim Runninglighter - Jedi Knight

I am an extension of the Force


I am a Destructive Force
I bring Peace....
MMKia
Mon Sep 19, 2005 7:31 am
#20






nanukkk wrote:






MMKia wrote:






nanukkk wrote:






MMKia wrote:

Just a few things about your tree..


  • Force Infect goes against everything that a Jedi healer believes in. That should be removed.

  • Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.

I was referring to the force cost of an area total heal. I believe rez other would have to have a FC of 1k just like AI or self rez.



  • If youre going to add an area heal. Make Adv Infuse an area buff for your group.

  • Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.

What im talking about here is making the heal timers faster and lowering the cooldowns of healing timers when you hit the master healer box. A master healer should be faster and more efficient than a novice healer. Just like MLS has speed bonuses on top of what a xxxx Saber user would have.


Those are just a few things off the top of my head.






i'm an evil healer


that's the point, that's a very powerful healer ability.


how should i do that? + 500 min regenration to Master Healer or what?




Jedi healers are experts in the arts and sciences of medicine. As peaceful scholars, they spend most of their time tending to patients and meditating on how the Force connects all living things. Jedi healers are less likely to be tempted to the dark side, becouse the path of anger and hatred cannot enhance their natural talents. Many of the greatest philosophers and teachers in the history of the Jedi Order where healers who sought to share their insight regarding peace of mind and body. Apprentices who show a talent for healing arts are carefully tutored toward becoming healers so their rare gifts do not go to waste.


Message Edited by MMKia on 09-19-2005 10:20 AM




no need to lower the cooldown timer, since there are three powerful healing abilites in the whole healing. Advanced heal heals for 1500, master heal heals total, total heal heals the same, and you can use stim as well.


and yes, i'll replace force infect with force revieve




Total heal is supposed to be a last ditch heal with the FC being high to reflect the large amount of points you heal. To use that in a normal battle when only an adv heal is necessary is wasteful. Speeding up the heal timers would put us on par with the healing abilities of a master CM. Stims and bile help offset the adv heal slowness, but to truly make master healer a viable and diserable template. The speed should be increased for masters.


Revive should be a master lvl ability IMO.

Message Edited by MMKia on 09-19-2005 10:33 AM




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


xur-soma
Tue Sep 20, 2005 1:03 am
#21

Power Boost in TK gives +500 and I think has a - effect on action / mind regain so if this power was like that I would its fine but I would not put it in the master box this would be agood reason for many to pick up more healer. I myself would not but I think many would to pick up +500 health like the TK power boost dose.


any kind of Rez for other players not your self! but others only is needed for healer and should be in the master box only


A -speed buff I dont agree with its somthing for CM only and it fits there temp if it was to be in game in should go in the enhancer tree and not the healer tree.


An area heal would be great for a jedi I think again it should be a master level skill and should heal a smaller amount of dmg somthing like adv bacta spay.


I also do think master healers should get a bonus to mind cost and timer reduction on heals It would make that master healer more helpful in groups as is most will have little to no defence so they will end healing them self all the time and not group members.


Healer needs help badly...also based on the 4004 doc temp and the way they can heal with out loosing mind some more balance need to be made with doc and jedi heals what ever they do it needs work.










xur-soma | Retired Jedi
adi-gailia | Retired Bounty Hunter
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Hawktress
Tue Sep 20, 2005 1:23 am
#22

heck yeah man great ideas! I like the whole tree, makes me want to go Mhealer


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Diggydoolans
Tue Sep 20, 2005 1:31 am
#23

yes yes yes i want to be a Master healer like this.


Are there any current master healers left?





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zolee
Tue Sep 20, 2005 12:20 pm
#24

up



Min-Joe
Dark Jedi Overlord
(Pre9-Dark Side Force Adept)
Corben Dallas - Master Armorsmith


MMKia
Tue Sep 20, 2005 9:41 pm
#25






Ohopo wrote:
if you make it this way, EVERY jedi would be Mhealer, Master enhacer and so on dude. Kind of neat thou





I dont think that every jedi would be master healer. There are too many who enjoy dropping pwnage on ppl. The master healer just keeps them fighting.




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


Albaa
Tue Sep 20, 2005 9:48 pm
#26

yes i love this! and not everyone will go this way because of the skill points taken away from lightsaber, or other abilities, this would definetly have jedi templates change from fotms and such.



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