Jedi Archive

Thread: TUNE HEALER UP! NEW HEALER SKILL-TREE INSIDE! UPDATED***

nanukkk
Mon Sep 19, 2005 5:13 am
#1








healer is not worth to learn up to master

With this skilltree it would be awsome


what do u guys think?


http://web.axelero.hu/lalika14/healer.jpg

UPDATED!

i nerfed the advanced force infusion, and added some other things

Message Edited by nanukkk on 09-19-2005 04:30 PM

Virtuell
Mon Sep 19, 2005 5:18 am
#2









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01011101000111010110.................................U I support Pre-NGE U.

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nanukkk
Mon Sep 19, 2005 5:19 am
#3






Virtuell wrote:


Clicky






how do u make one? with that <a href=" thing?
Durzel
Mon Sep 19, 2005 5:21 am
#4

That looks great.

I clicked on that link half-expecting to see some grossely overpowered combat skills in there, but all of the things you've put on there are pretty balanced.

I particularly liked the idea of the +500 Power Boost-esque Master skill, although I think it could even be +750 given its a Master skill.



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Dracz / Jashin Acroyear / Ikarus Sterling
Pre-pub 9 Jedi
- Intrepid (email)


Laney_1uk
Mon Sep 19, 2005 5:55 am
#5



Smells like an anti CM jedi tree to me


Infact its like a MCM with even more stuff (cure poison, fire, disease). Although i've always wanted healer beefed up, currently you have possibly a little too much in here. If you are going to add dots and slow attack speed i'd personally be for taking out the cure poisons and fires and leaving it at the total heal box for master healers. Even MCM's can't cure their states like this tree proposes



Message Edited by Laney_1uk on 09-19-2005 05:56 AM

Message Edited by Laney_1uk on 09-19-2005 05:57 AM

Arcturius
Mon Sep 19, 2005 6:00 am
#6

If there was any way to add a force revive at master, I'd change my template to include MHealer.
Postman_Splat
Mon Sep 19, 2005 6:04 am
#7

Now this would bring back the mastler healers of the good ol' days


"Master heal" would be the new "i win button" though, maybe give it a very high FC to make someone only want to use it in emergencies or pop a holo for it.


But good ideas, not over powered at all this is what we need as suggestions




Aji Crestrider
(gggggggggggggggW[[[z[[gzg]]z]]]Xggggggggggggggg)
Pre CU and Pre NGE Jedi
Back for more
"Beware of the Wolf Pack: Fallen To The Dark Side of the force, Anger..Fear..Oppression.. These are our calling
Mess with one of the pack and your gunna get ganked"


MMKia
Mon Sep 19, 2005 6:05 am
#8

Just a few things about your tree..


  • Force Infect goes against everything that a Jedi healer believes in. That should be removed.

  • Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.

  • If youre going to add an area heal. Make Adv Infuse an area buff for your group.

  • Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.

Those are just a few things off the top of my head.





g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


Postman_Splat
Mon Sep 19, 2005 6:09 am
#9

YES!!!!!!!!!



/forcelife



"You pull together the allyour knowledge in the force and combind it to create life, thus revivingyour self fully. This takes all your might and you will be leftdefenclessforx number of minutes



"The force can be used to create life, and also destory life"






Aji Crestrider
(gggggggggggggggW[[[z[[gzg]]z]]]Xggggggggggggggg)
Pre CU and Pre NGE Jedi
Back for more
"Beware of the Wolf Pack: Fallen To The Dark Side of the force, Anger..Fear..Oppression.. These are our calling
Mess with one of the pack and your gunna get ganked"


nanukkk
Mon Sep 19, 2005 6:14 am
#10






MMKia wrote:

Just a few things about your tree..


  • Force Infect goes against everything that a Jedi healer believes in. That should be removed.

  • Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.

  • If youre going to add an area heal. Make Adv Infuse an area buff for your group.

  • Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.

Those are just a few things off the top of my head.






i'm an evil healer


that's the point, that's a very powerful healer ability.


how should i do that? + 500 min regenration to Master Healer or what?
Mento
Mon Sep 19, 2005 6:24 am
#11

3 moves i think need to be added to healer


/forcerevie

why they dont have arez is beyond me


/forceareaheal

it would be cool to be able to have a area heal liek bacta spray and not be anythign uber. just at the improved verson just liek a +750 heal to each memebr in the group


/forcedrag

a cool little move thatwill actually have to use force to drag your buddies out a hostale place to ether rez them or heal them up while they are incaped.


I do like the idea for the health buff tho. That would be nice since we dont have any other form of defense other than healing themselfs. I have been banking my Respec for a long time waitign for Healer to be worth it and jus those 3 things would make it worth it for me.



Mento
Durzel
Mon Sep 19, 2005 6:43 am
#12

Revival is already in M.Enhancer - see "Regain Conciousness".



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Dracz / Jashin Acroyear / Ikarus Sterling
Pre-pub 9 Jedi
- Intrepid (email)


Ganaster
Mon Sep 19, 2005 6:53 am
#13

Nice skill tree.


I agree that Master Healer should have the ability to rez others (and maybe themselves too - Even tho that will tick off MEnhancers)






Breseis - Dark Jedi Warrior


Entesalla - Master Bounty Hunter


"So long and thanks for all the fish"


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