Jedi Archive
Thread: TUNE HEALER UP! NEW HEALER SKILL-TREE INSIDE! UPDATED***
UPDATED!
i nerfed the advanced force infusion, and added some other things ![]()
Message Edited by nanukkk on 09-19-2005 04:30 PM
Virtuell wrote:
Clicky
how do u make one? with that <a href=" thing?
I clicked on that link half-expecting to see some grossely overpowered combat skills in there, but all of the things you've put on there are pretty balanced.
I particularly liked the idea of the +500 Power Boost-esque Master skill, although I think it could even be +750 given its a Master skill.
Smells like an anti CM jedi tree to me ![]()
Infact its like a MCM with even more stuff (cure poison, fire, disease). Although i've always wanted healer beefed up, currently you have possibly a little too much in here. If you are going to add dots and slow attack speed i'd personally be for taking out the cure poisons and fires and leaving it at the total heal box for master healers. Even MCM's can't cure their states like this tree proposes
Message Edited by Laney_1uk on 09-19-2005 05:56 AM
Message Edited by Laney_1uk on 09-19-2005 05:57 AM
- Force Infect goes against everything that a Jedi healer believes in. That should be removed.
- Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.
- If youre going to add an area heal. Make Adv Infuse an area buff for your group.
- Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.
Those are just a few things off the top of my head.
YES!!!!!!!!!
/forcelife
"You pull together the allyour knowledge in the force and combind it to create life, thus revivingyour self fully. This takes all your might and you will be leftdefenclessforx number of minutes
"The force can be used to create life, and also destory life"
MMKia wrote:
Just a few things about your tree..
- Force Infect goes against everything that a Jedi healer believes in. That should be removed.
- Add a rez to the master box instead of an area total heal. The force costs of that move would be absurd.
- If youre going to add an area heal. Make Adv Infuse an area buff for your group.
- Reduce heal timers and mind costat the master lvl. MLS Gets speed bonuses for mastering their craft.
Those are just a few things off the top of my head.
Nice skill tree.
I agree that Master Healer should have the ability to rez others (and maybe themselves too - Even tho that will tick off MEnhancers)