Jedi Archive
Thread: This not fun for both sides!
I have both Jedi and BH. I play them both enought to understand both sides well. The devs decided to make BH be able to take a Jedi on 1 vs. 1. A fight that lasts 1 hour is just silly. I have fought the best of Jedi (bobbooty is one example) and the longest fights don't last 1 hour, maybe 40 minutes if you include some cat n mouse play). You are correct in one thing, the fights should last less time, my armor (as BH) takes a beating during that 2-40 mins... and in general it just seems a bit long (maybe 20 minutes max). Now I should say, against some Jedi, they go down very fast (even certain full temps), others they don't and the biggest problem as a BH is I cannot do enough damage with the dots and a capped gun (super defenses make me hit between 100-300) which means they just don't die...they end up running in circles around obstacles or root and run, then I chase, we tango, root n run, etc...
Only wearing out force stops the fight, or someone makes a drastic mistake. Keep in mind this is two of the very best BH/Jedi fighting... if there is an imbalance on side or the other, well, it's over quick. I would venture to guess, with a 400dps saber, i would not even be close to being worried, but that doesn't mean I could win either, you would just run.
If you remove the healing, then to keep the balance you would need to increase damage. I don't think jedi will want that, cuz they not be able to get away as often as they do now.
bottom line, it's very balanced right now...with a slight edge to MCM/BH, if you ask me.
In reality, however, the jedi who do stand and fight, pop holos anyways. Get yourself some, they are going for 10 holos a million right now on the trade forum (bria anyway)
Jedi to PvP (group fight)
BH for single duels
rotate both for maximum satisfaction
Zotux wrote:
CPA wrote:
There are a few shots, overcharge, conceal and headshot I believe, that use the zip bar. But I don't recall if movement breaks.
im not sure about conceal, you are prob right, bt headshot(the one you get at novice rifleman) is just a normal special move, just aims at head. I haven't used overcharge in a bit, but last time is did, it did not have the zip bar. the only place I have seen it so far is for duelist stance for BH.
Thanks for the clarification!
MickGrey wrote:
Eineet wrote:
Options:
1. give force bar a much higher regen rate
> although necessary, wont solve a.m. problem and will make fights even longer
2. nerf cm/doc
>hate nerf calling. dont like it. we will have to see what the action changes will be like.. I assume it will also prolong many fights because the Healers offensive potential will be less, but not necessarily turning the tide on mind. Regen rates/cost for mind I thought was the issue, but ok we will see what happens.
3. better tunes/pearls
>well, nothing much to be said here... the situation for over 6 months is just simply ridiculous.
4. your ideas
SOE! Do something! Seriously! Not fun this way...
Think we need a new CU...
#1 - I'm in favor of this. The regen rate should be 4 times what it is now, and even higher with Force Meditate active.
#2 - Not necessary if #1 and #3 are done. Nerfing CM/Doc would impact more than just the BH/Jedi dynamic and could make the game less fun in other ways.
#3 - Of course! It saddens me that SOE hasn't yet presented a timeline for fixing this, much less a proposed solution!
#4 - OK how about these ideas:
- Remove the warmup timers. This would speed up combat for everyone and possibly render the bypass macros ineffective.
- Remove Force Powers zip bars. They essentially give the BH a free root, as any movement on the Jedi's part interrupts the zip bar. I'm not aware of any CM/Doc/Pistoleer/Rifleman/Carbineer/BH(/and soon Ranger!) move that has a similar "feature", other than Master Doc / Master CM resurrection.
- Fix ALL bugs with BH and Jedi. Both professions should be fighting each other at their very best. I am hearing more and more about Jedi/BH fights that are 30 minutes or longer... either these fights are REALLY exciting and worthwhile, or something is very broken.
i second all his ideas, this would make thye fight more fun for both sides IMO
The fights that go long are the ones where someone is resting during the fight. Alot of Jedi like to use the tactic to just lay down and recover mind.
When you do about half your minimum damage (aura + force armor) your only option is to wear the Jedi down. You have to try to wear down either their force or mind. But if they can just lay there and recover half their mnd bar in a few seconds then the fight is going to drag out. Either side can do this but its easier for a Jedi to do because of aura and they can heal while on the ground. Not many non-jedi could stay on the ground for very long without visiting the cloner. So much of the time this is the case.
Alot of the fights become about knocking down the others mind. Which is fine. When you get them on the ropes and in the circle of healing over and over you can end the fight soon....except when they will lay down and recover mind.
In my opinion this is a problem.
Option 1 is being developed right now I beleive...
yurylightmist wrote:
1. Devs wont fix pearls cuz its not gamebreaking, and not worth the money. Just get a billion Good Ones.
2. Force Bar wil not get fixed, its there to limit you and make sure you cant run around godly killing everyone.
That's kinda your fault.
As for 1,5x stronger if you are an incompetent **edit** and don't know anything anbout pvp fighting you'll get your ass handed to you every time even if you are 3x as powerful as your oponent.
Seems many Jedi think that their tag should be an auto deathblow for any BH taking their mission and are upset if that isn't the case.
Hydro_Ponic wrote:
I'm very sorry but from what i observe most jedi didn't take any healing in their template, thus they have the big problems with the mcm/mbh template.
That's kinda your fault.
As for 1,5x stronger if you are an incompetent **edit** and don't know anything anbout pvp fighting you'll get your ass handed to you every time even if you are 3x as powerful as your oponent.
Seems many Jedi think that their tag should be an auto deathblow for any BH taking their mission and are upset if that isn't the case.
Message Edited by Faelazao on 10-10-2005 04:54 AM
1. I can out damage them IF I can apply armor break. Against the armor break resistant armor I am outdamaged by them.
2. 4000 or more in Combat Medic can out heal me.
3. A Master Bounty Hunter has 7000+ rating energt armor and duelist stance. I have 6K armor and 5 ranged defence (Aakuan ring).
4. Saber Power Attack has a warmup, Advanced Critical does not and it does more damage than Power Attack unless Armor Break can be applied (fat chance).
I am out gunned, out healed, have weaker defence by a long shot and am limited by my Force pool. There is nowhere there for me to win the fight.
It just really gets my goat that the only templates that are around the kind of standard you would expect a Jedi to be are:
MLS/MDEF/Enhancer 0002/Healer 3000
MLS/Enhancer 3402/Defender 4040/Healer 4000
Those builds are around the 1.5x standard we were told we would be. Other builds (like mine) are struggling to be even equal to a normal template. The only thing going for me is the fact I can run away. I wouldn't mind all this if the Devs would actually tell us something. I would be quite happy to switch to one of those 2 templates wiht my token. But then if they go and change things, making my old template (the one I have now, which I would rather player if I had a chance in hell of doing anything wiht it) viable, I wouldn't be very happy. So I have the nightmare of risking that, tossed up against being an absolute joke for the forseeable future.
Its just stupid. Im out with my friends playing the game and having fun, then BH shows up and I have to fight him. Ok, lets fight. But for God's sake, I dont have an hour to waste on this. So I either let him kill me orfight an hour? Wasnt CU supposed to makecombatfaster and more tactical?!