Jedi Archive

Thread: This not fun for both sides!

KeeferKman
Sun Oct 09, 2005 9:28 pm
#14

I have both Jedi and BH. I play them both enought to understand both sides well. The devs decided to make BH be able to take a Jedi on 1 vs. 1. A fight that lasts 1 hour is just silly. I have fought the best of Jedi (bobbooty is one example) and the longest fights don't last 1 hour, maybe 40 minutes if you include some cat n mouse play). You are correct in one thing, the fights should last less time, my armor (as BH) takes a beating during that 2-40 mins... and in general it just seems a bit long (maybe 20 minutes max). Now I should say, against some Jedi, they go down very fast (even certain full temps), others they don't and the biggest problem as a BH is I cannot do enough damage with the dots and a capped gun (super defenses make me hit between 100-300) which means they just don't die...they end up running in circles around obstacles or root and run, then I chase, we tango, root n run, etc...


Only wearing out force stops the fight, or someone makes a drastic mistake. Keep in mind this is two of the very best BH/Jedi fighting... if there is an imbalance on side or the other, well, it's over quick. I would venture to guess, with a 400dps saber, i would not even be close to being worried, but that doesn't mean I could win either, you would just run.


If you remove the healing, then to keep the balance you would need to increase damage. I don't think jedi will want that, cuz they not be able to get away as often as they do now.


bottom line, it's very balanced right now...with a slight edge to MCM/BH, if you ask me.


In reality, however, the jedi who do stand and fight, pop holos anyways. Get yourself some, they are going for 10 holos a million right now on the trade forum (bria anyway)



Jedi to PvP (group fight)


BH for single duels


rotate both for maximum satisfaction










No Gaming Enjoyment
MickGrey
Sun Oct 09, 2005 9:43 pm
#15



Zotux wrote:


CPA wrote:
There are a few shots, overcharge, conceal and headshot I believe, that use the zip bar. But I don't recall if movement breaks.



im not sure about conceal, you are prob right, bt headshot(the one you get at novice rifleman) is just a normal special move, just aims at head. I haven't used overcharge in a bit, but last time is did, it did not have the zip bar. the only place I have seen it so far is for duelist stance for BH.





Thanks for the clarification!



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

RebelArchAngel
Sun Oct 09, 2005 9:43 pm
#16






MickGrey wrote:




Eineet wrote:

Options:


1. give force bar a much higher regen rate

> although necessary, wont solve a.m. problem and will make fights even longer


2. nerf cm/doc

>hate nerf calling. dont like it. we will have to see what the action changes will be like.. I assume it will also prolong many fights because the Healers offensive potential will be less, but not necessarily turning the tide on mind. Regen rates/cost for mind I thought was the issue, but ok we will see what happens.


3. better tunes/pearls

>well, nothing much to be said here... the situation for over 6 months is just simply ridiculous.


4. your ideas



SOE! Do something! Seriously! Not fun this way...


Think we need a new CU...









#1 - I'm in favor of this. The regen rate should be 4 times what it is now, and even higher with Force Meditate active.

#2 - Not necessary if #1 and #3 are done. Nerfing CM/Doc would impact more than just the BH/Jedi dynamic and could make the game less fun in other ways.

#3 - Of course! It saddens me that SOE hasn't yet presented a timeline for fixing this, much less a proposed solution!

#4 - OK how about these ideas:



  • Remove the warmup timers. This would speed up combat for everyone and possibly render the bypass macros ineffective.

  • Remove Force Powers zip bars. They essentially give the BH a free root, as any movement on the Jedi's part interrupts the zip bar. I'm not aware of any CM/Doc/Pistoleer/Rifleman/Carbineer/BH(/and soon Ranger!) move that has a similar "feature", other than Master Doc / Master CM resurrection.

  • Fix ALL bugs with BH and Jedi. Both professions should be fighting each other at their very best. I am hearing more and more about Jedi/BH fights that are 30 minutes or longer... either these fights are REALLY exciting and worthwhile, or something is very broken.





i second all his ideas, this would make thye fight more fun for both sides IMO



Dalik Murrh________________

Fist of the Force

Nathanielstarr
Sun Oct 09, 2005 10:47 pm
#17

The fights that go long are the ones where someone is resting during the fight. Alot of Jedi like to use the tactic to just lay down and recover mind.


When you do about half your minimum damage (aura + force armor) your only option is to wear the Jedi down. You have to try to wear down either their force or mind. But if they can just lay there and recover half their mnd bar in a few seconds then the fight is going to drag out. Either side can do this but its easier for a Jedi to do because of aura and they can heal while on the ground. Not many non-jedi could stay on the ground for very long without visiting the cloner. So much of the time this is the case.


Alot of the fights become about knocking down the others mind. Which is fine. When you get them on the ropes and in the circle of healing over and over you can end the fight soon....except when they will lay down and recover mind.


In my opinion this is a problem.

master_finesse
Sun Oct 09, 2005 11:04 pm
#18


Are we forgetting a Jedi is 1.5 times a BH. What is this balance BS. Let them eat scrapes. AFk Jedi, grinding jedi, drunk jedi, noob jedi.


BH should be able to team up and take a group mission so 2 good BH should be able to take out a good Jedi. One BH shouldn't stand a chance alone.
yurylightmist
Sun Oct 09, 2005 11:05 pm
#19


1. Devs wont fix pearls cuz its not gamebreaking, and not worth the money. Just get a billion Good Ones.

2. Force Bar wil not get fixed, its there to limit you and make sure you cant run around godly killing everyone.

Stomis
Sun Oct 09, 2005 11:07 pm
#20

Option 2 is coming but they are nerfing jedis heals the same way. higher action cost

Option 1 is being developed right now I beleive...



*edited by admin*
Lumby_man
Sun Oct 09, 2005 11:09 pm
#21






yurylightmist wrote:


1. Devs wont fix pearls cuz its not gamebreaking, and not worth the money. Just get a billion Good Ones.

2. Force Bar wil not get fixed, its there to limit you and make sure you cant run around godly killing everyone.







how can we kill anyone if they can heal 2k every 2 seconds?



ACCOUNT CANCELLED
KingoftheGrind
Mon Oct 10, 2005 1:15 am
#22

Hang in there man hopefully we get some better abilities with FRS : )



" I love Star Wars Galaxies, I just hate what they have done to it, It is not Star Wars when there are not enough people in the galaxie to even have a war with, no matter how "iconic" they may be .

- Jakatta Tentoo " Retired Jedi Elder " . _
Hydro_Ponic
Mon Oct 10, 2005 1:23 am
#23

I'm very sorry but from what i observe most jedi didn't take any healing in their template, thus they have the big problems with the mcm/mbh template.
That's kinda your fault.
As for 1,5x stronger if you are an incompetent **edit** and don't know anything anbout pvp fighting you'll get your ass handed to you every time even if you are 3x as powerful as your oponent.
Seems many Jedi think that their tag should be an auto deathblow for any BH taking their mission and are upset if that isn't the case.



Hydro Ponic - MBH/MCM


Fizzy' Ponic - BE/Shipwright





Faelazao
Mon Oct 10, 2005 2:53 am
#24






Hydro_Ponic wrote:
I'm very sorry but from what i observe most jedi didn't take any healing in their template, thus they have the big problems with the mcm/mbh template.
That's kinda your fault.
As for 1,5x stronger if you are an incompetent **edit** and don't know anything anbout pvp fighting you'll get your ass handed to you every time even if you are 3x as powerful as your oponent.
Seems many Jedi think that their tag should be an auto deathblow for any BH taking their mission and are upset if that isn't the case.





Rofl What?? Every jedi I know has healing in their template. You'd be hard pressed to find any jedi that doesn't have at least a tier 3 box. The fact is that even with the tier 4 box, we can only heal 1500 with a 6 second delay. Rediculous.


It also looks to me like a jedi that's in a fight for 30+ minutes knows exactly what he or she is doing.

Message Edited by Faelazao on 10-10-2005 04:54 AM



_____________
Dahobo, Luet, Rosa, Tiggalof & Mookki
5 accounts cancelled
Because of the NGE and the treatment of paying customers by SOE
da-bro
Mon Oct 10, 2005 3:14 am
#25

I am Master Lightsaber, Master Enhancer and Healer 4040. I always run from Bounty Hunters because of the following reasons:

1. I can out damage them IF I can apply armor break. Against the armor break resistant armor I am outdamaged by them.

2. 4000 or more in Combat Medic can out heal me.

3. A Master Bounty Hunter has 7000+ rating energt armor and duelist stance. I have 6K armor and 5 ranged defence (Aakuan ring).

4. Saber Power Attack has a warmup, Advanced Critical does not and it does more damage than Power Attack unless Armor Break can be applied (fat chance).

I am out gunned, out healed, have weaker defence by a long shot and am limited by my Force pool. There is nowhere there for me to win the fight.

It just really gets my goat that the only templates that are around the kind of standard you would expect a Jedi to be are:

MLS/MDEF/Enhancer 0002/Healer 3000
MLS/Enhancer 3402/Defender 4040/Healer 4000

Those builds are around the 1.5x standard we were told we would be. Other builds (like mine) are struggling to be even equal to a normal template. The only thing going for me is the fact I can run away. I wouldn't mind all this if the Devs would actually tell us something. I would be quite happy to switch to one of those 2 templates wiht my token. But then if they go and change things, making my old template (the one I have now, which I would rather player if I had a chance in hell of doing anything wiht it) viable, I wouldn't be very happy. So I have the nightmare of risking that, tossed up against being an absolute joke for the forseeable future.



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Keppisuutari
Mon Oct 10, 2005 12:50 pm
#26

Its just stupid. Im out with my friends playing the game and having fun, then BH shows up and I have to fight him. Ok, lets fight. But for God's sake, I dont have an hour to waste on this. So I either let him kill me orfight an hour? Wasnt CU supposed to makecombatfaster and more tactical?!




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