Jedi Archive
Thread: Defense vs Combat Medic
Phantom513 wrote:
wow thats crazy i have never before run out of mind in the CU while playing my jedi congrats i have no idea how ya did that
Wimpanzee wrote:
i am mbh/mcm
i found, this weekend, only 3 out of 16 jedi could kill me. i took powers jedi, mls/mdef jedi, an entire range of templates.
the ONLY ones who beat me had pre-cu no action sabers w/ some very nice pearls in them.
otherwise, between traumatize, drain and dots...they run out of mind.
not force, mind. and usually in 3-5 minutes.
guess it really depends on what heal you have i have heal 2xxx and with only 1000 heal, you drain your mind very fast. What does make me laugh a nov doc does that amount of heal also. I mean lets be honest about it, since Jedi heal started to use mind we suck i mean the max you can stack on food for mind regen is 250 do we even notice the diffrence i dont anyway.
Message Edited by dreamdealer on 09-06-2005 07:39 PM
Jedi skills which give near imunity from CM Poison. Drink which offers 65% resist, 15% absorb on the fire fot
Heal ability to remove the dots.
others too... all sorts of cool items/food/drinks you can use to help counter MCMs
Leekae wrote:
I was just wondering if there was a counter to this tactic:
CM walks up to you, mezz's you, then applies all their stuff like fire, poison, disease, snare, etc...
At this point they start firing on you with an uber rifle=Instant death.
What tactic do you all have to offer for this technique?
I, for one, feel they shouldnt be able to apply anything to you while mezzed. It should break on not only damage, but also any states or offensive moves done by the other player. Thoughts?
Stims, heals, roots, snares, kd, ab, ph, db.
Meetic wrote:
Tons of defences tbh.
Jedi skills which give near imunity from CM Poison. Drink which offers 65% resist, 15% absorb on the fire fot
Heal ability to remove the dots.
others too... all sorts of cool items/food/drinks you can use to help counter MCMs
But then the Jedi would have to pick useful skills.
Most players are too stupid to understand that though and only want to nerf things because they are idiots that suck at this game. You can tell them a million times what foods to eat or what skills counter an attack and they will never use them because they are morons.
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
OhBuggah wrote:
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
I agree but without a good amount of melee defence won't you be weak against any melee attacking class other than just the MBH/CM. This is a questionnotan actual fact.
dreamdealer wrote:
OhBuggah wrote:
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
I agree but without a good amount of melee defence won't you be weak against any melee attacking class other than just the MBH/CM. This is a questionnotan actual fact.
Yes they will be weak against a melee class, but there are no melee bounty hunters so it's a non-issue. The problem is that most Jedi have a FotM template and they want to be strong at PvE, PvP, BHvJedi without making any compromises. A Jedi with the template I listed simply shouldn't be walking around as Special Forces, but they will kill ANY bounty hunter who comes after them ... ANY! Instead of doing what it takes to kill any bounty hunter, they would rather sit here and complain about how weak their class is. It simply isn't true.
dreamdealer wrote:
OhBuggah wrote:
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
I agree but without a good amount of melee defence won't you be weak against any melee attacking class other than just the MBH/CM. This is a questionnotan actual fact.
You have aura. With that on your "base" defense is not massively relevant. Or go with vegeparsine. I would actually go DEF 0044 and Enh 3400 for that template.
dreamdealer wrote:
OhBuggah wrote:
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
I agree but without a good amount of melee defence won't you be weak against any melee attacking class other than just the MBH/CM. This is a questionnotan actual fact.
Yeh... cause there should be a template that wins 100% of the time in every circumstance. ![]()
Game balance doesn't mean you win all the time.
OhBuggah wrote:
dreamdealer wrote:
OhBuggah wrote:
This template will kill all the MCM/BH's who come after you:
Master Sabers, Defender 0444, Healing 2040, Enhancer 3000
I agree but without a good amount of melee defence won't you be weak against any melee attacking class other than just the MBH/CM. This is a questionnotan actual fact.
Yes they will be weak against a melee class, but there are no melee bounty hunters so it's a non-issue. The problem is that most Jedi have a FotM template and they want to be strong at PvE, PvP, BHvJedi without making any compromises. A Jedi with the template I listed simply shouldn't be walking around as Special Forces, but they will kill ANY bounty hunter who comes after them ... ANY! Instead of doing what it takes to kill any bounty hunter, they would rather sit here and complain about how weak their class is. It simply isn't true.