Jedi Archive
Thread: Doesn't new snare mean rifles > all combat? NEED INPUT FROM BETA TESTERS
-Southern- wrote:
I know how to play my proffesion thank you much. I normally have no problems with BH's only time im killed is when im laged or either ganked during a big pvp fight.
Then, Master Jedi.....do not worry about snares and roots and other gimmicks. You are the superior fighter...you possess the ability to put up with the tricks and survive.
I am a beta tester, currently playing a Jedi on TC2. This is the most rediculous change they have made... recently
. I have tested it and seen it myself. If you are snared, ForceRun, Burst Run, or the burst run food ARE COMPLETELY DISABLED! Master Combat Medics can keep Electrolyte Drain on you the whole fight, meaning you are not ever going to catch up to them. They run faster than you, and there is not a damn thing you can do about it. Force Run? Burst Run? Sorry, those are disabled by their snare. All melee players are going to be kited with ease now.
The new AI also likes to spam snare and knockdown, so if you get in over your head, you're dead. Cuz you won't be running away.
Message Edited by snipaho on 10-11-2005 05:13 PM
Liani wrote:who is seeing anything resembling a 'perma snare'???
doesn't this stuff break on attack, or have timers?
besides....line of sight rules for melee.
i get attacked by ranged peeps and they rarely do anything more than prove annoying. i root myself by standing there to heal sometimes. guns just don't do that much damage to me.
all this doomsday talk....lets see how it actually plays before freaking out.
No, they removed it breaking from damage in BETA, that's what I'm concerned with.
Liani wrote:
who is seeing anything resembling a 'perma snare'??? Electrolyte Drain in Combat Medic.
doesn't this stuff break on attack, or have timers? Doesn't break on attack, can be reapplied at any time, endlessly.
besides....line of sight rules for melee. That's right. All we'll be able to do is cower in a building from now on.
Liani wrote:
fletcherreed wrote:
do some research please... rifleman snare is has a very short timer and a long cooldown timer, not to mention they miss 75% of the time. i'd be more worried about cm snare
exactly.learn to play the profession....instead of grinding in spin groups and calling that experience...and find out that there are many ways Jedi live and thrive against cm, rifles, docs, bh etc etc etc.
I hate spin groups and I TRULEY HATE DANTOOINE. You have made MANY false assumptions. Guess what, I didn't level using respec or afk grinding either. Give me a break, I haven't died in months, and that was 3 on 1. Every BH that shows up for me except for 3 have been sent to the cloners. I'm pretty good PvP, but I never played MCM and don't have much rifle experience PvP post-cu. That's why I ASKED the question, so I could find out the details. Notice I am asking for details in my original post. Because I'm not in BETA and only have these notes to go by and want to know.
Why do so many people have to be so quick to flame for asking a question?
Liani wrote:
fletcherreed wrote:
do some research please... rifleman snare is has a very short timer and a long cooldown timer, not to mention they miss 75% of the time. i'd be more worried about cm snare
exactly.
learn to play the profession....instead of grinding in spin groups and calling that experience...and find out that there are many waysJedi live and thrive against cm, rifles, docs, bh etc etc etc.
Just beacuse somone is worried about nerfs does not meant the dont know the game.