Jedi Archive
Thread: As if saber damage wasn't bad enough. --STEALTH NERF #295295252--
Lightburn wrote:
Shoudltn need 2 full groups, i could take the dwb with about 6 or less
we are you talking about armor break then?
jedi are still the among the strongest professions ingame. even if we suck against sl bh, doesnt mean that sl bh is any good in pvp.
MikeHeXt wrote:
Now most things high level are immune to Armorbreak. Greeeeeeeeeat. Thank you developers.
This includes everything in DWB, Most of the bosses on Mustifar, and basically anything above 88.
Can we have pearls back NOW that you've nerfed PVE too?
STOP THE MADNESS.Message Edited by MikeHeXt on 10-26-2005 09:04 AM
Might want to include immunities to crowd control abilities, also - which is pretty bad seeing there are professions out there with "Nuking = 1, Healing = 1, Crowd Control = 5" according to CU design docs.
So far I verified:
- Canyon Krayt Dragon: Immune to Stasis
- Giant Canyon Krayt Dragon: Immune to Stasis, Root and Snare
- Krayt Dragon Ancient: Immune to Stasis, Root, Snare and Armor Break
Krun1 wrote:
destrkta wrote:
actually not everything is immune in the dwb, i know we were armorbreak battle droids (supers were immune) and black suns as well. and if you really believe sabre dmg is the lowest in the game you have no understanding, some specials in other normal professions allow their dmg to go higherbut in general sabres are the most powerful item in the game. Learn the game mechanis' b4 you continue whining
Lol!! The fact that jedi do more damage than chefs, and tailors doesn't count. Sabre dmg is among the lowest in the game...at least post CU. But you can say whatever you want....It's laughable
As for lightsabers being the most powerfull weapon in teh game, this is a little far from the truth. The only applicable deffinition to that statement would be a pre-cu unlocked Jedi who had max tunnings on their pearls prior to the conversion. A Jedi that unlocked post-cu is unlikely to have something comparable to any other elite combat profession.
And yes, the ability to do damage is more tied into the specials which have different modifiers added into the equations for damge in combat.Most weaposn are equall for the most part untill you figure in elemental damage.
My pistol with 998 max dmg unpupped will increase to 1155 with a pup. This weapon does less dmg in PvP then my 754max dmg pistol +140 elemental. Also, My carbine with 700max +140 ele also does more dmg in PvP then the 1155 dmg pistol. In PvE it's the reverse.
In the end, if you're doing PvE you will want Max dmg and if it's PvP you'll need elemental dmg and a good minimium smg rating.
Message Edited by mindspat on 10-26-2005 09:54 AM
destrkta wrote:
(...) and if you really believe sabre dmg is the lowest in the game you have no understanding, some specials in other normal professions allow their dmg to go higher but in general sabres are the most powerful item in the game. (...)
Saber are very powerful in PvP (assuming high-quality sabers).
Sabers are sub-par in PvE.
This is caused by sabers having a high min damage and a very low damage range, making them quasi-immune to damage loss caused by high defenses (read: PvP). However, if facing low defenses (read: PvE), any regular weapon with 500 min / 1100 max dmg will outperform a lightsaber.
destrkta wrote:let's do some numbers then shall we, since your oh so smart
Krun1 wrote:
destrkta wrote:
actually not everything is immune in the dwb, i know we were armorbreak battle droids (supers were immune) and black suns as well. and if you really believe sabre dmg is the lowest in the game you have no understanding, some specials in other normal professions allow their dmg to go higher but in general sabres are the most powerful item in the game. Learn the game mechanis' b4 you continue whining
Lol!! The fact that jedi do more damage than chefs, and tailors doesn't count. Sabre dmg is among the lowest in the game...at least post CU. But you can say whatever you want....It's laughable.
min dmg of a good lser is 600dmg, max is 700 (approx figures)
add in elemental of 215 (elemental is based on the quality of your other enhancers to the max of 250 on a perfect sabre)
therefore a lightsabre has 815 - 915dmg
now we do some further numbers, suit's of armor worn by bh's are 8k energy+ 6000elemental, now consideing 1/3 of our dmg is elemental we are hitting for alot more through armor than if it was all energy
now you might say look at the max dmg we can do, i'll let you know a secret about the cu, the dmg is all based on minimum because no matter how high they stack their defences it'll still go no lower than the minimum dmg. So the point is lightsabre's by far have the highest minimum dmg. Don't look at dps that figure means' absolutely nothing.
You are neglecting the fact that elemental damage is not affected by attack damage modifiers.
A saber with 610 - 710 dmg (around 210 elemental with a special color crystal) used for an improved power attack will hit for 1525 - 1775 dmg and 210 elemental before armor mitigations. Accuracy and defense determine where between 1525 and 1775 the energy damage will be. Therefore, elemental damage is not 1/3 of the total damage before armor mitigations.
destrkta wrote:
let's do some numbers then shall we, since your oh so smart
min dmg of a good lser is 600dmg, max is 700 (approx figures)
add in elemental of 215 (elemental is based on the quality of your other enhancers to the max of 250 on a perfect sabre)
therefore a lightsabre has 815 - 915dmg
now we do some further numbers, suit's of armor worn by bh's are 8k energy+ 6000 elemental, now considering 1/3 of our dmg is elemental we are hitting for alot more through armor than if it was all energy
now you might say look at the max dmg we can do, i'll let you know a secret about the cu, the dmg is all based on minimum because no matter how high they stack their defences it'll still go no lower than the minimum dmg. So the point is lightsabre's by far have the highest minimum dmg. Don't look at dps that figure means' absolutely nothing.
Okay, so let's feed in the numbers of a typical post-CU saber -- my two.
SABER #1: Damage 461-557, with 167 points of elemental (Heat) damage and force cost of 36.
SABER #2: Damage 305-400, with 100 points of elemental (Cold) damage and force cost of 20.
Saber #2 is typical of the level of damage of most post-CU Jedi I know. I've passed many pearls and crystals on to others who had even worse sabers than mine.
Message Edited by Iakimo on 10-27-2005 01:26 AM
Azzoi wrote:
Not a stealth nerf and it's about time they made elite mobs harder. it's been like that since patch 24 and this efects all proffesions just not Jedi.
I agree that mobs were soloable that should take at least half a group to take down.
However, I dont agree on achieving this "toughness" by completely negating crowd control professions.
I personally dont mind the AB resistance, it just means the mob has a higher armor rating. I do mind negating Stasis, Root and Snare, though - some templates are built to control fights and do steady damage instead of the nuke/tank approach, and the recent changes make those templates obsolete in PvE.
I think immunities are the wrong way to go. It would have been better to tune armor rating, defense and regen rates to a point where groups are needed.
min dmg of a good lser is 600dmg, max is 700 (approx figures)
add in elemental of 215 (elemental is based on the quality of your other enhancers to the max of 250 on a perfect sabre)
therefore a lightsabre has 815 - 915dmg
now we do some further numbers, suit's of armor worn by bh's are 8k energy+ 6000elemental, now consideing 1/3 of our dmg is elemental we are hitting for alot more through armor than if it was all energy
now you might say look at the max dmg we can do, i'll let you know a secret about the cu, the dmg is all based on minimum because no matter how high they stack their defences it'll still go no lower than the minimum dmg. So the point is lightsabre's by far have the highest minimum dmg. Don't look at dps that figure means' absolutely nothing.
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wow- Im sorry but your ingorance of lightsabers and jedi is apparent. Only pre-cu jedi have what your talking about.
Also lightsaber crafting got a stealth nerf sometime post cu and that 600 number for the newer jedi is currently way out of reality.
I challange anyone who talks about sabers outdamaging the typical bh weapons we see used against us to show us in the combat logs where we outdamage.
Post CU jedi win cause we outheal not because of sabers.
Ive seen bh heal around 1k to 1.3 to 1.4 jedi with 4000 can heal 1500.
When you look at the numbers our slightly better healing slowly chips away at you.
Case in point when jedi had shorter heal timmer and no action mind cost me were able to much better handle the bh. Now with those nerfs its much more even playing field.
Your numbers are correct from a pre cu point of view but just dont reflect the reality that most active post cu jedi face.
In closing I would also say that the saber i built with junk resourses just after the cu I cant even replecate now using servers best resourses, port, ls suit in a research city.
Dont worry i wont even brink up the jedi healer rifleman templates we saw early on post cu before they nerfed that.
They've got buffs that increase your damage, give you a chance to score a critical hit, and allows you to bypass a portion of enemy armor. That more than makes up for AB immunity on high end mobs.
heh, anyone miss " lightsaber damage"
i sure do!
i think having our own damage type would be pretty bitchin, would change my output by 10 fold!
DOOOIT!!!!!
Message Edited by Ahtuuke on 10-26-2005 11:08 AM
and if you look at bh boards now, AB slices are no longer working.