Jedi Archive
Thread: Sick of all the PRE CU mentions.
No.
WatchoutfortheFambaa wrote:
If it is possible have an expansion server and a live server, then it is possible to have a pre-cu and cu servers.
MsNiL wrote:
No.
WatchoutfortheFambaa wrote:
If it is possible have an expansion server and a live server, then it is possible to have a pre-cu and cu servers.
plonger wrote:
* Single combat professions mixed with crafting/entertainers were as valuable as full combat temps.
They where not as valuable, and you still can do it.
* Each profession was unique, a few had strengths, most had weaknesses only
Fixed.
* Weaponsmiths could actually sell weapons other than the one that does the most damage.
That's post-cu yes, where SAC, Speed and Damage is important. Pre-cu, damage was everything.
* Mobs were more interesting as they had various resists and armor levels which required some knowledge/skill to fight them.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
* I spent more time watching the fight and not flashing buttons.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
* I didn't have to spend half an hour shouting "looking for group" before I could go earn some xp in reasonable quantity.
You surely spent time to find a sologroup, after spending time to find an entertainer, after spending time to find a doctor, wasting 30-45 minutes just to go out and do something.
* PVP wasn't a "he who heals best wins" situation
PVP was about "who got lucky with the loot" situation.
* My state changing attacks worked.
Still does.
* Mastering one of the jedi professions actually was worthwhile.
Jedi was not in scope of the CU.
* Doctors had a viable way of earning money in the game.
Unbalanced ruin of the games economy. We get 10k per pve mission now, just like everybody else.
RoundWallKing wrote:
Its gone guys, let it go.
Agree. Pre-cu was terrible. Post-cu is a lot better. But still has a lot of room for improvement.
It did not need further description.
WatchoutfortheFambaa wrote:
MsNiL wrote:
No.
WatchoutfortheFambaa wrote:
If it is possible have an expansion server and a live server, then it is possible to have a pre-cu and cu servers.
Very informative lol.
plonger wrote:
HarlequinMK19 wrote:
starkey55 wrote:
RoundWallKing wrote:
Its gone guys, let it go.
sure ur not just tired of hearing about the good old days u never experienced?
Outside of the larger player base...
What was good about Pre-CU again? Please, refresh my memory.
Just a couple things off the top of my head:
* Single combat professions mixed with crafting/entertainers were as valuable as full combat temps. Okay, I can agree with you here, but you can still mix professions nowadays..perhaps not as effectively, but no one is stopping you.
* Each profession was unique, with it's own strengths/weaknesses. I don't really agree with this. I think the CU did a better job of this, actually. What was good...truly good in Pre-CU? Swordsman, Rifleman, TKM...only ones that really come to mind. Other professions could be used of course, but those three were far superior to all others.
* Weaponsmiths could actually sell weapons other than the one that does the most damage. I agree. The crafting system got pwned by the CU.
* Mobs were more interesting as they had various resists and armor levels which required some knowledge/skill to fight them. Head-hit for the win. I never really felt threatened by anything.
* I spent more time watching the fight and not flashing buttons. Agreed. I hate them too. But I used to be able to watch the fights because it was spam Head-Hit for teh win.
* I didn't have to spend half an hour shouting "looking for group" before I could go earn some xp in reasonable quantity. Solo grinding, in my opinion, should not have been done away with. Making high-end "content" not soloable...well, I don't really have as much of a problem with that.
* PVP wasn't a "he who heals best wins" situation Previously it was who can apply the Mind-Fire the fastest. I don't like the healing-thing either, but I don't feel that pre-CU combat was any more "tactical" than this is.
* My state changing attacks worked. Point made. States still work, but not as well, so I'll give you this.
* Mastering one of the jedi professions actually was worthwhile. Point made.
* Doctors had a viable way of earning money in the game. It sucks that their livlihood was shot, but I felt that the uber buffs were a major problem with the game in the first place. Did that mean doctor had to be nerfed? No, not really. And while I am by no means suggesting this, it could be argued that Doctors, because of the necessity of buffs were part of the inflated economy. I know that this is not the whole truth, but...it's a different way of looking at it.
well, that was just some of the easier ones, I'm sure more people could add to the list.
I'm not a CU fanboy...let that be known. I personally think the CU was a failure on the whole. However, I do not think that the pre-CU system wasmore "fun" or "better". I felt it was grossly unbalanced and poorly implemented, although the "ideas" behind it were phenomenal. Truth be told, I would have preferred that they simply "tweaked" the old system rather than give us what we have now. But, having said that, I don't really miss the old system either.
More than anything, I'm just sick of the whining. It's not coming back. Get over it...or quit. It's not much more complicated than that.
I miss my old template though (Rifle/Pikes), which is something not possible under the CU, so I guess I do miss some things. However, like I said, I don't miss enough things to ever want the Pre-CU back...outside of my friends.
Message Edited by HarlequinMK19 on 10-24-2005 05:05 PM
MsNiL wrote:
It did not need further description.
WatchoutfortheFambaa wrote:
MsNiL wrote:
No.
WatchoutfortheFambaa wrote:
If it is possible have an expansion server and a live server, then it is possible to have a pre-cu and cu servers.
Very informative lol.
SWG is not ran on someone's old athlon 700 in a cellar. The game is controlled by a great amount of machines, with people hired to monitor the servers 24/7. Regardless what you remember, pre-cu had major issues, and keeping a separate bunch of developers for the pre-cu alone, when the great majority of players just want to have the CU fixed is not financially possible.
MsNiL wrote:
plonger wrote:
* Single combat professions mixed with crafting/entertainers were as valuable as full combat temps.
They where not as valuable, and you still can do it.
* Each profession was unique, a few had strengths, most had weaknesses only
Fixed.
* Weaponsmiths could actually sell weapons other than the one that does the most damage.
That's post-cu yes, where SAC, Speed and Damage is important. Pre-cu, damage was everything.
* Mobs were more interesting as they had various resists and armor levels which required some knowledge/skill to fight them.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
* I spent more time watching the fight and not flashing buttons.
F1 F1 F1 F1 F1 F1 F1 F1 F1 F1 F1
* I didn't have to spend half an hour shouting "looking for group" before I could go earn some xp in reasonable quantity.
You surely spent time to find a sologroup, after spending time to find an entertainer, after spending time to find a doctor, wasting 30-45 minutes just to go out and do something.
* PVP wasn't a "he who heals best wins" situation
PVP was about "who got lucky with the loot" situation.
* My state changing attacks worked.
Still does.
* Mastering one of the jedi professions actually was worthwhile.
Jedi was not in scope of the CU.
* Doctors had a viable way of earning money in the game.
Unbalanced ruin of the games economy. We get 10k per pve mission now, just like everybody else.
This is the Jedi forum. I want to read about Jedi, preferablyin SWG right now.
Alstoned wrote:
The only thing there is to say about the subject of this post
IF YOU DON'T LIKE READING PRE_CU POSTS>>>>>>> THEN IGNORE THEM AND READ YOUR POST CU BUG THREADS>
MsNiL wrote:
This is the Jedi forum. I want to read about Jedi, preferablyin SWG right now.
Alstoned wrote:
The only thing there is to say about the subject of this post
IF YOU DON'T LIKE READING PRE_CU POSTS>>>>>>> THEN IGNORE THEM AND READ YOUR POST CU BUG THREADS>
Then stop posting on these threads and bumping them.... that would really help your cause..... but what do I know, I liked the pre-cu.
Message Edited by Alstoned on 10-24-2005 03:23 PM