Jedi Archive

Thread: A Vision of a New and Improved Force Ranking System (FRS) updated 08/23/2005

DankMohda
Wed Aug 04, 2004 9:52 am
#14

Awesome, I love the ideas.



The Original God Father
tiberian_death
Wed Aug 04, 2004 11:35 am
#15

Only thing I would change is that Overt Imps can attack you if you use a force or pull our the lightsabor giving you a tef to them. It wouldn't make sense not to have this since Imps are suppose to be hunting Jedi also.



Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Glzmo
Wed Aug 04, 2004 12:40 pm
#16














































































































Foreword:


To the players: This post has reached over one year of active existence and has never sunk into necropostivity. Thank you all for reading this post, contributing and supporting it in all that time. Without you, it could have never reached the dimensions and refinement it currently has. The same also goes for SWG itself.While it is sad to see that most of the things discussed here have not come to pass yet, the FRS is still offline and subject to be reworked, so there is hope the developers will finally get it right and listen to the community (I guess over 2000 mostly positive replies are any indication of what the community wants). Thanks again and keep it up! Let's ensure we will be heard by the developers to be able to help them improve Star Wars Galaxies and makeitenjoyable for everybody as well asreach the unrealized potential it had since the very beginning!


To the devs: since you have announced you will be taking the FRS system offline with the Combat Upgrade and "will be making improvements to the system while it is offline", this is clearly the best time for you to implement the improvements for the FRS systemas discussed in this post (and perhaps even tie the newly announced "Trials of Obi-Wan" in as a replacement for the old un-jedi-like Jedi Council Battle Trials to enter the new and improved FRS), so please read and study it thourouhly and do not bring back the FRS before you do not have a system in place that is similarly immersive and enjoyable for everybody as the one discussed in this post!


The following isa vision ofaNew and ImprovedForce Ranking System (FRS), that will make the now boring and unrewarding system fun, rewarding and thus desirable to participate in.It will also address concerns of non-Jedi players.


It is no secret that the FRShas not been enjoyable by any players, Jedi and non-Jedi alike - even frustrating for most. Itis even on the verge of completely ruining the Player vs. Player and Galactic Civil Warportion of Star Wars Galaxies (Update: it has even done so for many months!), especiallyfor non-Jedi players, just like the Holocron Profession Grinding Madness of late 2003/first half of 2004 did with other parts of the game.

Even with the exclusion of FRS XP gain for killing non-Jedi and non-FRS ranked playerswith Publish 10, this problem still existed, as FRS Jediwere still perma-attackable by other overts and had to deal a preemptive strikesagainst all opposing factionovertstheyencountered orrisked being attacked and killed by a groupfull ofoverts of the opposing faction.

With the abolishment of the TEF system in the GCW Revamp, this stillhasnot changed, as FRS Jediare still being forced topermanently be members of special forces of a GCW faction, which isthe rough equivalent ofprevious perma-overt,asFRS Jediarenot allowed to request combatant or on leave status.

Another problem are the so-called "fight clubs" that have surfaced on different servers,where masses of Jedi agree to kill each other and their Master Bounty Hunter alternative characters that lay down prone and do not fight back at allfor FRS experience and letthem berevived afterwards by doctors to rapidly advance in rank and cheat the death counter. Unfortunately, thisseems to bethe only way to reach a high FRS rank right now, which is why most of the Jedi in question resort tosuch tactics in the first place, effectively gating Jedi who do not do such things by filling up all ranks and making it impossible for Jedi who do not resort to such things to gain rank.To discourage these fight clubs from happening, there have to be other ways to gain sufficient FRS experience.
Many may not realize it yet, but it may have been the single greatest problem this gamehas beenfacingsince August 2004.Simply put, it has to change, and that's what my vision is about.

Enoughof the facts, here comes the grand vision ofa New and Improved Force Ranking System (FRS):


1.Two seperate FRS Jedi factions,Light Jediand Dark Jedi that are connected to neither the Galactic Empire nor the Rebel Alliance.

+ This willprevent Force Ranked Jedi from being forced to take part inthe Galactic Civil War
+ It will be more in accord with the Star Wars Universe


2.Members of FRS Dark and Light Jedi factions are permanently attackableonlybyeach other, except in static cities, where they cannot attack each other.

+ This will keepLight Jedi fightingDark Jedi, like it was always supposed to be

+ It will keep pure FRS Jedi from preying on each other in static cities where it may annoy other players


3. Pure FRS Jedi faction members (that do not belong to a Galactic Civil War faction or are on leave from the GCW faction)are not attackable by non-Jedi Knight Rebels, Imperials or Civilians.
+
This will allow roleplayers and true Jedi to hide and blend in with the crowd, which is not possible with the current forced special forces status
+ It willpreventmost non-Jedifrom griefing Jedi


4. Pure FRS Jedi (that do not belong to a GCW faction or are on leave from the GCW faction) cannot attackcombatants/special forces of Imperial or Rebel factions nor can they attack civilians (neutrals), unless they are opposing faction FRS Jedi.

+ This will stop the grief thatmembers of special forcesexperience from constantly being mowed down by Jedi

+ It willreduce Jedi squads in cities looking for special forces members

+ It will keep Jedi from 'ruining PVPfor other players', which still is aserious complaint by the non-Jedi community


5.FRS Jedi can still be attacked by Bounty Hunters with missions on them,just like non-FRS Jedi.The higher the Jedi's combat level, the higher level the mission and the higher thecombat levelrequired by the Bounty Hunter (it should bepossible for aBounty Hunter to get missionswith a difference of around+-10compared to their own combat level).All Bounty Hunters with a mission on the Jedi will give the Jedi a good amount of FRS XP, no matter if master or dabbler - but only the ones that truly have the mission on the very Jedi or his/her Padawan to preventFRS farming of Bounty Hunters.
Once a Bounty Hunter attacks a Jedi, the two will be locked in an 'instanced duel' (See section
10. for more).

Also, Names of Bounties should be removed from the terminals to prevent griefing by targeting specific characters over and over as well as getting a mission on a friend and dupe credits with them.

(this and more ideas regarding bountiescanbe discussed inthe 'Bounty Hunter Wars' threadI posted in the bounty hunter forums: http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=321824).

+ Only truly skilled, high-level Bounty Hunters will be able to hunt skilled, high-level Jedi

+ Jedi will have an incentive to fight the Bounty Hunters that have a mission on them instead of running from them


6.Pure FRS Jedi (as well asJedi Knights,Guardians and Masters that do not participate in the GCW ingeneral or are on leave from their GCW faction)will not loose Jedi XP, only FRS XP.

+ This will make it possible to surrender, grind and relearn Jedi skillsdown the road, once the Jedi is bored or otherwise unsatisfied with his/her current template


7.In casea Jedi desires and thus decides to join the combatants or special forces ofaGalactic Civil War(GCW) faction like the Galactic Empire or the Rebel Alliance, he or shewillsuffer massiveForce Rank XP loss for each death while a combatant or member of the special forces. After a GCW relateddeath,Jedi characters will beautomatically sent on leavefrom their GCW faction for acertainamount of time and will not be able to cancel their on leave status to return to combatant or special forces status until that time is up. This forced on-leave time will take longer, the higher the Jedi's rank in the FRS is at the time of death. After the time is up, the Jedimay gotothe factional recruiter torejoin the combatants or special forces oftheirGCWfaction and thus resume his or her GCW duties if desired.

+ This will allow Jedi to participate in the GCW iftheyare devoted to it and truly desire to be part of it

+ Due to the greater risk involved to choose a side in the GCW, only few Jedi will be doing this

+Beingforced to be on leavefromthe GCW faction will keep Jedi from re-entering the GCW for some time
+ Due to their rarity, Jedi that are involved in the GCW will be a pleasant and exciting sight


8.FRS Maintenance cost should be lowered and FRS XP gained forincapacitating a Jedi of the opposing side dramatically increased.

+ This would make it actually possible to gain ranks

+ There would only be a need to defeat a few of opposing Jedi a day, not dozens, even for higher ranks

+ It wouldreduce the need forfight clubs



9.The FRS Experience gained forfighting other side Jediwill be dependant on the respective Dark Jedi/Light Jedi population on the server. Thefewer the number of FRS Jedi of the opposing enclave on the server, the more XP a Jedi gains for incapacitating a Jedi of the opposing FRS side, and the more FRS XP he looses for being incapacitated by the side with lesser populationon that very server.There will also be a cap on how low the minimum FRS experience and how high the maximum FRS experience one can gainor loose per FRS encounterno matter what the population balance is in order to prevent fighting being useless on extremely one-sided servers.

Also, FRS rank maintenancecost will be dependant on the Light/Dark Jedi population on the server, where FRS maintenance cost would be lower the less FRS Jedi are on the server. Whenall seats are filled, FRS maintenance cost will be at full, withmost seatsvacant, there would be close to- or no FRS maintenance cost at all until the majority of ranksis filled.

+ This would keep the system organic andgivepeople playing on less populated servers with less Jedi overalla more realistic chanceto progress in the FRS.
+
It would potentially helpto slowly but steadilyfill up the FRS rankson all servers



10.FRS Jediwill gain the ability to find opposing faction Jedi closest to their own FRS rank. This could be accomplished by having mission terminals similar to Bounty Hunter terminals thathold missions on an opposing side FRS Jedi of the same rank as your own. Once you take such a mission, you could could use the ability /forcefind, that will essentially work like a Bounty Hunter tracking droid to find the mission target. These terminals also should also be anonymous and not display the name of your target to prevent griefing and exploiting.

However, killing Jedi you have a mission on will not be the only option. When you find the Jedi you have the mission on, you canalternatively persuade him to "join your cause". If he or she drops out of their respectiveFRS faction while you have a mission on him/her, you will gain a massive amount of FRS XP. This would simulate bringing a fallen Jedi backto the right path. To ensure this won't be exploited, a Jedi thatswitches sidesshould have to redo the Jedi Council Battle trials (and join his new 'side' with rank 0 with the FRS XP reset afterwards).

The Jedi that are part of the 'mission' will be lockedinto an instanced duel when the mission holder initiates the attack, similar to what it is withBounty hunter missions.Both duelistswill receive a system message indicating that they are now locked in an instanced duel. As long asthey are battlinganywhere but in a static city or POI, they will be completely locked out of other combat with anybody else, including NPCs,mobs and other players of any kind (similar to the instanced duels known from Jedi Outcast/Jedi Academy multiplayer). This statewill bebrokenin the following cases: the distance between the two becomes too great (more than 500 meters, for example) they are not in combat for 5 minutes or more (enough time to 'persuade' one of them to join their cause in an RP fashion), enter a static city/POIor when one of them is defeated. When one of these events occurs, both get a system message that their instanced duel has been ended and they will be attackable by- and be able to attack the- same player characters/Mobs/NPCs likethey would be outside an instance duel.

The only exception to this will be, thatthePadawan of both (if present)may choose tojoin or aidtheir Masters/Guardians in that battle(see section 14. for more details on the the Master/Padawan relationship).

Additionally,Jedi will getthe ability thatwill letthem senseFRS Jediintheir general area(500-1000 meters, perhaps),similar to the ranger tracking skill, that will show every Jedi in their vicinity and their relative direction and distance from your location, as well as mark them as either dark or light.

Defeating an opposing side Jedi in an instanced duel will grantthe victora smallFRS XP bonus and the looser a slightly smaller FRS XP loss than outside an instanced duel.

Defeating an opposing sideFRS Jedi outside a static city will grant a substantial FRS XP bonus for the victor, compared to defeating one inside a static city (where the FRS XP gainshould be close to nothing to make it undesirable). Deafeating another FRS Jedi on Yavin IV (where the enclaves are located) will grant another substantial FRS XP bonus and Jedi who die at the hands of opposing side Jedi will loose substantially less FRS XP, to encourage Jedi to move to that planet and battle it out around the enclaves.

+This will allow FRS Jedi to find each other

+It will allow great interaction and roleplaying potential and grant persuasive Jedi good experience forpersuading an opposingJedito leave their cause in roleplay

+ This willallow a way for one-on-one (resp. two-on-two if Padawans are present)Jedi duels without interference

+ Jedi vs. Jedi fighting will be encouraged to take place outside static citiesas well asother public areas and thus decrease the visibility of Jedi everywhere

+ With an FRS XP bonus for fighting on Yavin IV, Jedi vs. Jedi battles will be encouraged to take place on that planedand thus around the enclaves

+ It willreduce the need and appeal offight clubs


11.Very small amounts of FRS XP will also be gained by incapacitatingother same-factioned Jedi in friendly training duels, with a fixed limit of maximum FRS XP that can be gained from duel trainingeachday. This cap will increase with FRS rank.

+This would make training duels fun and a challenge with a small reward

+The maximum training FRS XP cap would prevent exploiting this


12.When any Jedi uses his/her lightsaber and/or his/her force powers in a regular/duel (not an instanced duel mentioned in sections 5. and 10. as these could be forced) with another player inside a static city, an imperial lambda-class shuttle will land and a squad off Stormtroopers as well as theDark Lord of the Sith, Lord Vader himself will emerge. Vader, who will beacombat level 1000+NPC with an infinite HAM pool an thus undefeatable,will immediatelyforce chokethe Jedi involved (should ideally be a special area version of force choke with an area root involved)and insta-kill them (insta-killing has to bethe case or some people would just try to assemble a "Vader hunting party" and use their force powers/sabersto lure Vader to them and try to kill him all day long, thus still showing in cities, which would be counterproductive)in a blink of an eye (avoid incap and such will not help here), while warning everybody else around not to commit heresy and treason against the Emperor. After the last heretic/traitor has been taken care of, Lord Vader and his guard will boeard the shuttle and depart.

There will be only one instance of Lord Vader in one static city at the same time. He will take care of all Jedi that use their sabers and force powers in /duels in that timeframe.

The Jedi that is killed by Lord Vader will loose a substantial amount ofFRS as well as Jedi XP.

Any special forces/combatant rebel and other Jediwill also be able to attack Lord Vader.Once theyattack him, he or she will also suffer the same fate as all Jedi dueling in static cities.

Jedi that are members of the special Forces of either the imperial or rebel Galactic Civil War faction and located in static cities will also be disposed of by Lord Vader.

The same may also be implemented with NPCinquisitors like Lord Hethrir.


+This would preventJedi from showing off their Jedi skillswhile dueling in static cities

+It would increase immersion greatly as Lord Vader would finally instill fear into the hearts of the people


13.There will be alternative, non-violentways to gain limited FRS XP each day (for light Jedi at least) that should beat least enough tomaintainrank, like meditating, missions from an NPCin the enclave that resemble puzzles and can be solved in both a violent or non-violent manner (negotiations at disputes, helping people in need or turning fallen Jedi to your side, similar to the Hero of Tatooine quest, for exampleas well asspecial versions of instanced dungeonssimilar tothe Corvette for groups of Jedi down the road) and branch out to different quest depending on how you solved the previous one.

+ This will allow FRS Jedi to take a fun break from PVP to advance or keep their rank
+ It will allow servers with very low FRS Jedi population to gain FRS XP if they can't find a suitable opponent


+ This willreduce the needand appeal offight clubs




14.Another and perhaps the most interesting and excitingway to gain FRS XP will be to train a Jedi Padawan.

A Jedi Knight or higher will get the ability to craft a Padawan braid. This braid will be traded to a Jedi Padawan. Usinga modification of theinterface currently used for marriage, theJedi Padawan may now accept the braid to be assignedto theJedi Knightashis or herPadawan. The Jedi Knight will now become the Padawan's guardian, and thus receive the Jedi Guardian Force Progression box and title.

Now thePadawan andMaster/Guardian hunting and training together will allow them both to get full Jedi XP for the creatures they defeat together, just like the full XP you get for a space kill that you take down with your groupmates (this is to stop Padawans from preferring to go out to train on their own instead of tagging along with their Master/Guardian because theMaster/Guardian is stealingthe Padawan's Jedi XP or vice versa).
Also, the Master/Guardian will gain 1% of the Jedi XP the Padawan gains while hunting together as FRS XP. In addition, for every skill theMaster/Guardian trains his Padawan in, he or shewillgetasubstantial amount of FRS Experience and the Padawan should get a reward in the form of substantial JediExperience as well for learning a skill from his or her Master/Guardian instead of an NPC skill trainer (which should still be possible to prevent offlineMasters/Guardians hindering the Padawan's advancement, but without the bonus from the training by the player-master as well as allowing them to trainJedi skills that the player Master/Guardian cannot teach) or another Jedi to encourage roleplaying interaction and thus make it easier to learn the next skill.
The Master/Guardian andhis or her Padawanwill be able to aid and defend each other againstattacks from Bounty Hunters with a mission on one of themif they choose to do so (this will change the odds from the current 1 Jedi vs. 1-5 Bounty Hunters to 1-2 Jedi vs. 1-10 Bounty Hunters).

When the Master/Guardian and his Padawan take on a Jedi of the opposingside or a Bounty Hunter that is after one of them together, the Master will receive full FRS XP for defeating the opponent, just as if he defeated him alone.
The Master/Padawan relationship ends when the Padawan reaches Knight status on his own (and thus theJedi Guardian earns the Force Progression box and title of Jedi Master), the Master/Guardian ends the relationship with a /releasepadawan command (Padawan does not have to be online for this to prevent that Padawans that do not play anymore to hinder the Master/Guardian's ability to take on another Padawan), the Padawan destroys his Padawan braid in the inventory or if the Padawankillshis or herMaster/Guardian in a duel. The latter choice would also lead the Padawan into darkness.

After a Master/Padawan relationship ends, the Master/Guardian will not be able to take on another Padawan learner for a week and the Padawan will not be allowed to be chosen by a new Master/Guardian for the same period of time as well to prevent exploiting.
The Master and the Padawan do not cause each other's Jedi visibility to rise (in fact, it would be best ifJediwouldn't be causing each other Jedi any visibility at all as there is no reason why Jedi would report each other to a common enemy - the Galactic Empire!). The Master andhis/her Padawan will be able to defend each other against all attackers, including, but not limited to, same GCW factioned players like Bounty Hunters (if applicable).

Padawanswill also be able to enter the enclave when in the company of (grouped with)their master or another FRS Jedi.
+
This will enforce the Master/Padawan relationship that is an essential part of Jedi in all Star Wars movies to date and thus greatly increas immersion

+ It willbe greatcontent and an encouragementtoroleplay

+ It willencourage player interaction between Master and Padawan by making training by the player masterthe better choice as opposed to being trained by a boringNPC skill trainer

+ The ability to gain FRS XP byaiding and trainingyour Padawan will again reduce theneed forfight clubs as well as their appeal


15.Jedi will have the ability to keep and actually wear all styles of Jedi Robes that they have everreceived in the FRS, even if they drop in rank or choose to drop out of the FRS System altogether. This could be achieved by switching the certification on all Robes to Jedi Knight or even Padawan. Also, Jedi will be allowed to wear any cloak and cloak (hood up)over their jedi robes.

+ Thiswillmake itdesireable to reach every force rank at least once
+ It willgive Jedi that have put effort in the FRS something to show for

+ The ability to wear cloaks over the robes will make Jedi look and feel more like Jedi in the Star Wars Universe, greatly increasing immersion


16.All visible modifiers from the robeswill be moved to the Padawan box. Special hidden modifiers (there are none right now)will bemoved to the appropriate Padawan and force rank boxes.

Therewill be a new robe added to each force progression box independent of the FRS.Also,there will be anoption to change thecolorof each Jedi robe like ithas beenpossible with composite armor for some times. The color palette will only include different tones of brown, sandcolor, shades of greyas well as black and white.

+ Thiswill makeJedi robesall the same and thusnegate allreasons to notimplement section 14.

+ It will allow Jedi to wear other clothing without sacrificing anything to blend in with the crowd

+ It will give Jedi more variety and individuality with their robes


17. Force Progression boxes, likeJedi Knight, Jedi Guardian and Jedi Masterwill be independent from the FRS (the latter has it's own rank boxesand titles anyway, see section 19. for more). Force Progression boxes of Jedi Guardian and Jedi Master will only be granted in conjunction to theMaster/Padawansystem (See section 14. for Details).

Jedi will keep their Knight, Guardian and Master boxes as well as titles, even if they drop in rank or exit the FRS.

+ This will be a permanent reward for people who have put time and effort into taking on a Padawan and finishing his/her training

+ It will encourage roleplay and even reward people for doing so
+It is illogical to loose these boxes and titles at all


18.Force progression boxes will include modifiers for every force progression box. This will include modifiers for Innate Jedi Armor, General Melee Speed, General Ranged Speed, GeneralMelee Accuracy, General Ranged Accuracy, ForceAccuracy, Force Healing Speed (increases the healing speed, and thus the healing downtime in seconds), Force Enhancement Duration (increases the time in seconds of all time-limited force powers in the enhancer tree) as well as Force Efficiency (decreases Force Power cost on all moves and specials by a certain percentage). These modifiers will be added up.

Here is how this will look like:

- Jedi Initiate:

Innate Jedi Armor +20

- Jedi Padawan:

Innate Jedi Armor +5

Melee Defense +25

Ranged Defense +25



GeneralMeleeSpeed +5

GeneralRangedSpeed +5

General Melee Accuracy +5


GeneralRanged Accuracy +5

Force Accuracy +5
Force Healing Speed +1

Force Enhancement Duration +5

Force Efficiency +5

- Jedi Knight:

Innate Jedi Armor +5


Melee Defense +25

Ranged Defense +25



GeneralMeleeSpeed +10

GeneralRangedSpeed +10

General Melee Accuracy +10


GeneralRanged Accuracy +10

Force Accuracy +10
Force Healing Speed +1

Force Enhancement Duration +5

Force Efficiency +25

- Jedi Guardian:

Innate Jedi Armor +5


Melee Defense +25

Ranged Defense +25



GeneralMeleeSpeed +5

GeneralRangedSpeed +5

General Melee Accuracy +5


GeneralRanged Accuracy +5

Force Accuracy +5
Force Healing Speed +1

Force Enhancer Duration +5

Force Efficiency +10

- Jedi Master:

Innate Jedi Armor +5


Melee Defense +25

Ranged Defense +25




GeneralMeleeSpeed +5

GeneralRangedSpeed +5

General Melee Accuracy +5


GeneralRanged Accuracy +5

Force Accuracy +5
Force Healing Speed +1

Force Enhancer duration +5

Force Efficiency +10

+ This will make these boxes worth achieving
+It will reward people that put effort in becoming a Knight, Guardian or Master by making them noticeably better than a Padawan, or the respective lower Jedi rank, just as itis supposed to be.


+ This will be a permanent reward for people who have put time and effort into taking on a Padawan and finishing his/her training

+ It will encourage roleplay and even reward people for doing so


19.Force Rank boxes will also have separate, smaller bonuses to various force disciplines. However, once a Jedi drops in Force rank, the box as well as the skill bonus in the box is also lost (just like it used to be in the old FRS). Dark Jedi will get more bonuses to destructive powers while light Jedi will get more bonuses to constructive powers.

+ This will make achieving and holding force ranks desirable


20.The Enclaves will still only be accessible by Jedi of the appropriate side as well astheir playerPadawans (see section 14.).Several things will be added to the Jedi Enclaves to make them moredesirable to be in.

These will includetop-notch crafting stations as well ashealing droids that heal ones wounds and battle fatigue on request. There will be NPC Jedi masters in the enclave that will hand out quests and missions, as well as allow Jedi to buy things for FRS experience similar to faction recruiters (see section 21.),special FRS mission terminalswithplayer missions on opposing side Jedi similar to bounty hunter terminals (see section 10. for details), an insurance terminal that will allow Jedi to insure their items as well as a starship terminal that will allow only authorized Jedi to land and take of directly in/from their enclave. There will also be a substantialexperimentation and assembly bonusgiven for crafting Jedi componentsinside the enclaves as well as a crystal/pearl tuning bonus to vastly increase the chance of a perfect tune.

Once a Jedi clones in the enclave or at a force shrine, he or she will not sufferany extra wounds or battle fatigue whatsoever, just as if he/she cloned into a predesignated cloning facility. There will also be no item decay, provided the Jedi was insured.

+ It will make enclaves more desirable to be in and not empty ghost facilities like they were before and thus help shiftingthe Jedi population out of cities

+ This willhave more Jedi interact with each other in a common meeting place and hopefully further roleplay

+ It will take the penalties from cloning into an enclave or force shrine away and thus make it more desirable touse them, keep Jedi from cloning in cities and being clonegriefed, thus keeping a lower profile

+ The starship terminal in the safe enclave will allowJedi tolandand fly away directly from their enclave and will thuskeep Jedi that are loading at the starport from being ganked and also keep their profile lower



21.FRS Jedi will get other rewards that can be bought for FRS XP at a NPC Jedi Master in their respectiveenclave,like tradeable Jedi-specific furniture (Statues and holograms of famous Jedi, Holocronswith tales of Jedi that can actually be read and contain an interesting short story about Jedi each), housing (a 1-lot, no maintenance cost very small house placeable on allplanets, even with a minimum of 1km from each other where you can't build now, looking somewhat like Yoda's hut), clothing (cloaks, hoods for the cloaks, rings, Jedi pendants that can actually be seen, all of which can be worn over the robes), Special crystals (like the onesthat appeared onTestcenter in publish 9 testing that are color/damage crystal hybrids, or the ones people get as reward forcompleting theFRS quests and other named color crystals), perfect lightsaber resourcesfor the highest generation lightsaber (they can only be usedin conjunction with alightsaber crafting tooland all their stats are 1000), newLightsaber hilt styles and the likes.

+ Rewards are always a good thing to keep people playing, especially if they are actually useful
+ It will provide great perks for collectors, roleplayers and powergamers alike






If youlike these ideas and would like tosupport them, reply to it to keep it on top and add a link to it to your forum signature by following the following steps:


1. Log into your forum account if you are not already logged in.


2. Click on 'My Profile'


3. Scroll down to 'Personal Profile'and proceed tocopy and paste the following HTML code into the box marked 'Signature':





































<div align="center"><a href="http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=49025"><font color="#66FF00">Click here to support Glzmo's great Visions to save SWG!</font></a></div>
4. Scroll a little bit lower and click on 'Save changes'.

Thanks for the support!




PS.: The first SOE SWG:AED developer thatsupports this thread byfollowing these steps and uses itin his signature might be awarded a cookie.




Message Edited by Glzmo on 08-23-2005 05:37 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
SgtLaRose
Wed Aug 04, 2004 1:11 pm
#17

/sign


/agree w/ above posts

Devs... MAKE IT SO!!



------------------------------------------------------------------------------
Major Arcades
Master Alliance Pilot, Master Rifleman, Master Swordsman, TKA: 4|2|0|4, Marksman: 4|0|0|3, Brawler: 4|0|4|0
Wielder of the Force and Master of 26
120+ Badges and lookin for more...
TheLateAnakinSolo
Wed Aug 04, 2004 1:13 pm
#18

Um... then I quit the FRS. Really, what's the point of becoming powerful if you can't have fun with it? Gank squads = bad. No faction = bad. No real end game at all.



- I support keeping & balancing the current combat system
Face Loran (2 unlocks), Rostek Horn (Jedi Knight), Corbantis
*April 17th, 2004* to *Sept 13th, 2004.* *Dec 20th, 2004* to *Unknown*
*****Non-Geo Cave Jedi*****
JEDI KNIGHT waiting for a FRS fix
Dont ask me why I'm going for 2 Jedi, because I don't know myself.
Do or Do not, there is no try.
RealTwisted001
Wed Aug 04, 2004 1:17 pm
#19

I just wish the Devs put as much effort into the FRS as you did.. Great post
Sifer2
Wed Aug 04, 2004 1:23 pm
#20

Yes I agree! I've actually proposed some of that stuff before I just never organized it very well. The only thing I would really change from that is the GCW participation option. Instead I think Jedi Knights should only be able to participate in the GCW by doing Jedi missions which lead them into it. For instance a Jedi might recieve a mission to help destroy a faction base somewhere from the Enclave. Then will doing the mission the bases regestered defenders an the Jedi would be TEF'ed to each other. They could design it in such a way that the Non-Jedi group know what they are getting into before they accept the mission to defend the structure for thier faction. This allows Non-Jedi an Jedi to fight each other on an optional basis. It also adds some new content for Non-Jedi I guess since the attack/defend mission type could be modified for other types of content.





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Baselinius
Wed Aug 04, 2004 1:27 pm
#21


I'm amazed.


Gizmo, you're proposal is extremely constructive (something rare on these forums) and it is also the best well-written idea I have ever read.


Can you just imagine if the devs did what you are proposing? YOU have laid out the blueprint for a really awesome change that would make EVERYONE Jedi and Non-Jedi a lot happier.


You get my 5-stars and a bump from me if this page is ever more than 3 pages back.


Pure Excellence. I join the effort to support this proposal


/applaud

Message Edited by Baselinius on 08-04-2004 04:30 PM



Atlantis
Reborn and Hungry
Dark-Lords
Aspenth
Wed Aug 04, 2004 1:40 pm
#22

All excellent ideas. I, for one, would LOVE to see all of these implemented, would truly be a great system compared to the current one. However, the only thing that irks me a bit is the fact that the only PvP a FRS Jedi would see is another Jedi, and FRS Jedi are quite rare to come by, even amidst the thousands of other players who have unlocked. Don't get me wrong, I don't think that's a totally bad thing because it would countered by the fact that more Jedi would be inclined to join the FRS with a system like this.With that said, I think that the Dark Jedi should be given the ability or at least some tools to help them track down or sense the location of a Light Jedi. Dark Jedi were the ones hunting the Light Jedi, not visa versa. Perhaps not an exact waypoint, butmaybe if the Dark Jedi could meditate (a skillother than force meditate because then the Darkies who didn't take that line of Enhancements would be left out) and after about 5 minutes, an onscreen system message would tell him or her what planet the Light one is on. If you want to take it further, maybe even allow them to use seekers like Bounty Hunters once he is on the same planet as the Light Jedi - Darth Maul used one in Episode 1.



corpse OF aspenth


DarthsForce
Wed Aug 04, 2004 1:56 pm
#23

I really hope that SOE implements those ideas gizmo, but if they cannot do em all...


I really hope they implement the idea that jedi knights move up in FRS by training padawans.


That idea rocks!!!
DarthsForce
Wed Aug 04, 2004 2:01 pm
#24

ended post too quick...


Also had to say that it would bring a refreshing RP element to the game that I would imagine be appreciated by most..
RabidEwok2
Wed Aug 04, 2004 2:19 pm
#25

Sigh, yet another suggestion that adds PvE advancement in the FRS.


The FRS should always be PvP only.


My vision of it is to remove the incentives to kill non jedi (to remove the major impact jedi have on GCW).


In other words, jedi would have to prey on other jedi to advance. Obviously the FRS xp requirements would have to be altered for this.


Furthermore, I'd like to see incentives for jedi to go on their own so that not all jedi PvP is 10 jedi vs 10 dark jedi etc.


And finally,I want incentives to keep jedi off the streets. BHs should be given some teeth so that they can be a threat to even ranked jedi (right now they are).




ZEER
Sith Lord | Hatched May 2004

XenoKronn
Wed Aug 04, 2004 4:01 pm
#26

Awesome ideas.

/sign



XenoKronn Kameo
Rogue Squadron
Vendor located near Tyrena at -4189 -1942
Page 2 of 11