Jedi Archive

Thread: A SIMPLE PLAN TO BENEFIT POST CU JEDI TRADABLE SABERS AND PEARLS

Muadib1972
Thu Oct 13, 2005 5:44 pm
#1



Allow Jedi to trade sabers and pearls again.........I personally have about 10 pre cu sabers and 4 packs full of pearls/crystals i tuned and do not use. A win win for everyone.

Message Edited by Muadib1972 on 10-13-2005 05:50 PM

Message Edited by Muadib1972 on 10-14-2005 12:09 AM



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Xull Dark Jedi Knight
Muah'dib Mustango - Dark Jedi Awaiting Trials
Muadib1972
Thu Oct 13, 2005 6:11 pm
#2

While your at it how about increasing the max xp cap to match the negative cap at 12 mil.



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Xull Dark Jedi Knight
Muah'dib Mustango - Dark Jedi Awaiting Trials
HostileWolf
Thu Oct 13, 2005 6:24 pm
#3

I wish



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xstormbringerx
Thu Oct 13, 2005 6:26 pm
#4


this shouldbe a gimme,absolutely thexp cap should match the negative you can go








Muadib1972 wrote:
While your at it how about increasing the max xp cap to match the negative cap at 12 mil.











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HostileWolf
Thu Oct 13, 2005 6:30 pm
#5

I was just thinking maybe, maybe, one day if they decide to put the master-apprentice system in, tradable pearls should definetly be in there if they don't plan on fixing the drops.



________________________________
90 Elder Jedi
http://ctprofiles.net/3302136">60 Warlock
http://ctprofiles.net/4843532">60 Rogue
NGE FTL!
SWGEMU FTW!

Muadib1972
Thu Oct 13, 2005 7:03 pm
#6

what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.



----------------------------------------------------------
Xull Dark Jedi Knight
Muah'dib Mustango - Dark Jedi Awaiting Trials
SateRypher
Thu Oct 13, 2005 7:04 pm
#7

Nice.



- LOL PBJOWNED
TraceAntilles
Thu Oct 13, 2005 7:50 pm
#8

I say the way to benefit post CU jedi is to get them to realize they were suckered into paying 5 months into a game that now has them batting at a creature over and over instead of slicing right through like sabers were meant to do.


Do you ever watch the trailers for this game and how the Jedi always hit each others saber, rather than how it really is in this game?


In the game you hit the same armor or side to a player/creature and it still takes another 5 hits at the very least to do anything.



Through the force things you will see, other places, the future, the past; old friends long gone.
AnknSkywlkr
Thu Oct 13, 2005 7:51 pm
#9





Muadib1972 wrote: what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.




Don't agree at all. With the introduction of the "30K Free resource kits", virtually any Jedi that cares to (temporarily) invest in MLS, that can raise a little cash and make friends with or join a guild with a LS Experimentation kit can craft the exact same saber hilts with the exact same stats.


Pearls are the only difference between the best sabers on my server and the mediocre ones. Getting rid of biolinking of pearls would certainly help. Of course, I've long been a proponent of getting rid of this KOTOR inspired LS crafting system with pearls and having us mine andrefine crystals as has been described in the EU (See "Shadows of the Empire"). Simply make crystal packs an item dependent on good resources that you experiment on for damage, speed, and SAC reduction.


How the hell do you tightly focus a beam of light through an opaque pearl to begin with????





(gnn[[[≡≡≡≡][F]]°ggggggggggggggg ggggggggggggg)

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J3d1_
Thu Oct 13, 2005 7:52 pm
#10






Muadib1972 wrote:
While your at it how about increasing the max xp cap to match the negative cap at 12 mil.






being at -10mill pre-cu...and i have no AoE in CU...i would just like teh cap to be pushed up to like -4mill



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Maxil
Thu Oct 13, 2005 7:54 pm
#11

I personally always thought the crystals were too large.. they should be the size of the holocrons.. I mean, I knew how the backpack style system worked, but at very first in roleplay, I thought "how the hell am I gonna jam 4 of those large-ass crystals inside this tiny hilt?"



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Muadib1972
Thu Oct 13, 2005 9:32 pm
#12






AnknSkywlkr wrote:





Muadib1972 wrote: what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.




Don't agree at all. With the introduction of the "30K Free resource kits", virtually any Jedi that cares to (temporarily) invest in MLS, that can raise a little cash and make friends with or join a guild with a LS Experimentation kit can craft the exact same saber hilts with the exact same stats.


Pearls are the only difference between the best sabers on my server and the mediocre ones. Getting rid of biolinking of pearls would certainly help. Of course, I've long been a proponent of getting rid of this KOTOR inspired LS crafting system with pearls and having us mine andrefine crystals as has been described in the EU (See "Shadows of the Empire"). Simply make crystal packs an item dependent on good resources that you experiment on for damage, speed, and SAC reduction.


How the hell do you tightly focus a beam of light through an opaque pearl to begin with????






I don't know what is up with your saber or where you are getting this that you can match pre cu sabers but i know for a fact that you can't even come close to my pre cu sabers post cu. No way no how even with an artisan buff. I had the best resources pre cu and have the best resources now. Infact i was the first guy selling saber resource kits on intrepid whenthe 30k deeds came out. And i can't come even close myself. Granted yes pearls make a big difference between a crap and decent saber but the hilt of the saber is the foundation. You either get low damage low speed or high sac and force cost post cu. Infact i may post some stats on the hilts i made post cu versus my pre cu sabers.



----------------------------------------------------------
Xull Dark Jedi Knight
Muah'dib Mustango - Dark Jedi Awaiting Trials
killtheidealist
Thu Oct 13, 2005 9:35 pm
#13






Maxil wrote:
I personally always thought the crystals were too large.. they should be the size of the holocrons.. I mean, I knew how the backpack style system worked, but at very first in roleplay, I thought "how the hell am I gonna jam 4 of those large-ass crystals inside this tiny hilt?"





its 5 for a 4th gen



Shagrath Galder - Pre CU Elder Jedi
Grusom - Elder Bounty Hunter
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