Jedi Archive

Thread: FROM BETA: Changes to the Jedi prof and other impacting changes

SoloBacca1
Wed Oct 12, 2005 10:40 am
#14

I bow for the Orginal Poster for coming here and telling us this... a great man you are! more info would be... VERY appriecate'd me tryed to get beta but!




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KRAKEN666
Wed Oct 12, 2005 10:56 am
#15


I think after visiting the tc last night that the raise in action costs was just a token gesture to put in to appease jedi. after testing last night on the t.c. the actionregenerationare turned up high...if this gets transferred over to the regular servers then the additional costs on action are pretty much negated back to if they hadnt changed it at all.
Hulke
Wed Oct 12, 2005 10:59 am
#16

While I dont like what they did to AI, at least dominate mind will allow you to reaquire agro.


Can you confirm that it is possible to reaquire agro while AI is running?


00over0
Wed Oct 12, 2005 10:59 am
#17






trajen2 wrote:

Trying to make a thread to post the impacting changes that effect our profession:


Jedi Specific


Avoid Incap - when using avoid incap, aggroing mob will move to "next best" in group. Only relevant in PvE. For example, pikets in a spin group will no longer aggo the AI-enable tank and will move to the "next best" member in group. For single-mob high-level NPCs / creatures the defender can stil luse /DominateMind to reacquire aggro.


Force costs - reported higher Force costs. These always seem to be tweaked before live.


Cooldown Timer Bypass Fixed - No more saber throw, head hit, etc every second. Also no healing timer bypass


Droppign Robes and LS in private structures - you should not be able to drop your LS and robes in your private structure. I would assume these will be similar to the Hero Quest reward which can be dropped but only accessible to you.


All professions


Higher action costs on heals- This effects the CMs, Medics, Docs more than anyone. This could be a godsend to jedi as CM/BH biggest asset is their healing abilities. For the most part, CMs heal more often than jedi so if they are using their action on heals, they wont have enough for DoTs, debuffs, attacks... we shall see


Squad Leader Changes - Better to read what these are from the Squad Leader forums. I foresee MANY SLs and i'll be a million credits that each BH you encounter will be at least grouped with a SL in order to receive some of the SL group buffs. One of the 'scariest' SL buffs is volley fire which gives a chance to bypass armor. Reports on Beta have a successful bypass armor shot insta-incapping. All jedi shold study these changes and realize the beneift of getting to know a SL soon


New debuff system- I'm sure you have already read about this one. The new system is part of the SL changes which allowdebuffs to override buffs. For example: Snare is a a movement speed debuff. This will REMOVE any movement speed buff (force run, burst run, parawan) and reduce your movement speedin additon toremoving the buff. Another example is the CM combat speed debuff. It will REMOVE forcespeed or the doc speed buff AND reduce your combat speed by -40.

Both of these attacks can be reapplied at will and have no rage timers involved. *** There is currently a STRONG movement against this in the Beta forums.



I'm sure there are more and I will try to update thius post as necessary








Thanks!


/wonderswhythecorrespondentdidn'tmakethatpost





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Dellarn
Wed Oct 12, 2005 11:06 am
#18

damn, why the **** do they have to nerf AI (again?)? thats the stupidest nerf ever!



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Bunklung
Wed Oct 12, 2005 11:19 am
#19

The infinite snare a BH/MCM can pose on a jedi is notacceptable since it willcause FR to become completely worthless as an escape tool AND/OR as any combat option while the opponent snares indefinatley. Going to vote with my wallet if this goes live.



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trajen2
Wed Oct 12, 2005 11:20 am
#20






00over0 wrote:




Thanks!


/wonderswhythecorrespondentdidn'tmakethatpost






some of us have more time than others. . . i'm sure Biacca will post when he has the opportunity. Whereas i am stuck at work and have time for forums, he's probably playing Beta getting more useful data





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Zanholo
Wed Oct 12, 2005 11:35 am
#21

I am really glad that I am about to take one of three job offers and that my grind will soon be done, so I can take a couple month break from this game and let the devs try to fix everything they are breaking, instead of me ranting about it or threatening to quit again.


These guys just don't get that completely changing how sh|t works every six months is just bs.



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WookieOgre
Thu Oct 13, 2005 12:10 am
#22






Hulke wrote:

While I dont like what they did to AI, at least dominate mind will allow you to reaquire agro.


Can you confirm that it is possible to reaquire agro while AI is running?







Just FYI, dominate mind has always been broken and I can tell you 100% it will not help with aquiring agro again as long as you are under Avoid Incap.
trajen2
Thu Oct 13, 2005 12:40 am
#23






WookieOgre wrote:





Hulke wrote:

While I dont like what they did to AI, at least dominate mind will allow you to reaquire agro.


Can you confirm that it is possible to reaquire agro while AI is running?







Just FYI, dominate mind has always been broken and I can tell you 100% it will not help with aquiring agro again as long as you are under Avoid Incap.




it worked when i was a MD





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

WookieOgre
Thu Oct 13, 2005 12:43 am
#24






trajen2 wrote:






WookieOgre wrote:





Hulke wrote:

While I dont like what they did to AI, at least dominate mind will allow you to reaquire agro.


Can you confirm that it is possible to reaquire agro while AI is running?







Just FYI, dominate mind has always been broken and I can tell you 100% it will not help with aquiring agro again as long as you are under Avoid Incap.




it worked when i was a MD





It works about as good as hitting them with saberhit. What it will not do is keep them aggroed. Again, the way the nerf works is you get Avoid Incap, the mob will hit you once and then stop. Hitting them with dominate will make them hit you once and then stop again because they'll realize you are on Avoid Incap.
felipz
Thu Oct 13, 2005 12:45 am
#25






WookieOgre wrote:

It works about as good as hitting them with saberhit. What it will not do is keep them aggroed. Again, the way the nerf works is you get Avoid Incap, the mob will hit you once and then stop. Hitting them with dominate will make them hit you once and then stop again because they'll realize you are on Avoid Incap.





Translating... pretty much the only ability that made Master Defender's role tank is being changed so you can'ttank anymore...

Message Edited by felipz on 10-12-2005 03:47 PM



[__Felous__]


"


MentalFloss
Thu Oct 13, 2005 12:52 am
#26


New debuff system:


"There is currently a STRONG movement against this in the Beta forums."


And the reason for this, because it's simply a game/bank breaker for SOE. Is SOE outsourcing their development team? It's simply absurd to think or to implement a change like this. Across the board, everyone has a problem with it. That should tell you "something!"


Charles.

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