Jedi Archive

Thread: FROM BETA: Changes to the Jedi prof and other impacting changes

trajen2
Wed Oct 12, 2005 9:31 am
#1

Trying to make a thread to post the impacting changes that effect our profession:


Jedi Specific


Avoid Incap - when using avoid incap, aggroing mob will move to "next best" in group. Only relevant in PvE. For example, pikets in a spin group will no longer aggo the AI-enable tank and will move to the "next best" member in group. For single-mob high-level NPCs / creatures the defender can stil luse /DominateMind to reacquire aggro.


Force costs - reported higher Force costs. These always seem to be tweaked before live.


Cooldown Timer Bypass Fixed - No more saber throw, head hit, etc every second. Also no healing timer bypass


Droppign Robes and LS in private structures - you should not be able to drop your LS and robes in your private structure. I would assume these will be similar to the Hero Quest reward which can be dropped but only accessible to you.


All professions


Higher action costs on heals- This effects the CMs, Medics, Docs more than anyone. This could be a godsend to jedi as CM/BH biggest asset is their healing abilities. For the most part, CMs heal more often than jedi so if they are using their action on heals, they wont have enough for DoTs, debuffs, attacks... we shall see


Squad Leader Changes - Better to read what these are from the Squad Leader forums. I foresee MANY SLs and i'll be a million credits that each BH you encounter will be at least grouped with a SL in order to receive some of the SL group buffs. One of the 'scariest' SL buffs is volley fire which gives a chance to bypass armor. Reports on Beta have a successful bypass armor shot insta-incapping. All jedi shold study these changes and realize the beneift of getting to know a SL soon


New debuff system- I'm sure you have already read about this one. The new system is part of the SL changes which allowdebuffs to override buffs. For example: Snare is a a movement speed debuff. This will REMOVE any movement speed buff (force run, burst run, parawan) and reduce your movement speedin additon toremoving the buff. Another example is the CM combat speed debuff. It will REMOVE forcespeed or the doc speed buff AND reduce your combat speed by -40.

Both of these attacks can be reapplied at will and have no rage timers involved. *** There is currently a STRONG movement against this in the Beta forums.



I'm sure there are more and I will try to update thius post as necessary







Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

TonieStark
Wed Oct 12, 2005 9:37 am
#2

Good update .



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Chilastra
Calel_Haven
Wed Oct 12, 2005 9:44 am
#3

Thanks




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Eked
Wed Oct 12, 2005 9:51 am
#4

do health crystals still work?



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felipz
Wed Oct 12, 2005 10:11 am
#5

Question for the op. Did they also increased the action on attacks for jedi ? And healing will too cost action for jedi ? What happens if you are alone and use AI will you lose agro ? Thanks.



[__Felous__]


"


trajen2
Wed Oct 12, 2005 10:15 am
#6






felipz wrote:
Question for the op. Did they also increased the action on attacks for jedi ? And healing will too cost action for jedi ? What happens if you are alone and use AI will you lose agro ? Thanks.




Unfortunately, i was not one of the lucky testers to actually get to test jedi. . . perhaps another can answer your question. sorry.





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

felipz
Wed Oct 12, 2005 10:16 am
#7

No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...



[__Felous__]


"


trajen2
Wed Oct 12, 2005 10:20 am
#8






felipz wrote:
No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...





yeah, we have enough action costs. . . i support increase action costs for heals/debuffs/DoTs b/c currently, they can spam em allll day long. Even with my 95 SAC saber (as low as it can go) I still run out of action...if they increase action costs on everyone, it is going to make PvP and PvE painfully slow and boring...





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

MauiBeach
Wed Oct 12, 2005 10:21 am
#9


Very informative post, thanks for the info. Hopefully we could see more actual informing posts like this from the Jedi corospondent.


/Hail SonG


come back.





--------------------------------------------------------------------------------
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WookieOgre
Wed Oct 12, 2005 10:23 am
#10






felipz wrote:
No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...






I can tell you this, yesterday I was fighting a 35k double gold boss Jedi NPC......literally ran out of action before I even caused any damage. I guess it doesn't help when the NPC runs Aura and then ARmor Breaks so it caused me to not only miss but get hit for over 1k at a time (btw, I had aura running). This was with a Master Defender template.


AvataroftheSith
Wed Oct 12, 2005 10:25 am
#11






WookieOgre wrote:





felipz wrote:
No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...






I can tell you this, yesterday I was fighting a 35k double gold boss Jedi NPC......literally ran out of action before I even caused any damage. I guess it doesn't help when the NPC runs Aura and then ARmor Breaks so it caused me to not only miss but get hit for over 1k at a time (btw, I had aura running). This was with a Master Defender template.






May as well just lay down and die.




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MBK1011
Wed Oct 12, 2005 10:29 am
#12



AvataroftheSith wrote:


WookieOgre wrote:


felipz wrote:
No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...



I can tell you this, yesterday I was fighting a 35k double gold boss Jedi NPC......literally ran out of action before I even caused any damage. I guess it doesn't help when the NPC runs Aura and then ARmor Breaks so it caused me to not only miss but get hit for over 1k at a time (btw, I had aura running). This was with a Master Defender template.



May as well just lay down and die.



isnt that what we pretty much might aswell do if a BH comes for us certainly if all these changes hit live, now we have to in PvE, i sense that despite my best efforts my saber will be too crap to compete in pve now let along pvp, dont yell, i am farming crystals, just my tunes are getting worse and worse lol





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WookieOgre
Wed Oct 12, 2005 10:32 am
#13






MBK1011 wrote:





AvataroftheSith wrote:





WookieOgre wrote:





felipz wrote:
No worries. Someone said they raised the action cost for jedi, if that's true that's gonna be stupid, I'm gonna run outta action in no time with my template...






I can tell you this, yesterday I was fighting a 35k double gold boss Jedi NPC......literally ran out of action before I even caused any damage. I guess it doesn't help when the NPC runs Aura and then ARmor Breaks so it caused me to not only miss but get hit for over 1k at a time (btw, I had aura running). This was with a Master Defender template.






May as well just lay down and die.






isnt that what we pretty much might aswell do if a BH comes for us certainly if all these changes hit live, now we have to in PvE, i sense that despite my best efforts my saber will be too crap to compete in pve now let along pvp, dont yell, i am farming crystals, just my tunes are getting worse and worse lol




They are still balancing the stuff though so it might not be as bad when it hits live. One thing for sure is atm you will not have some guy making a thread "My video how I solo'ed Mustafar" rofl. There is no doubt in my mind the devs seriously want people to group inorder to survive. Even Ranged professions are seeign a nerf with Root/Snare.....most NPC's at 80 or above CL are immune or very resistant to those now lol.
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