Jedi Archive
Thread: The DEV plan 101. I just realized this. aka *SWG Story*
dzsoti wrote:
The big problem is that SOE thinks the wrong way.They change the game the have tons of new customers instead of keeping their old good paying customers.A newcommer who isnt really SWG addict plays a few months and then cancels.The vets are playing over years(a paying well) but this isnt enough for them.This isthe big problem i think.Newcommers will never have such a loyalty to this game than vets have.
Message Edited by dzsoti on 10-30-200510:42 AM
Amsterdoominator wrote:
At least I still remember when the game used to be fun. We all got the commemorative plaque that reminds us of when the game stopped to be good. April 2005, the last day I enjoyed SWG. I can't believe I'm still paying for this game for 7 months already. I already quit this game 3 times, but the prospect of good changes and the fact this is the only star wars game that doesn't end when you finish your last mission I came back. But I hardly even play the game anymore. I think in October I've been logged in to the game for no more than 5 hours in total.
It's odd that so many people are around that don't have fun. I still like playing this game as much as the first day I got it, just not on my jedi. I still always find fun things to do everynight, but maybe it's because my friends and I make it fun. I'm sorry to hear you and so many others dislike the game so much.
Drodig wrote:
Amsterdoominator wrote:
At least I still remember when the game used to be fun. We all got the commemorative plaque that reminds us of when the game stopped to be good. April 2005, the last day I enjoyed SWG. I can't believe I'm still paying for this game for 7 months already. I already quit this game 3 times, but the prospect of good changes and the fact this is the only star wars game that doesn't end when you finish your last mission I came back. But I hardly even play the game anymore. I think in October I've been logged in to the game for no more than 5 hours in total.
It's odd that so many people are around that don't have fun. I still like playing this game as much as the first day I got it, just not on my jedi. I still always find fun things to do everynight, but maybe it's because my friends and I make it fun. I'm sorry to hear you and so many others dislike the game so much.
As soon as a good replacement of SWG comes, like Kotor 3, with multiplayer added or something 50% of the swg people will quit. I keep waiting for something fun in the game but after months it keeps getting worse. And now people even need to buy ToOW to getspecial crystals with added bonuses, while that whole expansion is nothing but a red dark dathomirian field. Instead of making the existing planets a little more interesting they added this crappy planet.
I realized that other day that this just doesn't feel like Star Wars anymore, but more like any generic MMO out there. Take a loot at the last two expansions, and you'll find that it really doesn't have anything to do with the central theme of the game. I played through WoW after its release, and I had the same problem with its content over the long run... big war in the background that you don't see within the content. Why?
This game can become as friendly as it wants to new player, but it will never compete with games that have a loot database of over 10,000 different items. People want rewarding gameplay, and its no secret how the successful games are doing it *cough. One of the things that kept people here was the solo game, and now its almost completely a thing of the past. I'm not saying that it's just the solo game, but it coincides with my frustration that came with the expasion, and trying to motivate my guildies to get out and quest with me. The loot tables are horrible, and yet you might find an item that will slightly upgrade your character (most likely not).. is it worth the time for what your getting in the end? The same goes with attaining a Jedi nowdays.
Message Edited by Spewman on 10-30-2005 09:33 AM
THEsmuggla wrote:
SOE needs to make profit.
They made a game (SWG) and earned lots of money from the 1st wave of costumers.
Some of them obtained the Jedi status as reward. Large part of the community was happy, but someone was whining of course.
Then the big masses started to complain how hard was to get to Jedi.
This way SOE realized that in the long term they would have lost costumers keeping "Jedi" a very difficult goal.
They started to make it easier to get Jedi with the introduction of the Aurillia Village, more people decided to remain and try to grind insane amounts of xp to get their Jedi. It was easier than hologrinding, SOE profit was again ok.
However, Aurillia screwed the game for many : because of the 24/7 devotion to the village the 90% of the player base (those that did not have their jedi yet) started to pass his game-life in this village, making the game unplayable for many of us........How many times have you received a tell like "help me with aurillia quest" ; "help me kill Siths" ; "help me kill mellichae"....etc etc.
Jedi was an obsession and costumers that didnt have the intention to become one started to get bored and leave.
SOE realized this and decided to take a big decision:
the decision was to make the jedi available for all, but needed to be implemented step by step because of the hard-boiled vet community.
Steps:
1-Combat Upgrade, new system.....many old veterans that loved the SWG interface canceled ; Newcomers could not complain cause they did not know how it used to be.
2-Bounty Hunter: NPC missions gives the BH loot and 30k payout, Jedi missions gives 50k payout but no loot and the BH cant see the name of the jedi he is hunting.....so whats the incentive?...........Newbie Jedi are happy they are no more ganked/heavily hunted.............new BH are happy, they get the loot they deserve---------Another small part of veterans leave.
3-Premiums/Flawless pearls and FRS are taken out of the game ; The jedi are weaker now. The vets that did not get a perfect lightsaber back in the days get the shaft....and many cancel.
4-Jedi grind is super easy, even my 11years brother have a jedi today. 5k per kill, counting the NO-BH menace granted from the Bounty Hunter missions *revamp* means full temp jedi in 1 month....moreover having fun with your group mates.
Veteran players who made jedi the old way(1k per kill, solo grind, high possibilty to be hunted AND ganked AND corpse camped)feel INSULTED........many cancel; Newcomers are heppy, the jedi is easy to grind so no pain for them!!
NOw the servers are on Very Light population and its the time for SOE final move: replenish their server with a wave of BRAND NEW COSTUMERS.....how this will be implemented?
SWG Starter Kit is the answer : Jedi as a starting profession, thousand of kids that get their fluffy hands on a 1337 glowstick.....servers again with anHEAVY POPULATION ready to buy the expansions in order to get an even more glowy Crystal, unaware of what SWG used to be.
Moreover, no more need to break the EULA and sell jedi account, now everyone can be a jedi with 14.99 a month.
More power to Sony, they are brilliant as usual in market strategies.
Message Edited by THEsmuggla on 10-30-2005 03:17 AM
good theory but dont think the starter kits gonna be like that
or,if your a jedi it means that all new players will start as jedi and melee is being removed from game, and klingon will be a playable species.
captiansarcasmo wrote:
the starter kit is "an empire divided" and "jump to lightspeed" in one box.
or,if your a jedi it means that all new players will start as jedi and melee is being removed from game, and klingon will be a playable species.
Kaplach!!!!!!
lol