Jedi Archive

Thread: HEALING RETURNED TO NORMAL VALUES AGAIN!

blue-phoenix
Wed Oct 19, 2005 4:40 am
#14

not sure what to think at this moment about the healing.. not sure if it's good or not that it's abck to "normal"




Theonlyfox wrote:
I dont think the snare issues is going to be all that bad IMO. You could still get away, if that is your goal, long before they even start to cut into your force bar as most snares are what 15-30 sec.It was the healing changes I was looking forward to. With 1000+ effectiveness Enhancers out there for the CM's and high damage weapons coupled with endless heals we have a low chance of winning a fight against someone that knows what they are doing.





since the grand mayority of bh's have some cm in them the chances that they can snare you for 2+ min is very high... with this new system of
debuff > buffs it means a MCM can kyte you for ever... only ones free of this are those with cloak... apply paralize + all their junk move back and kyte... snare is about to run out move in.. and paralize + again all their stuff.. just rinse and repeat until jedi has no force.. yes in a urban encounter you can compensate for the snare with the buildings and all but in the middle of nowere.. be ready to die very slowly.



no sig won't let me use html sniff sniff

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

Death is so sure of winning that it

gives you a whole life as a head start.
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