Jedi Archive

Thread: HEALING RETURNED TO NORMAL VALUES AGAIN!

BOy2K
Wed Oct 19, 2005 2:48 am
#1

healin now remains unchanged





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IGN: Anurra
IGN: Undefined
IGN: LukasPukas(dies on 30th Nov)
Rehab is for Quitters!!
MsNiL
Wed Oct 19, 2005 2:59 am
#2

Appearently this go for all professions, so now we have Combat Medics who heal like before, and can cancel forcerun as well.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
westcoastavenger
Wed Oct 19, 2005 3:03 am
#3

I was at least curious to see if the increased M/A costs on healing would hurt the BH's more than us.




_________________________________________________
FORCE :: RakenSpiderlord :: HERETIC
July 15th 2003-December 20th 2005
Ì[[[[G?????[7]]]°
delanstarrunner
Wed Oct 19, 2005 3:05 am
#4

Yup, looks that way! So, can't move and can't out damage heals, so it becomes the force wear down instead of the stomach Vs. the forcebar. Bet we see alot more carbine weilding BHs.



Now how in the hell does eating food give armor . . . Just making up foodsfor inept planning!





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Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


BOy2K
Wed Oct 19, 2005 3:15 am
#5


yeah this **edit** snare issue is just through short sighter SL ability planning.


i hope its not as disasterous as it sounds




--------------------------------------------------------------

IGN: Anurra
IGN: Undefined
IGN: LukasPukas(dies on 30th Nov)
Rehab is for Quitters!!
BOy2K
Wed Oct 19, 2005 3:16 am
#6

oh yeah lol i wouldve tested on the beta but it was bugged and i couldnt create a charater! haha
sigh.



--------------------------------------------------------------

IGN: Anurra
IGN: Undefined
IGN: LukasPukas(dies on 30th Nov)
Rehab is for Quitters!!
Swanheart
Wed Oct 19, 2005 3:23 am
#7

Hey devs, why don't you implement the healing changes on jedi only anyways, makes me wanna /cancel more quicker that way, yay.



GAME OVER



KRAKEN666
Wed Oct 19, 2005 4:04 am
#8

sad, just sad...And again....no reason why.
mk86
Wed Oct 19, 2005 4:11 am
#9

yay







Ganden Venorsi - Officer & Colonel of the Rebel Alliance
Sanguinar -Light Elder Jedi
Saginar - Bounty Hunter. The Silent Stalker
Gwen Saren - Trader, specialising in munitions.
waypoint to vendors: 2380 4787, on Tatooine
magneto2
Wed Oct 19, 2005 4:17 am
#10

/grab the nerf bat and break it in half




MaGnEtODark Jeedai "Carebear"
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Theonlyfox
Wed Oct 19, 2005 4:23 am
#11

I dont think the snare issues is going to be all that bad IMO. You could still get away, if that is your goal, long before they even start to cut into your force bar as most snares are what 15-30 sec.It was the healing changes I was looking forward to. With 1000+ effectiveness Enhancers out there for the CM's and high damage weapons coupled with endless heals we have a low chance of winning a fight against someone that knows what they are doing.



___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
CURBhater
Wed Oct 19, 2005 4:37 am
#12

I would rather have the action cost nerf since CM/doc got the worst of the nerf,its impossible for me to get 0% action anyway if I use blob candy and my saber is fast




. : .God Ofebay. : .
_______________________________________________________________
'Knuckles' - Elder Jhedeye
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I stole this sig from a PreCU/CU/NGE Nonfactor
/spit
"Consider Yourself Murked

WookieOgre
Wed Oct 19, 2005 4:38 am
#13

WTH??????


You have to be KIDDING ME!


So now they nerf our ability to catch up to them but the one nerf IMO that balanced it they are removing. What bullcrap.


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