Jedi Archive
Thread: Crafting your Template
Geodan wrote:
as a noob (ie, 80 pts to go to full temp), I found the thought process behind this helpful. What I would find even more helpful is possibly an examination on the benefits of specific skills/branches and how they are useful in certain situations such as PvP, PvE, vs BH, etc. I kind of look at the choices as somewhat of a modular approach and I would find it helpful to learn how each module both adds to the overall full temp as well as the interaction of each module with the other modules (ie, force speed being helpful to MLS, etc.).
thanks
I will work on this next
ZarienYage wrote:
Gelotri wrote:
I normally dont reply to many posts, mainly because they are not worthy of a reply. I felt this one needed a reply.because it was 1) Helpful to those that are at a crossroad and unsure how to proceed. 2) laid outin a manner that shows some maturity. You can group with me anytime brother.
For the ones that are always crying"Nerf" (which I assimilate as "Crying Wolf"), It shows your maturity level is lacking and is truly a disgrace to your profession and upbringing. A Jedi should be a "standardssetter" meaning they should be of a mentor mindset. A shining beacon for the younger players to emulate and learn from. Acting like the universe revolves around you because you made Jedi (Earned or not) is not that beacon of light. What it does is disgrace the profession and make the masses resent you and that will eventually come back around to you.
On a final note, be helpful to each other. Support each other. Be approachable and dont be afraid to answer questions and aid the younger players. The rewards will seriously out-weigh the negative aspects. Being a Jedi gives you a unique opportunity to RP and add flavor to a game that everyone knows is a bit buggy and needs some serious fine tuning. Remember....this too shall pass.
You seem to be forgetting something. Jedi are not supposed to be hanging out in starports helping noobs learn how to use a cdef or technically being seen much at all. And if you think I'm going to stop and help someone that could be a BH just setting me up for a kill your crazy. I have seen BH's do very cruel things to new jedi that dont know better so trying to tell Jedi to stop and help everyone and be nice to everyone when most people are out to kill them nowadays is naive. BH's have to many tricks up their sleeves nowadays for example the one they are exploiting now is asking to join their mark's grind group as a regular player and then attacking while in the same group as their mark and the Jedi cannot attack back at all due to being grouped with the BH. Of course he can drop group but usally by that time he figures out whats happened and its too late.So my point is you cannot expect Jedi, the one class of player that is constantly forced into PvP to defend themsleves, to be friendly to strangers and be a "Shining example" of anything...
No where in there did I mention hanging out in a starport or in new player areas. Thos that do are just asking to be ganked. What I was referring to is how some within the Jedi ranks would ignore a request from a young player on how something works or where to find things. I have seen that first hand. As a Jedi, you ARE on the run and should make yourself scarce but refusing to aid a player in one way or another is just burning a bridge that you may need to cross one day. Why login at all if you are afraid of your own shadow? Setting yourself up for a fall is just plain ignorant. I for one wouldnt meet someone I dont know at a specific location, but if I run across a player being beat down by a mob and they obviously are out matced....I aid them. Is that not what being a Jedi (Lightside) is about? If your a dark Jedi then you may have an opportunity for a new recruit.
The hanging out in a starport is what kids with new shiny toys do. Not the mature Jedi with half a brain. Do what you must to save your own skin at the expense of other. Dont see grouping with you in my future, and thats for sure (If I were presented the opportunity). That was what I was saying all along. The "its all about me" syndromn. Being self wrapped and worrying about number 1 is what gives the profession and path a bad name. The immature, griefing BH's out there will eventually go the way of the Dodo. Its inevitable. They will get tired and move on to another game. People like that never last long anyways. The name of the game is social interaction coupled with fun. Your character and how you play is a direct reflection on the kind of person you happen to be in RL. It speaks volumns.
Geodan wrote:
as a noob (ie, 80 pts to go to full temp), I found the thought process behind this helpful. What I would find even more helpful is possibly an examination on the benefits of specific skills/branches and how they are useful in certain situations such as PvP, PvE, vs BH, etc. I kind of look at the choices as somewhat of a modular approach and I would find it helpful to learn how each module both adds to the overall full temp as well as the interaction of each module with the other modules (ie, force speed being helpful to MLS, etc.).
thanks
Yes, I agree. I would find it helpful if things like the difference in effectiveness between say force aura and force armor were explained somewhere. Which is better for what and how much difference is there in damage taken between the regular and improved versions? Things like that. ![]()
Rye
Jacella wrote:
If you have more advise, please add it...flame me, or whatever
/flame
cuz I just had to. ![]()