Jedi Archive

Thread: MCM Gets Love = Jedi Should Get Some Love

bombuchu
Tue Sep 20, 2005 9:23 am
#14






Chris-DaMan wrote:


dot is damage over time, which is fire or poison (for a cm). when it ticks paralyze breaks.


P.S.: Ever thought about pushing jedi fixes rather than other profession nerfs?



Message Edited by Chris-DaMan on 09-20-2005 06:12 PM





sure, how about makeing the resistance in def work more often, how about make heals take less force and mind for that matter,also heres another one how about make tunes more effeicent, theres the for speed bug that needs to be fixed also.



the point is if jedi gets fixed in some of those areas bh will want to nerf jedi over and over again. so ppl have learned that to avoid the nerf bat you nerf others. granted you still get hit a few times, but you wont cause an angry mob to come after you (figure of speech). the thing is ppl like to win and they will do anything to win, and thats why they complain. be either jedi or bh they both complain, so complain all you want sooner or later mcm will get nerfed just like jedi, i for one like to nerf everyone in the world and get it ove with, so lvl 1 womp rat can come and hand our a$$ to us just by looking at them.





SOE wont let me hotlink a really cool sig......Boooo

go look at my Crazy jedi!!!!!
suck it 8LU3 !!!!!

Crazy Jedi
mauvros
Tue Sep 20, 2005 9:26 am
#15






TheCapn2000 wrote:





trajen2 wrote:

i think the jedi love will come with skill mods associated with FRS.


Call me a dreamer, but i think the FRS will "solve" many issues people have with the game:


- Jedi will get additional skill mods as they advance through FRS

- Jedi will get more content

- Jedi will be somewhat removed from the GCW

- Jedi will receive an incentive to fight and beat MBH with their mission(especially now that ALL jedi-hunting BHs are MBH)

--- Inbility of MBH to pick and choose missions will prevent MBH FRS farming


I honestly do believe, perhaps i am naive, that there is a bigger picture and each of the changes we see are but a piece of the puzzle






I think you are dreaming...FRS will not fix underlying base design flaws with jedi....It will only push the use of the skills that actually work thus guaranteeing further jedi nerfs...history of SWG/SOE has proved that...







FRS only means MORE nerfs for us.



FRS will come out...
we will be uber for about a week...
Every Elite profession and Jedi alike will cry nerf....
We will be reduced to a novice scout holding a CDEF pistol once again...




GlargTheKelfn
Tue Sep 20, 2005 9:26 am
#16

my xp with mcm has been the par breaks as soon as i apply fire or poison. both these tick as soon as applied. i can put all the debuffs on, and apply disease w/o breaking it. disease does not do damage when first applied.

as to pvp, i have no clue, i dont pvp.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

trajen2
Tue Sep 20, 2005 9:28 am
#17






mauvros wrote:





TheCapn2000 wrote:





trajen2 wrote:

i think the jedi love will come with skill mods associated with FRS.


Call me a dreamer, but i think the FRS will "solve" many issues people have with the game:


- Jedi will get additional skill mods as they advance through FRS

- Jedi will get more content

- Jedi will be somewhat removed from the GCW

- Jedi will receive an incentive to fight and beat MBH with their mission(especially now that ALL jedi-hunting BHs are MBH)

--- Inbility of MBH to pick and choose missions will prevent MBH FRS farming


I honestly do believe, perhaps i am naive, that there is a bigger picture and each of the changes we see are but a piece of the puzzle






I think you are dreaming...FRS will not fix underlying base design flaws with jedi....It will only push the use of the skills that actually work thus guaranteeing further jedi nerfs...history of SWG/SOE has proved that...







FRS only means MORE nerfs for us.



FRS will come out...
we will be uber for about a week...
Every Elite profession and Jedi alike will cry nerf....
We will be reduced to a novice scout holding a CDEF pistol once again...








Not if we are removed from the GCW. Other profs wont care if we're not involved....we need only contend with NERF cries from our fellow jedi and MBH. . . we have seen MBH get stronger so perhaps it too is part of the greater scheme





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

mauvros
Tue Sep 20, 2005 9:30 am
#18






GlargTheKelfn wrote:
my xp with mcm has been the par breaks as soon as i apply fire or poison. both these tick as soon as applied. i can put all the debuffs on, and apply disease w/o breaking it. disease does not do damage when first applied.

as to pvp, i have no clue, i dont pvp.





Hmm.. that could be it then.



They Paralyze and stack all the Debuffslike thyroid rupture ect and then the disease and fire right at the end. The fire will break the Paralyze.


Seems logical.



I really dont care its just annoying to have a free roll like that.


Don_T_Shoot
Tue Sep 20, 2005 9:31 am
#19



trajen2 wrote:
i think the jedi love will come with skill mods associated with FRS.
Call me a dreamer, but i think the FRS will "solve" many issues people have with the game:
- Jedi will get additional skill mods as they advance through FRS
- Jedi will get more content
- Jedi will be somewhat removed from the GCW
- Jedi will receive an incentive to fight and beat MBH with their mission (especially now that ALL jedi-hunting BHs are MBH)
--- Inbility of MBH to pick and choose missions will prevent MBH FRS farming
I honestly do believe, perhaps i am naive, that there is a bigger picture and each of the changes we see are but a piece of the puzzle





I'm hoping at least the part about skill mods and such is true.

It fits well with SOE's lack of vision. Seems like they accidentally made padawan's too strong are now tearing down the effectivness of paddies so they can restore it with their new idea for FRS. I say this because they sure have given all the old powerhouse templates their superpowers back. TKM's are back, Swordsman are damage kings and everyone fears/hates MCM's again. PreCu all over again.

I always thought Star Wars was Jedi and guns. Not swords, karate chops and poison.








All 3 accounts cancelled
SWG RIP
Killed by NGE, any questions?


Ra-impi
Tue Sep 20, 2005 9:35 am
#20






mauvros wrote:






Chris-DaMan wrote:


dot is damage over time, which is fire or poison (for a cm). when it ticks paralyze breaks.


P.S.: Ever thought about pushing jedi fixes rather than other profession nerfs?

Message Edited by Chris-DaMan on 09-20-200506:12 PM






Listen noob, you dont even know the half of it. Send me a PM when you break the 1 year mark mmmkay?



Other than that, Jedi gets nerfed every other publish at the expense of Elite professions. We are the red headed step children of SWG so please, S T F U.






Ignorance is a wonderful thing sometimes. Now go along and shave that little red head of yours.....mmmkay





-RA- Impi
Chasey- Lain
-HE-MAN-


I'm Kinda Like Han Solo Always Stroking My Own Wookie
Rebel bases continue to distress the imp(goon) effort.



AnzelVincir
Tue Sep 20, 2005 9:38 am
#21






Chris-DaMan wrote:




P.S.: Ever thought about pushing jedi fixes rather than other profession nerfs?




# of times devs have responded to cries for 'fixes' ... 0


# of times devs have responded to cried for 'nerfs'... 999,999


Don't believe me? Want me to link the first couple thousand or so for you? Players cry nerf because that is all the people running(ruining) this game ever respond to.








AnzelZenalXenalXahnAgrippina
mauvros
Tue Sep 20, 2005 9:38 am
#22






Ra-impi wrote:






mauvros wrote:






Chris-DaMan wrote:


dot is damage over time, which is fire or poison (for a cm). when it ticks paralyze breaks.


P.S.: Ever thought about pushing jedi fixes rather than other profession nerfs?

Message Edited by Chris-DaMan on 09-20-200506:12 PM






Listen noob, you dont even know the half of it. Send me a PM when you break the 1 year mark mmmkay?



Other than that, Jedi gets nerfed every other publish at the expense of Elite professions. We are the red headed step children of SWG so please, S T F U.






Ignorance is a wonderful thing sometimes. Now go along and shave that little red head of yours.....mmmkay






Ohhh no!! he has another account!!!! You tricked me batman!!! Ill get you for this....



Shut up noob....




mauvros
Tue Sep 20, 2005 9:39 am
#23






AnzelVincir wrote:





Chris-DaMan wrote:




P.S.: Ever thought about pushing jedi fixes rather than other profession nerfs?




# of times devs have responded to cries for 'fixes' ... 0


# of times devs have responded to cried for 'nerfs'... 999,999


Don't believe me? Want me to link the first couple thousand or so for you? Players cry nerf because that is all the people running(ruining) this game ever respond to.








GlargTheKelfn
Tue Sep 20, 2005 9:39 am
#24


mauvros wrote:


GlargTheKelfn wrote:
my xp with mcm has been the par breaks as soon as i apply fire or poison. both these tick as soon as applied. i can put all the debuffs on, and apply disease w/o breaking it. disease does not do damage when first applied.

as to pvp, i have no clue, i dont pvp.


Hmm.. that could be it then.

They Paralyze and stack all the Debuffs like thyroid rupture ect and then the disease and fire right at the end. The fire will break the Paralyze.

Seems logical.

I really dont care its just annoying to have a free roll like that.






that's how i solo big bad things that drop stimpacks...

as i digress;
killed a cl 96 dark jedi knight today, and he dropped:
a stim pack that does 300 heal and cures poison... wow, uber loot

now what's more lame:
that i can solo any melee thing in the game with snare / kite
-or-
that said bad ass mob drops nothing....
-or-
that i could never hope to take anything as easy w jedi as i do with mbh/mcm

i killed 4 dark adepts and got a dj medallion and a portion of hd leather.

Message Edited by GlargTheKelfn on 09-20-2005 11:40 AM




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Rfnetman
Tue Sep 20, 2005 9:41 am
#25

are you sure he wasnt putting things like electrollyte drain , shock, traumatize, thyroid rupture on you. those are debuffs that show in your icon status bar, but are not DOT's so they will not break paralyze
trajen2
Tue Sep 20, 2005 9:43 am
#26






Rfnetman wrote:

are you sure he wasnt putting things like electrollyte drain , shock, traumatize, thyroid rupture on you. those are debuffs that show in your icon status bar, but are not DOT's so they will not break paralyze





yup.


usual MO is :


1- apply DoTs

2- Paralyze

3- Apply debuffs

BTW, what is the range of poisons and fires?





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

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