Jedi Archive
Thread: Cloak Nerf Is Going To Ruin Alot Of Templates
Star-Crusher wrote:
Correction. Cloak is the only thing good in the whole powers tree...UNLESS you master it
/agree
Message Edited by mczx on 09-17-2005 02:07 PM
acmtalk wrote:
I am master powers, and Wont drop it no matter How they nerf us lol.. But many people will have to regrind their template lol.. Now 90% of jedi will be "Clones" MLS/Def/enhancers.
I mean..it isn't that bad...
vader1313 wrote:
Isn't cloak only slowing you down a bit? and taking away heals and other stuff?
I mean..it isn't that bad...
Drazharr wrote:
vader1313 wrote:
Isn't cloak only slowing you down a bit? and taking away heals and other stuff?
I mean..it isn't that bad...
If you're cloaked, you can't be attacked. And with this new nerf on the way, you are snared and you can't get away. When your force runs out, well, hello there Mr. Jedi, nice to see you. You get killed.
You won't be able to escape with this nerf. With this nerf, cloak essentially becomes like using Avoid Incap - it's waiting to die. It's useless.
Phenix1050 wrote:
Drazharr wrote:
vader1313 wrote:
Isn't cloak only slowing you down a bit? and taking away heals and other stuff?
I mean..it isn't that bad...
If you're cloaked, you can't be attacked. And with this new nerf on the way, you are snared and you can't get away. When your force runs out, well, hello there Mr. Jedi, nice to see you. You get killed.
You won't be able to escape with this nerf. With this nerf, cloak essentially becomes like using Avoid Incap - it's waiting to die. It's useless.
snare doesn't prevent you from moving. it slows movement, but that's not really the same thing at all, is it. Rifleman have /kneecapshot, which is a snare. It reduces target speed by 5% or so. Equpping a ranged weapon imparts a snare. also about 5%. Other snares are more powerful. But until you have hard data that shows how much target speed is reduced by, then you have no case for saying that you won't be able to get away.
If your speed is reduced by 5%, you'll still be able to run several hundred meters away in a very short time. Idle speculation is not a good replacement for information. There is no hard information, so until there is, you're just speculating, which helps nobody. On top of that, I suspect you're confusing the term "snare" with the term "root".
I suspect that the snare effect will be no more than 15% movement speed, but that's just a guess. I base this on reasonable comparissons, like the holding a weapon snare which impedes movement during a specific action (holding a weapon) that is able to be toggled. What do you base your idea of how powerful the snare will be on?
Guess we're following each other around, eh?.
I'm not confused about this at all. I've played a Master Defender with the AI snare nerf and you move like a turtle. You can't get away.
I'm a MLS/MP/Heal 4040. The healing nerf crippled my template already. This one proposed change makes my template completely unviable. I thank Sweet Lordy Jesu5 that I still have my token respec.
Or are they getting rid of that, too?
After playing the game since Day 1, I'm astonished by folks like you that have faith in the devs to do this right. They won't. They never have. I don't think they ever will.
Message Edited by Drazharr on 09-17-2005 05:32 PM
Drazharr wrote:
Guess we're following each other around, eh?.
I'm not confused about this at all. I've played a Master Defender with the AI snare nerf and you move like a turtle. You can't get away.
Phenix1050 wrote:
Drazharr wrote:
Guess we're following each other around, eh?.
I'm not confused about this at all. I've played a Master Defender with the AI snare nerf and you move like a turtle. You can't get away.
didn't realize it was you both times, lol. but i will continue to try and provide as much info as I can, on as many threads as it takes.
FACT: the snare that AI imparts is ssignificant- about 75-90% movement speed
FACT: the rifleman snare /kneecapshot is weak- about 5% movement speed.
FACT: there are many kinds of snares. some are barely noticable, such as the snare when people pull out a Ranged weapon. Some are severe, such as the Phecnacine dart trap from scout. There is a vast spectrum of snare magnitude.
We don't know which end of the spectrum the cloak snare will end up being on. If it's like holding a ranged weapon, is it really that big a deal? If it's the same snare as AI, I would be right alongside you protesting it, and that's coming from somebody with no cloak. But WE DON'T KNOW. That's my point. I know AI has a big snare. I know that sometimes snares are horrible. But sometimes, they're barely noticeable. Only time I notice a restriction when I'm holding a pistol is around melee people. Otherwise I barely notice the difference.
Dude, you're trusting the devs. Why, in the face of two years of contrary evidence and facts, do you do that?
I'm basing my speculation on the devs' past track record. It's abysmal.
I think I have a much greater chance of being right than you are. But having said that, I truly hope you are right and I am proved wrong.
And I hope they don't take my token respec away from me if I am proved right. I'm gonna need it.
Message Edited by Drazharr on 09-17-2005 05:45 PM
Message Edited by Drazharr on 09-17-2005 05:46 PM
Message Edited by Grienthumb on 09-17-2005 02:51 PM
Grienthumb wrote:
I heard rangers with be able to "TAG" jedi with a flashing homing beacon so bh can track our movements real time and also cloak and force run wont work while "TAGGED". They apparently got this idea from a wildlife expert playing from Africa.
So dont get excited if a group of rangers and bh capture you then "TAG" you then release you again.....
Message Edited by Phenix1050 on 09-17-2005 05:59 PM
Message Edited by Grienthumb on 09-17-2005 03:08 PM