Jedi Archive
Thread: move drain force to force wielder?
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IdrisTycho
Fri Sep 10, 2004 6:43 am
#14
He disagrees with pretty much everything you said.
Now, why would we want Force Wielder to have healing abilities when we already have an entire tree for that? If you add healing abilities to powers what would be the point of being a healer?
If I hear another suggestion for a "Dark Jedi" skill, I think I am going to scream. Can't people divorce the concept of light and dark from the force skills? We can't have skills that only dark or only light can have, it would break the game. (Not that it isn't already ARRGGH!)
Message Edited by IdrisTycho on 09-10-2004 09:44 AM
jk___
Fri Sep 10, 2004 7:41 am
#15
actually dark jedi get bonus in healing and enhance as well.. just not as much as light ones..
and jedi get bonus in force wielder, just not as much as dark ones do
HavelockVetinari
Sun Nov 06, 2005 8:33 am
#16
certifiedandrew wrote:
HavelockVetinari wrote:
Yeah, a few people mentioned this awhile back, too. It makes sense to me, but enhancer already got beat with the nerf bat pretty hard, taking anything else away from them needs to be offset by giving them some new toys to play with or enhancing the functionality of some of their other skills. Either way, I also think drain force should be countered by the force defense line of defender.
Excuse me? They brought forceRun2 and 3 into line and you're calling that being hit hard with the nerf bat? These were NEVER intended to be used as a combat additive, rather a means of escape.
Basically everything in Enhancer is attractive and useful. The same cannot be said for any other Jedi profession other than Lightsabers.
**EDIT BELOW**
I forgot to add, I fully agree that /drainForce should be in the powers tree, and it should also have a drain LIFE move so that Dark Jedi don't have to rely on healing so much. I'm not asking for a huge drain life move, since it would be an attack as well, but it should be there.
Message Edited by certifiedandrew on 09-09-2004 07:45 AM
I totally agree the force runs needed to be brought in line, but you can't tell me that a whole bunch of enhancers wouldn't be extremely upset if, after having their premiere skill nerfed (even if that nerf was justified), SOE yanked another decent skill from their tree without replacing it with something new and useful or increasing the usefulness of their other skills. I don't have any force run, I know the pain of the jedi on the short side of the jedi tree imbalance stick, but that doesn't mean I want to shaft people who already feel very shafted. They are a whole lot less powerful now than they were before, and that defines being hit hard with the nerf bat. Doesn't matter if you agree with the nerf or not, it's still a nerf.
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