Jedi Archive
Thread: The Terrible Truth of Force Regen and a Possible Solution!
i realy like your ideas and some is beter then others but witha little tune they will be awosme
if i got 250 Fc each BH kill i would have like 14k force now ![]()
Message Edited by jugs on 09-30-2005 08:56 AM
/bump
/agree. This problem makes channeling a must in your template basically (downside). I'd also hate to have some lucky BH find me when I've managed to channel my health down to like 300.
I fail to understandthe devs see the forcebar as a 'long term' thing. Killing 3 or 4 four mobs and having to channel doesn't seem very long term to me.
Ludo4Real wrote:
Here's an issue all Jedi can come together and hopefully unite with one voice: Force isn't long in this world. AKA /forceslit
Learning to conserve your Force pool is a unique challenge while playing any Jedi template. "Guys, can we all have a sit, I need to regen," or the ever popular, "Can someone toss me some Force, I'm out." Out of Force, indeed.
A choice was made some time ago by the developers tohave the Force pool act as a long-term limiterthat wouldforce Jedi to conserve their 'power' and not behave recklessly. In actual practice we all know a brief duel or fighting one CL80 mob will drain your force pool by half (even those with low SAC sabers).
Regardless if you're a Powers or Lightsaber based template, running out of force and then recovering your Force pool is a pain and commonly feels a little, well, gimped (I didn't say nerfed).
Remember, it's a galaxy of Jedi PADAWAN - full templates aren't real Knights, regardless of their old tags, so I can stomach being over powered in a galaxy full of MCM/BH and Doc/Swordsman, butthe Force bottle necks all Jedi and is the REAL Achilles heel of our profession and must be fixed before any FRS is formulated and goes live.
You think the real Jedi weaknessis about pearls and dps? Where does that leave Master Powers templates? I'll say it again: the REAL weakness of the Jedi profession is Force management and regeneration. Force is what gives Jedi their strength, toughness,abilities, and allows you to fend off yourfoes or escape to fight another day.
They can give Jedi all kinds of great enhancements to our skill trees with the pending FRS, but as it stands, the particle effect light show will last about 8 minutes (if you get my drift).
Jedi PADAWAN should never be an everlasting tank of Force, but I hope you see where I'm coming from.
The Devil is in the Details:
Getting your Force regenerated is determined by your Force Power Regeneration mod andcan also be assisted by some Enhancer skills, such as Channel and Force Meditate.
For example, a full template, 1 masterytemplate could offer:
6150
Maximum Force Pool
with a Force Regeneration of 55
That 55 means every 10 seconds you'll regenerate 55 Force. That means you'll regenerate 5.5 Force every second.
With the above template if you become fully drained of Force it would take you 18.63 minutes to fully recover your Force Pool (6150 / 5.5 = 1118.18 seconds / 60 seconds in 1 minute).
Adouble mastery template will havegreater Maximum Force and slightly better Force Regeneration but you'll still be looking at nearly a 20 minute recovery to 100% Force.
*BTW - Padawan Robes, which are supposed to add +10 to Force Regeneration aren't working at all. Don't believe me? Take a stopwatch, pop a defensive skill such as aura (Force Cost 150) and time how long it takes for your Force to return to 100%. Now equip your Padawan Robe and repeat the test. You'll be disappointed.
For anyone that has Enhancer in his or her template, we all know how great Channel is. Force Meditate, however, is a luxury ability that you can go without but is nice to have. Personally, I have become proficient enough to use Channel Force during combat, but it's always risky.
No Enhancer in your template eh? "Eh m8, can I bum some Force off ya?" So working as intended means you have to pick up some Enhancer or farm Holocrons to last in combat, well done.
"Show me the Force!" - JerieMac'Guyver (Jedi Padawan)
Day 1 Jedi Padawan should be given the ability to Meditate. Period.All Jedi should know how to meditate so they can begin to explore the mysteries of the Force within. If only for the reason that sitting on the floor cycling idle animations looks bloody silly. At this point the benefit might provide +10 Force Regeneration, but it's better than nothing.
Summary: Padawan gain ability to /forcemeditate
Force should regenerate only slightly less than the rate of the Mind Pool (if Meditating). In this way the Jedi can learn to contract and expand, like the tide, using the Force and then returning to center. Just like the Mind Pool, Standing Posture and Combat will delay the Force Pool Regeneration.
Summary: Force Regeneration (while meditating) should be similar to Mind Pool (while sitting).
The Enhancer ability Channel should function like this: You can give yourself a buff of Maximum Force by channeling from your Health Pool. The buff might last 10 minutes and give an additional +500 Force for a 500Health sacrifice. Use it again and you can sacrifice another 500 Health (-1000 Health) for a total Force bonus of +1000.
Summary: Channel Force should be a buff (that can stack) that temporarily sacrifices Health for Force.
The Enhancer ability Force Meditate will be renamed to Improved Force Meditate, which will increase Force Regeneration but also provide a Power Boost like Buff that gives a 15-minute +500 Force Bonus.
Summary: Force Meditate renamed to Improved Force Meditate and will also provide ashort term Force Power Buff.
*The First ability a REAL Jedi Knight should be granted upon any future FRS should be an ability called /focusforce. Focus Force, a25 minute buff, will decrease Force Costs by 25-50%.
You ready for a curve ball?
A Jedi at any level must endure hardships and suffer through many unorthodox trials, such asBounty Hunter attacks.If the Jedi survivesa bounty hunter encounter, that Jedicould gain insight into the mystery of the Force as a result.This insightmight translate into an increased Force Pool, even if just a temporary buff.
For example, a treacherous Bounty Hunter attacks a Jedi Padawan, and the young Jedi slays the Bounty Hunter. At which time the Padawan will receive a system message:
"You have survived the attack of the Bounty Hunter and gained insight into the Mystery of the Force."
Your rewardcould be a 24-hour Force Pool Buff of +500, for example, or even...a semi-permanent +250 Force Pool Bonus to their template's Maximum Force Power. UponANY death, a -250 Force Power Penalty would decrease that bonus or take it tozero (not lower than thetemplatesunmodifiedMaximum Force Power). These values could be based upon template completion, for example, the more advanced the Jedi the greater the insight buff.
Long toothed die hard Jedi would have a tremendous advantage in terms of Maximum Force.
Summary: Jedi gain ability to earn more Maximum Force Power than can be lost upon death.
Guess what Bounty Hunters? Now we have a reason to stand and fight.
/Sign /Scream /Flame, either way, give us the Force.
Message Edited by Ludo4Real on 09-29-200511:53 PM
Message Edited by Ludo4Real on 09-29-200511:55 PM
Message Edited by Ludo4Real on 09-29-200511:55 PM
Message Edited by Ludo4Real on 09-30-200512:02 AM
Message Edited by Ludo4Real on 09-30-2005 12:02 AM
dubber2558 wrote: I agree that they need to fix the robes. Now, When was the last time you saw 2 jedi fight 1 v 1 and it came down to who had force left? I believe that force should be the life force of a jedi. As long as a jedi has force he will stay alive. Pre-CU it was all about Force management. Now, Its all about straight offense. They need to lower the timer on heals to say 4 seconds or increase the power to 2k. If either of those were fixed then we could talk about force regen. Ok, that was my .02
Exactly, which gives support to the concept of giving Jedi that have endured BH attacks, slaying significant content NPC's and player Jedi in PvP abonus to total force with a death penalty.
Message Edited by Ludo4Real on 10-02-2005 11:19 PM
nice ideas man, would at least give some content, make things more interesting
/cheers