Jedi Archive
Thread: Post Changes you would like to see for jedi....
Buku said:
Lightsabers will no longer be simple containers. Sabers will now use a crystal/pearl in the crafting process. The generation of the saber will determine the number of pearls required to craft each saber. 1st gen = 1 pearl/crystal, 4th gen = 4 pearls/crystals. As with all current crafting there will be no chance of a critical failure during the final combine.
The values of these saber components will stack and count toward the final stats of the weapon. The resources used to craft a saber will now play a larger role in the sabers over all stats. Likewise having more experimentation points available to spend on crafting your saber will show a substantial increase in performance. Hence a master Saberist using a saber crafting suit will have a substantially better saber than a person with just one line of sabers, assuming the resources and pearls used were the same.
The quality of crafted saber components will now impact the overall quality of your saber.
All pearls and crystals will have their values reset and require a new tuning in order for them to be used in the crafting process. Components will have the following ratings Poor, Fair, Good. Performance ranges for all pearls/crystals will range from +20 damage to +100 damage, -.05 speed to -.30 speed, -0 SAC to -6 SAC, and -0fc to -9fc. The higher the rating of the component the more likely it is to tune in the upper ranges. Poor will have a 1% chance to tune in the upper range of each stat, Fair will have a 3% chance, and Good will have a 5% chance. All current components will be reset to a rating of Select which would fall between the Fair and Good ratings with a 4% chance of tuning into the upper ranges.
Rare quested and looted components in the Premium and Flawless ratings are possible. These components will have a much higher likelyhood of tuning in the higher ranges.
Crafted Sabers will have diferrent values based on their styles. Pole Arm Sabers will have the highest damage range but will have the lowest speed range. One Handed Sabers will have the highest speed ranges, but will have the lowest damage ranges. Two Handed Sabers will be a balance of both speed and damage but unable to surpass either the speed or damage potential of the other two saber styles.
All Lightsaber specials can still be performed with any style of Lightsaber.
Saber Dervish Increased the damage of this attack by 20%. Force and action costs remain the same.
Added an Intimidate State to Saber Spin Attack. Low damage potential, medium force and action costs.
Added Saber Hamstring to 4000 line of sabers. This skill will have a chance to snare your target for 15 seconds. Low damage potential, medium force and action costs.
Added Saber Crippling Blow to 0040 line of sabers. This skill will have a chance to root your target for 15 seconds. Low damage potential, medium force and action costs.
Added +1 Innate Jedi Armor to each tier 2 - 4 box of the Powers discipline and +3 at Master LS. Allowing a total of +15 Jedi Innate Armor to be gained from the Light Saber Discipline. (Total +35 with Novice Jedi box)
Kcocemag wrote:
I would like to see us with more variety in templates instead of FOTM fanbois.
visibility is fine
pearl, crystal - we need them give us back premium + type
I want different robes
bring back xp lose for dying period
half the xp given for kills
_Saevio_ wrote:
Kcocemag wrote:
I would like to see us with more variety in templates instead of FOTM fanbois.
I agree 100%, I don't like having to choose one or two varieties of templates to actually be competitive. I like to look at different templates using my Profession calculator from time to time, and the problem I keep running into that is keeping me from a very nice template is the damned FS skills... The village, the old man, the whole FS tree... it's all lame, and IMO shouldn't even be in the game. I understand that SOE wants to make ALL the money they can without totally alienating it's player base of would-be jedi, by making them wait nearly 19 weeks from the point after they become glowy... but honestly, there are so many much better ways they could have done this. The way I see it, in the current system, Jedi's are already gimped, in that their skill boxes cost more skill points than Elite profession skill boxes do. Not to mention Force Powers needs a bit of tweaking to become more desirable. Bascily the FS boxes... if the current system is going to remain, which i think it shouldn't because it's totally lame... should not cost any skill points.../shrug, that would fix some ofthis FOTM crap. Then again, there will always be some kind of elite template, no matter how hard SOE "tries" to balance the game.Either way... the old man/village/FS should be revamped... think about it from a dark jedi's point of view... Why in the hell would someone training to become a dark jedi want to go around helping some group of fools, living in a village in the middle of no where... who the hell is this old man anyway, he just randomly shows up, out of nowhere, and gives you some broke as$ crystal?... boring.... replace it with the master/apprentice system
or replace it with atleast something starwars like. Is the village and its npc characters in the movies or books any where. I dont think so i could be wrong i havent read everything. Why isnt someone like yoda apearing to bring you into the ways of the force or the spirit of obi-wan or Qui-jon Gin? Who are those characters in the village and where do they really fit into the star wars universe? and i agree Why are dark and light jedi all the same and train the same and have all the same templates?
- Make Jedi armor and TK armor have a generic 50% AB restiance
- Fixing of the speed bug and the speed mods on tapes
- Bring back Clone death XP loss, however remove BH death loss so you would only lose the normal clone XP. Remove PvP loss entirely (except JvBH)
- Bring Back Premium/Flawless pearls/crystals or compleate remake the saber system so every has the same playing field
- Use of diffrent heals on diffrent timers
- Use of diffrent FR
- MLS single attack move that adds maby 200 damage to the saber hit/leg/body attack
- AOE aggrofor defender that auctually works (moved toranged defenseline to accomadate next skill point)
- Protect skill in the Melee that you use on an ally to take 30% of there damage for them at skill 1 and 60% at skill 2, have it last for 30, and 45 seconds with a 250 force cost, only allow 1 instance per person to prevent stacking.
- Addition of another master defender skill, perhaps a 60 2k health buff for 750 force that cant be stacked but set up so you can keep it going
- Removal of warmup timers on ATLEAST the lightning skills of force powers
- Increase of generaic force regen by 2x
- AOE heals for healer
- Better Mind/Force costs for master healer
- Player rez for master healer
Thats all i can think of i am sure i will edit this post.
Message Edited by Lumby_man on 09-15-2005 03:11 PM
1) First and for most i would like to see the jedi bounty hunter wars just go away. It causes so much hate, not too mention the in game problems about exploits and what not. Is it and expoit or is it a good tactic? That will never end no matter what SOE changes. If there is a will they some one will come up with a way to exploit it to death. Having said that if its not a feasable option then i would like to see:
2) Exact list of rules on visibility.
3) A way to check visibility.
4) Only NPC's generate visibility. Reason being you can be as carefull as you want and yet when a member of the opposing faction drives with in 32m of you while grinding wether to grief other players, (some would argue that is not griefing see item 1 above) or unintentionally BAM!!! max vis and name on terminal. Since radars and maps dont update till they areup onyou there is no way to hurry and unequip your robe and saber its already too late.
5) Thats about it. I think you solve any of the 4 above and the rest of the problems would fizzle out, not being as important any more or they would be fixed eventually and we all wouldnt be flaming each other and the devs and being so impatient about fixes. This forum and the bounty hunter forum may become usefull again too....lol
6) Still say item one is the fairest and surest way to solve most of the problems.
_Saevio_ wrote:
- Master/Apprentice system
- Better/Fixed Force Powers in the Powers tree
- Fixed Pearl drops
- More special color crystals
- New FRS...
- Cloaks wearable over robes
- LS speed fixed
- Sabers should outdamage most high-level weapons in game
- Dual wield sabers
- Old man and village are retarded story archs... revamp with master/apprentice system
- Dark jedi sentinels not to agro imp jedis...
- A button to "unsheath" and/or "flourish"your lightsaber without being in combat
especially since sabers are supposed to cut through people with one slice...lol
but then againone shot to the head by a high powered energy rifle is supposed to end you anyway thats why saber block should do something like deflect say 70% of the time if you are ls xxx4 and redirect say 35% of the time at like 1/2 of the damage of the original shot as energy is lost when hitting the saber
I would like to see us with content that keeps us out of the public eye and influences the GCW from behind the scenes.
I would like to see us with a variety of robes so that we do not look like a bunch of flashlight clones.
I would like us to be respected once again as having achieved something great and not having had something handed to us.
I would like to see us with more variety in templates instead of FOTM fanbois.
I would like to see a well-designed FRS that involves more than just killing as a way to advance.
I would like to see a lightsaber once and for all as the iconic powerful offensive and defensive weapon it so rightly deserves to be.
I would like to see the inside of the enclaves. (I was two trials from knight when the CU hit.)
I would like there to be grave consequences to Jedi who do not play their role as light or dark.
I would like to see an outlet for Jedi to maintain a reasonable population. (Kinda goes along with the above wish.)
I would like to feel likea Jedi when I log on.
Schadwe13 wrote:
Why is it that BH can reflect damage bug Jedi cannot? That's just ret4rded. I'd like to see JEdi be able to reflect blaster shots back at MSL. This could be an activated power that makes it so a Jedi cannot use any other force powers while it's on. If they do use a force power, Reflect would turn off and start a cooldown timer. I think that's fair... not to mention iconic.
second that one
Bigbenz wrote:
AI timer incresed to 1 min. snare removed. 1min 30 sec timer on AI.
Or
Let enhancers hit for 100% damage with FR2 and 3
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Would you like an "I win" button as well?
BukuJohnson wrote:
Oh I have a couple changes I would like to see.
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Buku
Naritus
Ummm I apreciate the effort, but please don't try and do us any favors. I'm not sure I agree much if any of the powers stuff.