Jedi Archive
Thread: Saber sorted, now for template
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Amsterdoominator
Tue Sep 20, 2005 4:56 am
#14
Postman_Splat wrote:
I can have imp force speed though.....
MLS MDF EN 3XXX HEALER 2XXX
Your armor is pretty much the same of an enhancer, your offense is the same, but you can only heal for a 1000 each time.
You're prolly gonna say you can do very well with this template but only to a certain extent. In general not having 4000 healer means quick dead. Docs and CMs don't last that long because they look nice.
Cartouche
Tue Sep 20, 2005 5:09 am
#15
Ah is it like pre CU where everyone would camp?
Thankfully, Necrosis lives in an instanced cavern. The loot is not always exceptional, butat least you will never loot a Maroj melon from him. He always drops at least one weapon (most of them have a SAC on the high end, but a few are really good), one ship deed, and one (not very useful)cyber arm.
Postman_Splat
Tue Sep 20, 2005 5:10 am
#16
Lil_T wrote:
Cartouche wrote:
Since you're keeping MLS, I would suggest MLS, Def 4440, Enh 3002, Heal 4000.
This template has me intreagued. If I did drop mdef this is the kind of thing I might go for. I don't use AI or Valor that much, and the extra healing would go down a treat. And since regen has been broken I have actually found myself wanting channel for the first time... very interesting.
At work at the moment, but whats the innate armour on this, and what is the total force?
yep, this is the template i recently changed to, went from master def, heal 4000, enh 3002 ls 4404, i cant tank quite as well as i could but im so much faster i can take things out quicker, inate armour is +54 force is 6150. its definetly a fun template.
Hmmm yeah MLS DF 444X ENH 3XX2 AND HEALER 4XXX
This is my new baby after trhinking on it, hanx for your input guys
Kivrin
Tue Sep 20, 2005 5:13 am
#17
FWIW,
def 4440 = 54 innate armor which is 44.8% protection
def 4040 = 42 innate armor which is 37.4% protection
def 4040 and fa2 = 82 innate armor which is 56.6% protection
Do you want 44% protection all the time at no force cost, or 37% all the time with the capability to boost it to 56% at the cost of some force? Neither is a bad decision, it's up to the player. Good luck.
def 4440 = 54 innate armor which is 44.8% protection
def 4040 = 42 innate armor which is 37.4% protection
def 4040 and fa2 = 82 innate armor which is 56.6% protection
Do you want 44% protection all the time at no force cost, or 37% all the time with the capability to boost it to 56% at the cost of some force? Neither is a bad decision, it's up to the player. Good luck.
DaTick
Tue Sep 20, 2005 10:43 am
#18
Personally I've bever thought double mastery was a great idea as my playstyle goes for more tactics over more innate armor, but to each his own.
Postman_Splat
Tue Sep 20, 2005 12:36 pm
#19
Hi guys me again 
Now that i have my saber sorted i have a little more to grind before i reach knight status, atm i am MLS def 4x4x healer 2xxx and enhancer 2xxx.........
Im was looking to go MLS MDF en 2xxx heal 2xxx but i heard the end MDF skill (AI) is usless now?
Is it really worth putting all this work into 2 masters?
I really really want a good Damage dealer/taker template withour having to use much force dependant skills, i like Aura and valor seems ok but i wouldnt want to use something like FA that drains force everytime your hit.
Does anyone have any suggestions on a nice all round template that has good defences (at min FC)
Im keeping MLS no doubt......
Cheers
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