Jedi Archive

Thread: Remove Snare & Root from the game.

iron19d
Fri Oct 21, 2005 8:24 am
#14


there are plenty of weapons in the books,and rpg that can snare peeps. look at the heir to the empire trilogy when luke first fought the noghri, they used spraysticks on him and almost had him.



ghostmaker


sentinellammy
Fri Oct 21, 2005 8:25 am
#15

avoid incap didnt come with the cu.... it has been in the game for ages , just so you know spunky



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Fluxxen
Fri Oct 21, 2005 8:28 am
#16






LordZahn wrote:





Fluxxen wrote:

So if a rifleman shots you in the knee you think it is magic making you slow down?


Snares are not magic...










Ifa jedi hits you with a lightsaber are you going to be alive?


Don't use realism






I am not a fan of realism in these games, but calling it magic becuase you can slow someone down with special abilities and shots is just as bad. There are many explanations to how you can keep your enemy from moving at maximum speed, so there is no reason to go to an extremes to seek explanations just becuase one does not like it.





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Orthell
Fri Oct 21, 2005 8:29 am
#17



RJUK wrote:
I'm sorry, I just cant see how this can still be justified Clicky





SOE felt these changes were needed to bring balance, so 7-8k single kill shots are all part of the balance. We should all just be riflemen and SL, and take turns single shot killing each other all day, then there will be balance, lol.







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-artist-
Fri Oct 21, 2005 8:30 am
#18






SpunkyKuma wrote:
Terrible skills devs implemented with the CU:

Snare
Root
Avoid Incap
Cloak
Sap
Stasis/Paralyze/Concussion

Bring back posture down and animal scare/mind trick.

Oh what the hell, bring back pre-CU!



there has been Avoid Incap before CU,just that it was semi-bs that there werent many defenders u could see around,on my server there were at most 5-10 mdefenders pre-cu,with CU there were thousands (lol there is hardly anyone who doesnt have a jedi nowadays),then with the "snareonself" nerf,therehave beenless Mdef.s




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LordZahn
Fri Oct 21, 2005 8:31 am
#19






Fluxxen wrote:





LordZahn wrote:





Fluxxen wrote:

So if a rifleman shots you in the knee you think it is magic making you slow down?


Snares are not magic...










Ifa jedi hits you with a lightsaber are you going to be alive?


Don't use realism






I am not a fan of realism in these games, but calling it magic becuase you can slow someone down with special abilities and shots is just as bad. There are many explanations to how you can keep your enemy from moving at maximum speed, so there is no reason to go to an extremes to seek explanations just becuase one does not like it.





Oh I totally agree, I never called it magic btw lol, but I just find it funny when people try to justify things in a game with "real life" or any other type analogies.



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Maxanto
Fri Oct 21, 2005 8:31 am
#20






SpunkyKuma wrote:
Terrible skills devs implemented with the CU:

Snare
Root
Avoid Incap
Cloak
Sap
Stasis/Paralyze/Concussion

Bring back posture down and animal scare/mind trick.

Oh what the hell, bring back pre-CU!



These were all in the game pre-cu. Except Root was called Warcry.




Atiro - Atreyu
Two Sides of the Same Coin
SpunkyKuma
Fri Oct 21, 2005 8:38 am
#21

"avoid incap didnt come with the cu.... it has been in the game for ages , just so you know spunky"

OH yeah DUH, I don't know why I put that in there, but well what I mean is now it's practically useless.

And hey KD/dizzy didn't entirely bother me, skilled PVPers still lived with that.



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Load81
Fri Oct 21, 2005 8:43 am
#22






SpunkyKuma wrote:
"avoid incap didnt come with the cu.... it has been in the game for ages , just so you know spunky"

OH yeah DUH, I don't know why I put that in there, but well what I mean is now it's practically useless.

And hey KD/dizzy didn't entirely bother me, skilled PVPers still lived with that.





ah ok you are a skilled PvPer who can handle KD/dizzy but you cant handle a snare...


Well perhaps you should quit then punk


SpunkyKuma
Fri Oct 21, 2005 9:04 am
#23

Perhaps you can put yourself in a melee position and have a carbineer or rifleman snare you and root you indefinately not allowing you to get a single hit in, THEN come call me a punk.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Astroamish
Fri Oct 21, 2005 9:09 am
#24






MX13 wrote:

This is not EQ, or a magic based game. The only 2 professions that should have them are Jedi & CM (since they are the only semi-"magic" profs)and that's just not balanced as a whole.


The problems these 2 abilities cause in this game for Melee Profs is unbalanced, especially considering the current state of PVP.


Just take them out Dev's... you may keep some of us paying for this messed up game.






You have got to be kidding me.


Taking them out would be unbalanced as well.





Gahr/Ma'rea
Xoreshear
Fri Oct 21, 2005 9:12 am
#25

Sure,


Right after they take out AB and skills that boots your defense by 500 pnts like TKA CoB|Force aura, or give a 500pnt D boost special to ranged, then I am all for it.





Zashar Shasp
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Aglardae
Fri Oct 21, 2005 9:27 am
#26



>>
So if a rifleman shots you in the knee you think it is magic making you slow down?


Snares are not magic...

>>


That would not be magic and it would certainly not last for 26 seconds. With a knee shot I would be down yelling to my mother (SW weapons are not your basic slug thrower, a knee shot would litteraly be obliterated with a T21) until medics arrive and not stood up in 26 seconds running again after the rifleman like nothing happened. That's where snare concept is utterly crap in this game.


Aglardae

Message Edited by Aglardae on 10-21-2005 09:40 AM

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