Jedi Archive

Thread: Remove Snare & Root from the game.

MX13
Fri Oct 21, 2005 6:14 am
#1

This is not EQ, or a magic based game. The only 2 professions that should have them are Jedi & CM (since they are the only semi-"magic" profs)and that's just not balanced as a whole.


The problems these 2 abilities cause in this game for Melee Profs is unbalanced, especially considering the current state of PVP.


Just take them out Dev's... you may keep some of us paying for this messed up game.



I am a SOE customer. Now, if they would only treat me like one...

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"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
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RJUK
Fri Oct 21, 2005 6:16 am
#2

I'm sorry, I just cant see how this can still be justified Clicky




...:::Rhys-O John- Dark Jedi Knight :::...
...:::Kannible Hector- Master BH / Rifles :::...
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TraceAntilles
Fri Oct 21, 2005 6:20 am
#3

The root became a solution to the overpowered melee profession preCU who could just run through the lasers and bullets that were shot at him, take one or two hits at the ranged profession and that was it, game was over. There was no defense against a melee person back then. It got extremely frustrating to play anything but melee in PvP.


Still there is no equal to a root ability anywhere else in a combat scenario. Unless you are talking about being able to shoot someone's legs off, then it will be an eternal root, not something you can come back from in the least. Certainly there was a reason for the existence of a root, but is it realistic in its current state, hardly.





Through the force things you will see, other places, the future, the past; old friends long gone.
BioEngine
Fri Oct 21, 2005 6:22 am
#4

Hey, they took a Scout only ability, and with the CU brought it into PvP, but only for everyone but the Scouts! It only worked on creatures for us, but the CU gave it out to people who could use it against everything, andbroke / removed the abilities for us to do that.



If they had never handed out a Scout-only ability, this would have never happened.





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Stamina
MX13
Fri Oct 21, 2005 7:28 am
#5






BioEngine wrote:

Hey, they took a Scout only ability, and with the CU brought it into PvP, but only for everyone but the Scouts! It only worked on creatures for us, but the CU gave it out to people who could use it against everything, andbroke / removed the abilities for us to do that.



If they had never handed out a Scout-only ability, this would have never happened.







They already messed it up beyond fixing. They should just remove them.



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
n0ahg
Fri Oct 21, 2005 8:14 am
#6

Roots and snares were the worste addition to this game, with levels a close second...... removing them would improve the game drastically (see, I'm being positive)
zTiLer
Fri Oct 21, 2005 8:15 am
#7

didnt they get the eq-dev team to swg? so i guess it's soon eq.



___________________________________________________
zTiLi <UR> - Former mayor of Echo Landing, Talus
zpEEdy <UR> - Leader of Underground Resistance

SpunkyKuma
Fri Oct 21, 2005 8:18 am
#8

Terrible skills devs implemented with the CU:

Snare
Root
Avoid Incap (post-CU version, to clarify better)
Cloak
Sap/Shock/Traumatize/Hemerhage
Stasis/Paralyze/Concussion

Bring back posture down and animal scare/mind trick.

Oh what the hell, bring back pre-CU!

Message Edited by SpunkyKuma on 10-21-2005 08:42 AM



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whitethunder
Fri Oct 21, 2005 8:18 am
#9

LOL wow It just amazes me what kind of crap some people want done to other profs but WHINE 'n00b' when someone whines about them


just ridiculous

Fluxxen
Fri Oct 21, 2005 8:20 am
#10

So if a rifleman shots you in the knee you think it is magic making you slow down?


Snares are not magic...










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xxKylieaxx
Fri Oct 21, 2005 8:22 am
#11






whitethunder wrote:

LOL wow It just amazes me what kind of crap some people want done to other profs but WHINE 'n00b' when someone whines about them


just ridiculous






QFFiinnngE



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BH n Medic



LordZahn
Fri Oct 21, 2005 8:22 am
#12






Fluxxen wrote:

So if a rifleman shots you in the knee you think it is magic making you slow down?


Snares are not magic...










Ifa jedi hits you with a lightsaber are you going to be alive?


Don't use realism





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Load81
Fri Oct 21, 2005 8:23 am
#13






SpunkyKuma wrote:
Terrible skills devs implemented with the CU:

Snare
Root
Avoid Incap
Cloak
Sap
Stasis/Paralyze/Concussion

Bring back posture down and animal scare/mind trick.

Oh what the hell, bring back pre-CU!




Oh yeah, and KD/dizzy. Wasnt that fun ?



I suggest to think before demanding something. That helps.


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