Jedi Archive

Thread: Add a Snare Effect to Force Lightning 2 Attacks

WizKid72
Mon Sep 12, 2005 8:44 am
#14






MX13 wrote:





eternalfool wrote:

This would remove tactics and cause people tospam lightning only.




Because of the zip bar, no one would be spamming it All it takes is a successful specialattack timed rightto break the zip bar.





tell that to the saber power attack exploiters =P




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iskareot
Mon Sep 12, 2005 8:54 am
#15

Hell, I cant remember I respecd to try powers during the respec window time..


I thought they had some sort of a slow down hit.. sorry.



I can tell you that the freaking Force Taz Looks really cool LOL..


(it did pre 9 too!!!) (we called it force taz then lol)..




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MX13
Mon Sep 12, 2005 8:54 am
#16






WizKid72 wrote:





MX13 wrote:

Because of the zip bar, no one would be spamming it All it takes is a successful specialattack timed rightto break the zip bar.




tell that to the saber power attack exploiters =P



This doesn't work with Lightning as far as I know.




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GuXinglong
Mon Sep 12, 2005 8:54 am
#17

My 2 cents on the topic:


There is more than one profession with a snare/root in the ranged Elite lines. BH, Smuggler, Pistols, Rifles all have a different root/snare, so why not mix it up between Powers and Enhancer? Powers is a complementary crowd control profession. It has a stun/dizzy combo (Mindblast), a line of Intimidate, an area KD, and a few othertricks. Enhancer is definitely not the sole crowd control.


If powers is not going to have the damage output of sabers (either through crystals/amulets/whatever orsheer heightening of the damage potential of the lightning attacks), why notput a root/snare in the lightning column? Now this change begs the question: should this be applied to the lightning area or just the lightning single? Powers commando anyone?


Just in case.


/equips flame blanket






Xau-Wrarrl:Intrepid


MX13
Mon Sep 12, 2005 8:57 am
#18





iskareot wrote:
Hell, I cant remember I respecd to try powers during the respec window time..

I thought they had some sort of a slow down hit.. sorry.

I can tell you that the freaking Force Taz Looks really cool LOL..


(it did pre 9 too!!!) (we called it force taz then lol)..



NP Just glad to have the discussion going...


The only dumb question is the one you don't ask, hehe No one knows every power...





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Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Mon Sep 12, 2005 9:01 am
#19





GuXinglong wrote:
My 2 cents on the topic:


There is more than one profession with a snare/root in the ranged Elite lines. BH, Smuggler, Pistols, Rifles all have a different root/snare, so why not mix it up between Powers and Enhancer? Powers is a complementary crowd control profession. It has a stun/dizzy combo (Mindblast), a line of Intimidate, an area KD, and a few othertricks. Enhancer is definitely not the sole crowd control.


If powers is not going to have the damage output of sabers (either through crystals/amulets/whatever orsheer heightening of the damage potential of the lightning attacks), why notput a root/snare in the lightning column? Now this change begs the question: should this be applied to the lightning area or just the lightning single? Powers commando anyone?


Just in case.


/equips flame blanket






Can you write my posts for me?


I would think that both the Single and Cone attacks should have it. It is a Cone attack, therefor would still require strategy. Maybe the Cone Snare could be shorter? Who knows, it's a concept! Any other ideas about this?





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
WCjtace
Mon Sep 12, 2005 10:33 am
#20

I'd like to see them fix lightning up, but if they'd just remove the self root and the zip bar, lightning would be great. Increase the cooldown timer on it by a second if you want to make it more difficult to spam, but right now it's just useless.
Pday
Mon Sep 12, 2005 10:35 am
#21

jedi need to have the "pick up this" attitude, thats not going to help our proffession



Iadao

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GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

CMsivart
Mon Sep 12, 2005 10:49 am
#22


As the previous post was deleted just as I was responding, I will again respond with the same words of "wisdom". What you are calling for is, in my opinion, another attempt at getting all jedi to posses all the same skills and powers. If this happens, then the game will certainly become the ultimate boredom...no variety. If a jedi desires a root/snare, they should invest their skill points in those trees. MLS does not have a root/snare attack, yet following your logic they should. This would seriously lower the value of the enhancer's ability to root/snare. We have witnessed calls for added innate armor for jedi not wanting to spend the skill points in defender. What the SOE Devs have done with the CU is a great service, in my opinion - providing for and ensuring that no jedi template would be the all-powerful template. They have made us choose our path, and this is what brings variety and excitement to the game.


We should focus more on getting the bugs worked out of the existing system rather than wanting all abilities placed in a neat package called jedi.


Sivart


Corbantis

Iawalein
Mon Sep 12, 2005 11:06 am
#23



iskareot wrote:


MX13 wrote:
Well, my last post was deleted for some reason, so I'll start it again:
In the movies, no one seems to move too quickly after getting fried. This would give Powers users a much needed bump in offensive control ability and make Lightning actually usable in combat. (A zip bar reduction would be nice too, hehe.) IMO it should have a powerful snare effect that would last 20 seconds at least (after all, it takes 4 seconds just to use the attack).
BTW, I'm not MP but I have friends who are. They deserve something
Doesn't this seem like a natural addition to the power?



Um Mindblast? I thought it was a snare?





So you already have a snare and a knockdown and you'd like another?

Which saber move give the snare?



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Iawalein
Mon Sep 12, 2005 11:08 am
#24

Sorry, didn't change it to say that you have weaken as the snare.



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Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
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Leave paper alone; paper is ok, so is rock.

Pday
Mon Sep 12, 2005 11:26 am
#25






CMsivart wrote:


As the previous post was deleted just as I was responding, I will again respond with the same words of "wisdom". What you are calling for is, in my opinion, another attempt at getting all jedi to posses all the same skills and powers. If this happens, then the game will certainly become the ultimate boredom...no variety. If a jedi desires a root/snare, they should invest their skill points in those trees. MLS does not have a root/snare attack, yet following your logic they should. This would seriously lower the value of the enhancer's ability to root/snare. We have witnessed calls for added innate armor for jedi not wanting to spend the skill points in defender. What the SOE Devs have done with the CU is a great service, in my opinion - providing for and ensuring that no jedi template would be the all-powerful template. They have made us choose our path, and this is what brings variety and excitement to the game.


We should focus more on getting the bugs worked out of the existing system rather than wanting all abilities placed in a neat package called jedi.


Sivart


Corbantis







as all non jedi templates gain certain things, offence and defence from the same tree's jedi should be the same, there can not be template diversity in the current system, and its hurting jedi because it leads to crying nerf on other jedi templates.


Defence and offence should be gained for all jedi regadless of template, among others its completely insane imo that a m.powers/m.healer has less defence than a m.dancer/m.music/novice.fencer. The devs need to either move more skills into progression boxes or revamp all the current trees to include inate armor, resist vs armor break, and melee/ranged defence.





Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

CMsivart
Mon Sep 12, 2005 11:48 am
#26






Pday wrote:





CMsivart wrote:


As the previous post was deleted just as I was responding, I will again respond with the same words of "wisdom". What you are calling for is, in my opinion, another attempt at getting all jedi to posses all the same skills and powers. If this happens, then the game will certainly become the ultimate boredom...no variety. If a jedi desires a root/snare, they should invest their skill points in those trees. MLS does not have a root/snare attack, yet following your logic they should. This would seriously lower the value of the enhancer's ability to root/snare. We have witnessed calls for added innate armor for jedi not wanting to spend the skill points in defender. What the SOE Devs have done with the CU is a great service, in my opinion - providing for and ensuring that no jedi template would be the all-powerful template. They have made us choose our path, and this is what brings variety and excitement to the game.


We should focus more on getting the bugs worked out of the existing system rather than wanting all abilities placed in a neat package called jedi.


Sivart


Corbantis







as all non jedi templates gain certain things, offence and defence from the same tree's jedi should be the same, there can not be template diversity in the current system, and its hurting jedi because it leads to crying nerf on other jedi templates.


Defence and offence should be gained for all jedi regadless of template, among others its completely insane imo that a m.powers/m.healer has less defence than a m.dancer/m.music/novice.fencer. The devs need to either move more skills into progression boxes or revamp all the current trees to include inate armor, resist vs armor break, and melee/ranged defence.








Your illustration of the MP/MH vs. master dancer/master musician/novice fencer breaks down when putting them up against the same opponent. Strictly by the numbers, their defenses are not the same...but neither are their offenses. And I can tell you that 99.9% of the players would rather have the MP/MH in a fight than the other template. But here again, it comes down to CHOICES. If defense is important to you, then invest your skill points in the defender tree, plain and simple. If rooting is important, then choose enhancer tree. If escape is important, chose cloak and/or FR2/3 trees. It becomes a choice, and that is what makes this game different.



Sivart


Corbantis


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