Jedi Archive

Thread: Master Healer Suggestions

metrical
Sun Oct 23, 2005 6:52 pm
#14


The reason for needing more for Master Healer is that is a dull skill now. Total Heal is less important because wounds are rare, there arn't DoT's anymore like the old combat medic that would disease you and wound your mind health and action pools, and battle fatigue is no longer in the game. So whats the point of wasting all those skill points for a "Total Heal" of 3000 points when you could have just dabbled with 4000 and gotten better defenses.


Hmmm, Im not sure about any of you, but I get around 5 wounds for every hour or 2 of PvE....it doesnt hurt much, but I dont like the little black dent in my bar, so I hunt down a wound healer.



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buellronin
Sun Oct 23, 2005 8:45 pm
#15

i have enquired recently about master healer and was told that it heals all health action and mind that being said


unlike regular 4000 healer


you have unlimited heals (limited by only your force bar)


plus if you have no action left a totalselfheal will give you all your action back


buell


gohan6420
Sun Oct 23, 2005 8:49 pm
#16

/sign


Good idea


Halfalife
Mon Oct 24, 2005 12:34 am
#17

I know Master Healer just isn't as good now, and I have some suggestions for it.


1) Let Master Healers have a force rez


2) Let Master Healers be able to do a "Total Heal 2" Which would allow them to completely heal their health action and mind, but with a higher force cost.


3) Let Master Healers have the ability to give force buffs to themselves and others.... like doctor buffs, but is given by a Master Healer


4) How about letting Master Healers be able to use some of the combat medic type things? I know they have Force Sap and Force Shock, but wouldn't Force Deuterium, Force Infect and Force Neurotoxin be cool and a great benefit to the skill?


The reason for needing more for Master Healer is that is a dull skill now. Total Heal is less important because wounds are rare, there arn't DoT's anymore like the old combat medic that would disease you and wound your mind health and action pools, and battle fatigue is no longer in the game. So whats the point of wasting all those skill points for a "Total Heal" of 3000 points when you could have just dabbled with 4000 and gotten better defenses.


Maybe I am wrong but I rarely see a Master Healer now a days and I just think there should be more added to the mastery of a skill because it will prevent dabblers and it will make people want to try new templates and stuff... I am really sick of seeing every new jedi say... "Hey your a jedi right? What do you think of the template Mls/Master Defender/Healer 4040... Templates like that are so common and I would like to see some variety in players templates.


Just my opinions though.



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