Jedi Archive
Thread: Master Healer Suggestions
Total Heal should at least have low force cost and heal all the states... not just fire poison and disease... everything, root snare armorbreak all of it.
Man it would actually be a good skill again if that was part of it
a heal would be unbalancing, especially since it would cost force to heal force, it just wouldn't make sense.
i am currently a tkm com0404 doc 4000
and have been here since launch i am sf and have alot of banked fs xp at one time i had 4 lines filled but dropped it for a new temp i wanted now i am thinking that i may go jedi but a hybird of sort let me know what you think
with tkm no armor needed doc 4004 or 4000
as a doc you can heal till your mind runs out but not when you are kd'd
with master healer you can get all yoru mind back adn go back to doc heals -- plus you can use the jedi heals to heal while kd'd
not sure what else would go in the temp but it is something i am thinking about trying out
buell
sunrunner
Total Heal = Heals everything negative that another player puts on you (Damage wounds states mind action etc)
If they could get that to work with a fairly decent low force cost than it would be ok. All the CM nasties, roots, snares etc included .......
GIVE MASTER HEALER SOME LOVING PLEASE!
Hold on Hold on... you mean Total Heal replenishes your action and mind still?
I thought it was just health with the CU