Jedi Archive
Thread: Top 10 Jedi CU Issues (week of May 9th)
SonGouki wrote:
TakanaZ wrote:
Hit us up with some vis situationsMaybe some scenarios that you guys are thinking over or something
No updates on Visibility, sorry
why dont the DEV's ever listen to you.. hell you need to be paid for this Here Here! SonG is the best
Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....
SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...
We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.
This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.
NemKhis wrote:
Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....
SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...
We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.
This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.
QFE
That's a very good idea... As it wouldn't nerf the defender profession, and would help every other template that does not want to have some defender in it.
NemKhis wrote:
Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....
SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...
We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.
This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.
force breach needs to remove ALL beneficial buffs on a target to INCLUDE avoid incap force armour aura etc. it is the offset and counter to those moves.
a powers jedi sacrifices a LOT to obtain that box and not having it remove the defense that seperates a enhancer or defender from normal combat might as well put it in the novice box or remove it and not bother fixing it.
A lot of problems still not addressed.
I hope the devs are madly coding some fixes into Jedi.
Message Edited by Tenfo on 05-11-2005 01:34 PM