Jedi Archive

Thread: Top 10 Jedi CU Issues (week of May 9th)

kardia
Wed May 11, 2005 11:32 am
#14

also there is a bug that allows people to cloak and attack while they are cloak. Cloak is not breaking on attack and some people have found out how to stay cloaked forevery while doing damage and draining force.



Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

drumplayinfreak
Wed May 11, 2005 11:33 am
#15

Good to see the CSR can do a good job. Now if just dev can stop playing golf all day and fix these problems that should never have gone live in the first place that would be great. Sorry but IMO these kind of issues are absolutely ridiculousin a game this aged, CU or not. I can't express the excitement I have knowing that my respec will end and all this will change (lets call it CU-2) and I really wont know which template I would have liked best.

MrArnold
Wed May 11, 2005 11:35 am
#16






SonGouki wrote:






TakanaZ wrote:
Hit us up with some vis situations Maybe some scenarios that you guys are thinking over or something





No updates on Visibility, sorry







why dont the DEV's ever listen to you.. hell you need to be paid for this Here Here! SonG is the best




MrArnold: (LGN)
:Jedi Knight:
Darkholyness: (LGN)
:Master Doc:
NemKhis
Wed May 11, 2005 11:40 am
#17

Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....


SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...


We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.


This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.





> >N >e >m >e >s >i >s




> >- >D >a >r >k > >J >e >d >i > >T >e >m >p >l >a >r >-

Eked
Wed May 11, 2005 11:42 am
#18






NemKhis wrote:

Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....


SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...


We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.


This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.







QFE



Worrab Eked : CL90 Dark Elder Jedi
Aeweso Eked : CL90 Shock Trooper
Ubeir : Master Domestic Trader
Vendor Waypoint -1817 -2189 Dantooine
888888888888888888888888888888888888888888

888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
I got a fever.. and the only prescription is more cowbell.


Chawncy
Wed May 11, 2005 11:44 am
#19

Thanks SonG,


Do you think it would be possible to at least get a "working as intended" or "it's on the list to be fixed" or something on the force run issue?



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
supremejedi52
Wed May 11, 2005 11:45 am
#20

SG you are the man. Just wanted to add an opinion.. make jedi be able to deal ALOT more dmg. Its ridiculous that a perfect saber does less dmg than an average gun. Making ls's do alot more dmg, cost less force and action and itwould probobly fix the issue of not bein able to grind unless u hunt in a group.



Decetron
Light Jedi
Pooloot - Jedi Assassin/Proffessional "suck at looting"


RedDragon133
Wed May 11, 2005 11:48 am
#21

/sign

keep it up Son.
Marcelus
Wed May 11, 2005 11:50 am
#22






NemKhis wrote:

Visibility should not be removed just because you choose to group up and take the easy road. The fixes are for the Jedi profession to be able to operate as intended and play solo during thier grind to remain off the terminals. You already got a reduction in XP loss with no cloning punishment anymore...leave it at that..its already getting far too easy. Jedi were not meant to level in groups, the devs have specifically stated that time and time again. We need to get saber DPS fixed, get the professions specials Fixed, get padawans (and for that matter other professions when grinding a second profession) ability to grind....


SonG, a few issues need to be looked at that would level the playing field, and potentially help ALL jedi including padawans on thier grind..and the super weak non-defender templated knights...


We need to see if the Devs will move 20-25 of the innate armor into the intiate jedi box for a total of 40-45 instead of 20. This would not take anything away from defender as they would still get all 70 of thiers and all their defenses and abilities on top of it...they would remain a tank. But it would give a Jedi at least a small amount of protection (much less than the 55% we had before) so that we could survive more than a hit or two in combat. With a Master Enhancer/Master LS or a Master Powers/Master LS we are about as able to take damage as a paper bag.


This one fix alone could end alot of the "nerf defender" cries, would stop padawans from having such a difficult time surviving thier grind...and would help an enhancer or powers jedi be able to play thier template...without having to dabble in defender just to survive a few hits.






That's a very good idea... As it wouldn't nerf the defender profession, and would help every other template that does not want to have some defender in it.




Marcelus


FallenJedi
cancanjet
Wed May 11, 2005 11:59 am
#23


Regarding the powers abilities currently when they get mind blast and throw states working throw will be worthless because mind blast also does a stun. It would be nice if mind blast did say dizzy and blind then throw did stun so each of the abilities would have their own purpose.
Barb-Wire
Wed May 11, 2005 1:21 pm
#24

force breach needs to remove ALL beneficial buffs on a target to INCLUDE avoid incap force armour aura etc. it is the offset and counter to those moves.


a powers jedi sacrifices a LOT to obtain that box and not having it remove the defense that seperates a enhancer or defender from normal combat might as well put it in the novice box or remove it and not bother fixing it.


the ONLY thing that is making powers non-viable in solo jedi 1v1 is the lack of force breach stripping the target of all their force derived buffs...


if your not going to fix breach give me my damn animal attack animal calm and mindcontrol skills back.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Tenfo
Wed May 11, 2005 1:33 pm
#25


A lot of problems still not addressed.


I hope the devs are madly coding some fixes into Jedi.


BarbWire,there is no way Force Breach should remove Master Defender's Avoid Incap, which is the key defense of MD.

Message Edited by Tenfo on 05-11-2005 01:34 PM



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
texparamedic
Wed May 11, 2005 1:33 pm
#26

Great List, thanks SonG!



I'm not so bad....., once you get to know me......


Abbas'ka Lightrider, Master Swordsman/Master TKA
Bazz O'Banion, Master Weaponsmith
Vendor Location: 161, -5846 Just outside of Cnet,
Page 2 of 10