Jedi Archive
Thread: Focus Thread: Force Enhancer
Page 11 of 11
Giant2005
Sun Sep 18, 2005 10:58 am
#131
Damon123 wrote:
The FORCE ARMOR is a shield generated by the force - AND THUS SHOULD NOT be hampered by a PHYSICAL attack like armor breach. Thtas what FORCE BREACH is for.
It also would give enhancers a viable defense (having NO valor/aura [which are ENHANCEMENTS technically]) AND force costs for each hit it should be IMMUNE to armor breach.
D.
The force is not something to be used lightly - it takes tremendous willpower and concentration, this concentration must be used to increase your armor protection. What happens when you get a good hit to the head? That concentration will be broken and therefore your armor will be broken.
wajujitsu
Sat Oct 01, 2005 1:40 pm
#132
all i would ask for is fr1 and fr3 to be different skillsso you can useone tofight and the other is for strictly running, and the other is for force meditate to be slightly faster. then i would be happy enough.
Hass1234567
Tue Oct 25, 2005 3:12 pm
#133
Id like to see the fc on fr2 and fr3 cut to the same as fr1. fr1 has no damage ruduction, uses less skill points and needs less xp to gain. I dont see why 4xxx or MEnh gets penalized the ectra fc, 450 on fr3? just to have an improved version. We may in points or time spent grinding to get these skills. Big force costs is inappropriate. Since we have 0 T/N anyway. If a menh wants to catch a bh who is running and has no /burst left they have to spend near 500 force to activate a skill they will use for 20 secs. then use again to catch them when they r rooted. 1000 force gone in a flash
or make fr1 and fr3 choosable at master. that would solve the problem i listed above. Either would suit me but i would prefer the reduced fc 
Message Edited by Hass1234567 on 10-25-2005 11:16 PM
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